is there code to manually trigger a part of a quest?
say you are doing amberstone, and the part of the quest handled by 12_heirbloom_unlock.json fails.
which was my fauly. now fixed with help from kaimonkey.
but people continued the save and because that part fails, amberstone doesnt continue, is there a way to manually trigger the next quest part? (after ofc unlocking herblooms via the seed box spawned via debug tool?