After my town had reached a certain size, I just couldn’t get rid of my resources anymore, so I wondered how everyone else is handling overproduction.
E.g. I created too many farms for herbs. As a result I had a constantly swelling amount of herbs in my stockpiles. If I reduce the production on the other hand, I’d risk an undersupply.
Likewise, I was using a lot of stone for building. However, this also produced a huge oversupply of minerals, which I couldn’t even sell off as the vendors don’t have enough money.
In the stockpiles meanwhile it is possible to select the amount of resources, and thus theoretically stockpiles can be used to prevent at least the collection of oversupplies. Sadly, they don’t allow granular management (e.g. distinction between different types of ore), so the utility seems limited.
What solutions did you come up with?