Here’s why.
What if you could build your town on a flying island, and then rather than have the Game Master send Cthulhu at you, you seek out Cthulhu in your flying doom fortress? I’ll be honest, I never liked that thing they do in games, where you’re fighting a huge boss with tiny people using tiny swords that seem like the worst they’ll do is clip the monster’s nails. A great monster needs a great weapon to be defeated. Sure, you could go through a quest to get the Holy Book of Smiting or something and then cast a great big flashy spell to kill the creature… but what if you could also do it the hard way, by, say, dropping boulders on the monster’s head? Pouring lava on it? Firing a huge armageddon cannon at it?
Stonehearth wants us to design a smoothly working town. I say, let us use that as a weapon in itself. It wouldn’t be easy to pull it off, of course, you have to make sure to have enough rocks to drop, to have solid lavaducts in place that lava won’t overflow your town, to make sure the doom cannon is fully powered… a large, efficient crew is needed for this. Why limit the slaying of monsters to heroes when it could be the whole town’s credit?
This is in addition to possibilities such as sailing and nomadic-style play with a group of cityless Hearthlings.
I’m not yet familiar enough with Stonehearth’s deeper workings to know whether this can be modded in or not, but something tells me that real-time procedural generation capability (a la Minecraft) is an engine feature that us mortals cannot reach. I don’t know, though: experienced modders can feel free to correct me (pinging @honestabelink, @Relyss, @RepeatPan and @Albert, since I understand he worked on world generation code).
What do you guys think? Do you like the idea of a travelling, flying city, or do you think it’s against Stonehearth’s spirit?