@yshan, as requested in the stream, I’m tagging you
Sorry for kinda overcomplicating the question.
Basically I’m doing a few terrain changes, which most happens at server side, and I got that working. But there is one change that is client side from what I understand. It is the water rendering (water_renderer.lua), I’m trying to change its color, based on what biome the players is in (to avoid changing other biomes just because of my mod)
To the other changes, I could get the biome path from stonehearth.world_generation_service:get_biome():get_uri() and apply changes based on whether it is the right biome or not.
But I couldn’t grab this value from the water_renderer (from my understanding because it is a client script).
Or I’m just super noob and failing hard to realize something obvious that I can’t see? (maybe? )