You can skip the zipping and unzipping steps. Stonehearth will load mods from a folder exactly the same as from a s’mod file (your mod folder can be placed in the Stonehearth Mods folder).
I’ve heard there is a setting that enables a shift-F5 key command that will reload the game files, so you could get the steps down to:
- Make a bunch of json files for each object with zeroes for offsets and collisions
- Import .qb into VoxelShop
- Resize boundary box and recenter in VoxelShop
- Export out of VoxelShop
- Repeat with Iconic .qb
- Start game and fiddle with the offsets and collisions for the object and its iconic
- Copy and paste changes manually into (or manually edit the zeroes in) appropriate files
- press shift-F5
- make sure it’s aligned correctly
Details regarding shift-F5 key command: