Guide: "From a picture to an animation"

@pandemic I will give switching the render engine a try especially if you think this is the way things are going I will also give Blender cookie a watch as so far I have only really used videos for learning to animate. In terms of learning from experience I agree, unfortunately recently I haven’t had much time to mess around with it as much as I would like, so progress is slow but hopefully this should change soon and I can get some more animations done and some better renders out.

@voxel_pirate Once again a great video hopefully this will help people avoid some of the problems I have encountered.

@voxel_pirate fantastic work on these tutorials, I can’t get over how much I’ve learned in a such a short time.

the first time I went through the videos I was following along with my own models and everything worked great. I’ve now downloaded your files and am trying to play around with them. the .blend file from lesson 4 (“Part4_Dwarf_Animation_Bones.blend”): when I load that into blender, I get the pure white version of the dwarf… when this happened after importing the .obj file, alt-z solved it, but with the .blend file, alt-z toggles between the all-white version and an all-pink version of the dwarf.

your videos are my first exposure to blender so I’m probably missing something obvious, but any idea what I need to see the colors/textures of the model?

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Sometimes it helps to also load the .mtl-file which comes along with the .obj-file… can you give this a try? Color information are typically stored in the mtl.

… hm, actually this does not help with the .blend-file. Alt+Z works for .obj-files. I am not sure at the moment how it is with a .blend-file and I have to give it a try… which I will not be able to do prior Sunday :disappointed: .

okay, thanks in advance.

(Just on the off-chance it might work, I had already tried importing both the .mtl after I loaded the .blend file - I had remembered you saying that for the .obj file - but of course as you say, it didn’t seem to help with the .blend file.)

@mscottveach It seems like there have been some troubles with the related texture-file. If you have been going through the whole tutorial you might not have experienced any issues (depending on where you’ve saved the files)… however, I have updated the .blend-file and it should work now. Would be great if you can try to re-download it and see if it works for you. Sorry once more.

@voxel_pirate I had been going through with my own files which is probably why I avoided any trouble…
by the way, I was wondering what resource you used to learn the bone rigging you were doing? When
you switched out the skeleton you had been working on with the one you did off video, it had some
horizontal bones and I wasn’t sure how you made those (which is why I was switching over to your file).

Just went and checked the .blend file; looks like it’s working now, thanks!

@mscottveach check out the “Tutorials: Blender & Animation”-Playlist which you can find on my YouTube-Channel. I have linked the most interesting videos I have used to get familiar with Blender. Apart from that you might also want to join the “Blender Artist Community”… which is a great (!) place to find answers to questions you have not yet asked :wink:.

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Just a question: is there a way to export it to bender with the free version? Or is the limitation actually… that you can’t create the animations? :sweat_smile:

Unfortunately you cannot export into Blender with the free version. In the FAQ on the homepage of Qubicle you can find a link to buy a cheaper Stonehearth-Edition of Qubicle 1. This version should allow for it (but better check once more first). There was / is also another Voxel-Editor around in thos forum which is free afaik and should also allow exports to .obj.