I think i found a goblin camp bug

It looks like the goblins are turning on a bunny reproducement system or something because when i look at their camp there are about 30 goblins for no reason and when they approach my base to raid it they dissapear and the reproducement begins again

Steps to reproduce:

  1. A new world
  2. Alpha 21 latest build
  3. ?

Expected Results:
Not a retarded amount of goblins
Actual Results:
a absolute shit ton of goblins
if you need any files just reply and i will upload them

Version Number and Mods in use:
No mods and Build Develop-3362
System Information:
i5 4460
RX 460
12 Gb ram
500 gb hdd and 80 gb ssd


hey there @NielsDEF

could you upload the save file? To upload a save,

locate the folder in C:\Program Files (x86)\Steam\steamapps\common\Stonehearth\saved_games (assuming a default Steam install), zip the individual save’s folder (not the entire saved_games folder), and upload it. If the *.zip is less than 10 MB, feel free to upload it directly to the Discourse. If larger, please upload it to a cloud storage site like Dropbox, Google Drive, File Dropper, etc. and post the sharing link here.

1489841691380.rar (4.2 MB)

thats what you need right?

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yep, i’ll take a look at it now :slight_smile:

edit: wow, that’s definitely a lot of goblins for just the first goblin camp… not sure why though, so i’ll page @linda to take a look.

I think it’s due to the town being walled. They keep piling at the camp because they can’t path to the town. They disappear because they have a timer when approaching your town. We need to keep looking at this.

After some more time, you’ll get the encounter where the goblins give up and go away, and all of them will disappear (however, you also have some small goblin camps and even a kobold camp, those are not part of the campaign and won’t disappear with the encounter).

Thanks for the savefile!


hi, after a year of this post i have to say that it looks like it’s giving some issues:
because the goblin raid triggered two times i had to deal with Ogo Skullbonker twice… :neutral_face:
after that it keeps the double campaign:

i wasn’t walled but just let the time run and let them go away (the raiders attacked with no problems)
the three camps that spawned(i attacked only the last one):

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