Quick little idea!
So I was re-watching one of the latest streams, which you can watch at the link below, highly recommend it, and someone had talked about the ability to exile a Hearthling or Hearthlings you didn’t like. This brought on a small conversation about having some Hearthlings in your town that were trouble-makers.
Now I’m not sure what that implies, or if that’s a for-sure thing, or it was just an idea off the top of someone’s head…
But! I was thinking, how about having crime in the game, for instance stealing gold from an iron chest, and having the ability for your footmen to arrest Hearthlings. This also would provide the player a reason to obviously build a prison / jail, and moreover, could give players a reason to have footmen standing guard in certain areas.
Additionally, it could also be another reason to keep your Hearthlings happy. If a Hearthling gets too sad or upset, they’ll commit a crime. Moreover, it could be any Hearthling of any job type… well, besides the footmen, that’d be insane…
For instance, your farmer, even though he produces most of the town’s food, his home isn’t large enough and his food isn’t cooked. He then resorts to crime, but gets arrested. Now the problem is that you’ve lost your farmer for ‘x’ amount of time and have to strategize around it.
Again, just a quick thought!
What do you guys think? Too much? Too little? Too… uhh… ‘medium’? Let me know!