Goblins campfire when attacked becomes... immortal?

Summary:
So… as a goblin camp spawned and my hearthlings attacks, the stranges thing happens…
All goblins die, but thier base/campfire is indestructible…
Steps to reproduce:

  1. Start a game
  2. Wait for a camp to spawn
  3. Attack it
  4. Hopefully you destroy it, else… good luck…
    Expected Results:
    Goblin campfire dissapears in smoke aka destroyed
    Actual Results:
    Becomes infinite… never dies
    Notes:

Exception thrown
develop-2940 (x64)
…tonehearth/services/server/combat/combat_service.lua:81: attempt to compare boolean with number
stack traceback:
radiant/modules/common.lua:237: in function ‘report_traceback’
radiant/modules/common.lua:248: in function <radiant/modules/common.lua:242>
…tonehearth/services/server/combat/combat_service.lua:81: in function ‘battery’
…onehearth/ai/actions/combat/attack_ranged_action.lua:152: in function ‘instance’
radiant/modules/events.lua:206: in function <radiant/modules/events.lua:200>
[C]: in function ‘xpcall’
radiant/modules/common.lua:257: in function ‘xpcall’
radiant/modules/events.lua:200: in function ‘trigger’
radiant/modules/events.lua:241: in function ‘_fire_async_triggers’
radiant/modules/events.lua:319: in function ‘_update’
radiant/server.lua:62: in function <radiant/server.lua:58>

Due note : An extra camp spawned, next to it, while I was taking pictures and I could destroy that, but not the other one xD
I have reloaded my save and it still becomes immortal… I think I’l just build walls around it and let it be …
Attachments:

Charge!!!

Any time now…

Me hungry now, why no die?

WHY U NO DIE??!?

AARRHHH!! two of them??? NOT FAIR!!

Ahhh… Good… you die… but why not your friend?

Version Number and Mods in use: develop-2940 (x64) no mods

System Information: DxDiag.txt (73.3 KB

2 posts were merged into an existing topic: Unbreakable crypt?