I have tested the A20 and the problem, when I save a score clothe the Game and reload it later,
Then eat the Heartlings simply everything away. They dont stop eating.
The Warehouse is empty work them further. Is re-eaten Produced it is eaten immediately.
With and without Mods.
There are errors after loading:
release-693 (x64)[M]
…ehearth/components/happiness/happiness_component.lua:589: attempt to perform arithmetic on local ‘target_happiness’ (a nil value)
stack traceback:
radiant/modules/common.lua:237: in function 'report_traceback’
radiant/modules/common.lua:248: in function
…ehearth/components/happiness/happiness_component.lua:589: in function ‘calculatetarget_happiness’
…ehearth/components/happiness/happiness_component.lua:532: in function ‘_update’
…ehearth/components/happiness/happiness_component.lua:165: in function 'add_thought’
stonehearth/ai/observers/open_space_observer.lua:59: in function 'post_activate’
radiant/modules/common.lua:518: in function ‘create_controller’
…ehearth/components/observers/observers_component.lua:59: in function ‘createobserver_controller’
…ehearth/components/observers/observers_component.lua:70: in function 'add_observer’
stonehearth/services/server/ai/ai_injector.lua:68: in function 'injectobservers’
stonehearth/services/server/ai/ai_injector.lua:51: in function 'instance’
radiant/modules/events.lua:291: in function
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
radiant/modules/events.lua:285: in function