# Hearthling lvl. progression and atribute growth

Hey every one,

So this thougth evoled from my thinking how to scale the use of wapons and armour. I created this new topic because we thought it exeded the intended contet of the original topic.

I was thinking how about not give the hearthlings their full atributes at the biginning and make them scale with lvls and their talentpoints.
Level 0 values could be done like this: personal talent x 5 ±3 (+100 for speed)

When you lvl. up in a profession you get atribute growth based on the talent numbers as a hearthling plus a little modifier depending on which profession the hearthling evolved in.
It would be possible to represent the modifier with profession specific talent point like,
Carpenter: Mind: 3 Body: 2 Spirit: 0 (Total:5)
Footman: Mind: 0 Body:3 Spirit:2 (Total:5)
Trapper: Mind: 2 Body:1 Spirit:2 (Total:5)

A hearthling with Mind: 4 Body:2 Spirit:6 could have a diffrent atribute growth depeding on what profession he does.

growth per lvl:
Carpenter:
Mind atributes: 7 (4 from person + 3 from profession)
Body atributes: 4 (2 from person + 2 from profession)
Spirit atributes: 6 (6 from person + 0 from profession)

Footman:
Mind atributes: 4 (4 from person + 0 from profession)
Body atributes: 5 (2 from person + 3 from profession)
Spirit atributes: 8 (6 from person + 2 from profession)

Trapper:
Mind atributes: 6 (4 from person + 2 from profession)
Body atributes: 3 (2 from person + 1 from profession)
Spirit atributes: 8 (6 from person + 2 from profession)

This would pan out like this:

Bill: Mind: 4 Body:2 Spirit:6
Carpenter lvl: 0 => 1 => 6

Mind: person,4 profession,3
Diligiance: 23(4 x 5 ±3) => 30 (23 + 4 + 3) => 65 (23+ 6 (4+3))
Curiositi: 21 (4 x 5 ±3) => 28 (21 + 4 + 3) => 63 (21+6
(4+3))
Dilligiance: 20(4 x 5 ±3) => 27 (20 + 4 + 3) => 62 (20+6*(4+3))

Body: person,2 profession,2
Muscel: 12 (2 x 5 ±3) => 16 (12+2+2) => 36 (12+6*(2+2))
Speed: 108(2 x 5 ±3 +100) => 112 (108+2+2) => 132 (108+6*(2+2))
Stamina:10 (2 x 5 ±3) => 14 (10+2+2) => 34 (10+6*(2+2))

Spirit: person,6 profession,0
Currage: 29 (6 x 5 ±3) => 35 (29+6+0) => 65 (29+6*(6+0))
Willpower: 34(6 x 5 ±3) => 40 (34+6+0) => 70 (34+6*(6+0))
Compassion: 31(6 x 5 ±3) => 37 (31+6+0) => 67 (31+6*(6+0))

Well anyway I could picture a system like this and it would enable scaling armour and waponsystems just based on the Hearthlings muscle value.

But I have not included multiple profession lvling. you might need to take away the stat growth ablity if a herthling reaches a lvl. for the second time with a diffrent profession.

@Ridesdragons Thx for compliment and here is his initial thougth on this which is another great opportunity with this system