Sure!
Here’s an example of mine, used by the Annealing Forge in the Glassworks. I combined several effects (I think I used the kiln + the forge effects, plus minor edits) into a single effect that does a lot:
It has burning coals, it has a smoke, it emits light, has sound, etc.
{
"type" : "effect",
"tracks": {
"animation": {
"type": "animation_effect",
"start_time": 0,
"animation": "idle.json",
"loop": true
},
"coals": {
"type": "cubemitter",
"cubemitter": "/glassworks/data/horde/particles/fire/annealing_forge_coals.cubemitter.json",
"loop": true,
"transforms": {
"x":0,
"y":0.5,
"z":0,
"rx":90,
"ry":0,
"rz":0
}
},
"fire_light": {
"type": "light",
"light": "/glassworks/data/horde/animatedlights/annealing_forge_light.animatedlight.json",
"transforms": {
"x":0,
"y":0.8,
"z":0,
"rx":90,
"ry":0,
"rz":0
}
},
"smoke": {
"type": "cubemitter",
"loop" : true,
"cubemitter": "/glassworks/data/horde/particles/fire/annealing_forge_smoke.cubemitter.json",
"transforms": {
"x":0,
"y":0.9,
"z":0,
"rx":90,
"ry":0,
"rz":0
}
},
"sound": {
"type": "sound_effect",
"loop" : true,
"start_time": 0,
"min_distance": 20,
"falloff" : 7,
"volume": 3,
"track" : "stonehearth:sounds:kiln_work"
}
}
}
So I’d suggest using the brazier effect as base, adding your fireplace things (smoke, I suppose) and making it all a single effect 