I lost a Saturday to the latest alpha 16 build, thanks for that. No sarcasm intended its been a long time since a game have consumed me like that. I haven’t had the time to play stone hearth since alpha 12 so a lot has changed and improved, but off course there is room for improvement.
Hidding the trees
With the new combat it is important to be able to see what is happening and give orders to you troops. In a dense forest this is how ever not possible. I would suggest adding a button like the hiding the walls of building but for trees where you the only show the stumps. By the way I more that once heard the music change to battle music but go no notification of where hunting down where something is happening in a lot of trees is also iterating.
I love the new containers, but I have a tiny bit of OCD and don’t like my eggs in the same container as my coal. This is how ever made a little bit difficult by the fact that when placing a container, you cant set the filter before it is actually placed in the world. Which sometimes might take some time, so when I get around to it, its filed with the wrong stuff.
I suggest either letting the default be none instead of all, or event better let you set the filter for the containers on their ghost.
Even though my mother says i’m perfect, I still once a while will place an object in the wrong place. And it is very irritating that you have to wait for it to be placed before you can move it or put it back in the pile.
Found a few bugs but will try to create separate thread for them with video and save games. Just in case i don’t get to that a short description.
- Thing does not get placed in world (fixed by save and load).
- Soldier(footman) gets stuck (fixed by save and load).
- Archer runs in the opposite direction when asked to attack, I think she is trying to get line of site.
- Building can’t finish. Even a simple post consisting of 6 slaps on top of each other got stuck 2 block up.