Ignoring quest dialogue kills town progression?

You can grab your map seed (type world_seed) and use it in a new world. But the best would be to simple trigger it through the campaign debug. Or just follow the story line, it takes time, like a full week to trigger the tier 2 quests

Whenever I try to go the campaign debugger, i don’t get any option to further progress it. It simply stops at the food donation from the vitality tree.progression
Edit: the other trees are from me trying to restart the campaign within the same save because it wouldn’t go past the first one

Which version were you using when this happened? Could you upload the savefile?
I think there were some fixes related to the quest stopping at food donation, or at least some reports (will merge if I find them). Do you have any pending notification in the bulletin list?

Is there a command to lower town tier also?

You could try with

pop = stonehearth.population:get_population('player_1')
pop:set_city_tier(2)

In the Lua console, but I’m not sure if that will update other systems that depend on it, it might break things.

1 Like

might try and see if anything breaks for fun :smiley:

1 Like

Is there perhaps another command i could use to trigger the food donation event again?

Or more importantly the hearth forshadow dialogue

1 Like