Infinite-sized world

hmmm? you mean there is a way around it? to make it bigger?

The game thinks of ā€œtilesā€. They are generated during world generation and seeded with vegetation (and scenarios to some extent). From an engine point of view, thereā€™s no real ā€œworld generation phaseā€, meaning that you could generate as much terrain already as you want, in technically any shape you desire (there are some limitations, though).

Itā€™s jut not pretty to do and requires some optimization to be really usable. But the beginningā€™s all there.

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So not too long ago, it transpired that the world will not, in fact, be infinite. Could anyone from Radiant confirm what are the major hurdles to making an infinite world?

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