Dear, Stonehearth,
I have a problem that is ruining my game, and killing off my Hearthlings, half the time it it caused because of to much scaffolding, or building buildings with shortcuts like them being hollow under staircases. Than our Hearthlings get trapped, and starve, an easy and quick solution is to make a button that teleports your Hearthlings to a safe flag, to make it so they cannot get out of battle, if your town, or Hearthlings are mid battle, you cannot use the button so most exploits will be fixed. This might take some time, but it would be better for the game, please respond fast, though I might not be able to respond back, because I have school, family, and also some clubs. Have a nice day, and goodbye!
-Xin
Ok, Iâll try that thanks for the replay, and I was off on a 8 hour trip to my grandmaâs house so yeah. I probably should specify 8 hours in total not just to get there.
I donât know how far you got with the debug tools so just in case:
Activate the debug tools mod in the settings window before you load your game. When it is active you will see a couple of rather ugly buttons in the upper right corner of the screen/game window.
If you hold shift and click on the hearthling that is stuck a small window should appear with blue text. One of the rows in the window should say âTeleportâ. Click it and then click where you want the hearthling to teleport to. I think itâs left click all the time but try right click if itâs not working.
Nevermind I did 2 hours of work before this happened, and thna I accidentally hit load instead of save so my hearthling is saved, but two hours of my life are goneâŚ
Necro post for the win⌠but it relates to the pathing issue mentioned here.
I had an issue in the first time I played the game (July 2nd) where a Hearthling was floating in midair and couldnât find itâs path and was starving. Didnât even know debugtools or console commands existed until today, a few days after I had marked the saved game as a failure and started a new one.
When you have to use debugtools or console commands to fix an NPC that is stick in the ground or floating in the air, there is a problem with the pathing feature and should definitely be addressed without requiring the use of debugging.
StoneHearth shouldnât be treated with the same Bethesda level of incompetence, where leaving game breaking bugs is considered a âfeature.â After the announcement on July 5th, I fear this will be the case when the remaining âbug fixingâ developers will be forced to move on by the end of the year. This isnât how games should be treated after theyâve been released.