Hi, my name is Arend de kok. i’ve played 140~ hours of this game through development and here’s my piece.
From when i first heard of this game from a friend she described it as such
“Really fun, but buggy”
at that instant i was aware the game wasn’t gonna be without it’s flaws (and lets face it, no game is wether it’s bugs or ingame purchases, the way mechanics work etc.)
every couple of months when she played, i would check in with her, and she would tell me about all the improvements and occasionaly things that had yet to be fixed (that by now have been fixed to what i believe to the best of their abilities)
I eventually decided to buy in i think early 2018 (Jan) or maybe even November/December 2017.
and i had a good time for a couple of hours and ran into some issues, i wasn’t to perterbed as i was expecting it. nothing gamebreaking mind you.
Than i did come across some game-breaking bugs (The infamous Campfire idling bug). and decided to pop in the game-menu and click submit bug. got me here, and i posted my issue, WITHIN 20 MINUTES, i got my first response by a radiant representative, inquiring about the problem and asked me to upload my save. And so i did, The very next build fixed this bug. (i imagine it was about 4 days from submitting to solution),
i was astounded by the speed.
Now at release, all over the place i see tons of negative criticism by people who were less gracefull in handling bugs, blame the devs, and resort to what i call “kickstarter harassment” and there’s a reason i quote that, as it bears more meaning than one might think.
I define kickstarter harassment as Undeserved harassment using strawmen examples of what’s happened on kickstarter in the past, projects truely misrepresenting themselves and abandoned. Neither being the case for stonehearth.
Yes content was cut
Yes not every “promise” could be lived up to
Yes there were outside influences which put a deadline on the project
Now start to think, any game you’ve ever played, has content been cut?
without a doubt.
Have promises been broken
maybe not every game, but alot of them forsure, and it’s not always ended in tears.
did the devs willingfully walk away from the project
NO, alot of people seem to forget, not all of the dev team had a choice in the matter to begin with. i’m willing to bet alot of them would’ve loved to work on the game longer, but alas.
In the end, they delivered something along the lines of in my mind, a minecraft situation, a base game with stuff to do (arguably more than minecraft), and a great extent of moddability, which can expand the game beyond even the promises that couldn’t have been kept! no one bitched about minecraft releasing 1.0 atleast not as much as people are bitching about Stonehearth now. and in the current state, it’s a great platform to build off of.
I guess after all this, what i’m trying to say is BE HAPPY with what you’ve got, it is my sincere belief the devs did their best as long as they could. and they delivered a foundation to be built upon further, thats more than most games can offer.
stop deterring people who haven’t been “lied” to, from experiencing the game they could’ve loved, if it wasn’t for your upset feelings about how “you didnt get what you deserved”, kickstarter promises matter fuckall to people who buy in new post-release. so stop trying to make them matter.
Amazing job people at radiant, i wish you a great future ahead and you should be proud of what you’ve made!