Summary:
So… as a goblin camp spawned and my hearthlings attacks, the stranges thing happens…
All goblins die, but thier base/campfire is indestructible…
Steps to reproduce:
- Start a game
- Wait for a camp to spawn
- Attack it
- Hopefully you destroy it, else… good luck…
Expected Results:
Goblin campfire dissapears in smoke aka destroyed
Actual Results:
Becomes infinite… never dies
Notes:
Exception thrown
develop-2940 (x64)
…tonehearth/services/server/combat/combat_service.lua:81: attempt to compare boolean with number
stack traceback:
radiant/modules/common.lua:237: in function ‘report_traceback’
radiant/modules/common.lua:248: in function <radiant/modules/common.lua:242>
…tonehearth/services/server/combat/combat_service.lua:81: in function ‘battery’
…onehearth/ai/actions/combat/attack_ranged_action.lua:152: in function ‘instance’
radiant/modules/events.lua:206: in function <radiant/modules/events.lua:200>
[C]: in function ‘xpcall’
radiant/modules/common.lua:257: in function ‘xpcall’
radiant/modules/events.lua:200: in function ‘trigger’
radiant/modules/events.lua:241: in function ‘_fire_async_triggers’
radiant/modules/events.lua:319: in function ‘_update’
radiant/server.lua:62: in function <radiant/server.lua:58>
Due note : An extra camp spawned, next to it, while I was taking pictures and I could destroy that, but not the other one xD
I have reloaded my save and it still becomes immortal… I think I’l just build walls around it and let it be …
Attachments:
Charge!!!
Any time now…
Me hungry now, why no die?
WHY U NO DIE??!?
AARRHHH!! two of them??? NOT FAIR!!
Ahhh… Good… you die… but why not your friend?
Version Number and Mods in use: develop-2940 (x64) no mods
System Information: DxDiag.txt (73.3 KB