I dunno, lol. I just signed in and my Hearthlings started losing health like crazy and my clerics were spam healing their little hearts out. They just couldn’t keep up and follks were losin’ health all over the place. I had received an error about thirst but it was an older save so I assumed it was from before the fix until things started getting scary. So I disabled the mod and that seemed to fix the problem for me.
And yeah it would be nice if after they got all the building mechanics ironed out, the new faction in, and all the classes they wanna add, if they included some “disasters” when they work on weather like systems. Maybe one of your new hearthlings brings in a plague the herbalist needs to make meds for before it gets out of hand. Tornados that vacuum up any mats laying in open stockpiles and spreading them around the area. Fires that damage structures (would need to give the hearthlings the ability to just auto repair em).