Another day… another list of ideas. This one is fairly straight forward, nothing extremely complex, but yet an additional layer of complexity. What am I referring to is environmental, or other special effects which can happen to our beloved hearthlings just from playing the game.
This list will probably get considerably long with community additions, and in my opinion more is better because even if the devs view a handful of these as viable they would make for an overall enriched experienced.
Trench Foot - This condition afflicts the feet of even the most hardy individuals. The condition is gained from too much exposure to a mud or dirt floor. Miners often get this condition but it can be remedied by placing floors in underground structures, and walking outside for a set duration of time. Effect: Slower walk/run moment
Intoxication - Sometimes accidental from munching on the wrong type of berries or that shiny mushroom, and sometimes intentional from a jug of fine mead. This effect usually usually makes a hearthling head to bed, various forms of sickness, clumsiness and on occasion can inspire outbursts. Effect: Extra bed rest, slower speed walking/working, dropping items… etc
Rabies - The wilderness is full of mysterious aliments and one of the worst of them all is rabies. Critters with this sickness actively seek out other critters, and hearthlings alike and attack in a blind rage. Afflicted animals must be completely dispatched and disposed of to prevent the spread of the disease as it is very contagious to other animals… and even though hearthlings have a very small chance of catching it the effects can be dangerous.
Effect: Aggressive behavior, and sickness
Combat Dizziness - Because sometimes a blow to the head can have lasting implication.
Effect: Sluggish moment, frequent sitting, for a period of time (unfit for battle at this time)
That’s all I have for now but there are tons of viable applications. Potions, Food, Drinks, Environmental, Combat… etc. Let’s have at it!