Continuing the discussion from [Dev Blog] Desktop Tuesday, Combat Campaigns!:
So this is a linked topic in response to the Dev Blog update and this post which was posted on the stonehearth site.
Vincent Oostelbos • 17 minutes ago
I like this a lot! I was skeptical at first when you started talking about the “AI Gamemaster”, because that remains one of the aspects of the game I am least excited about (I much prefer the freestyle roguelike-like approach where if you’re unlucky, you will run into that dragon very early on and just be wiped out, over the gameplay-oriented approach where your opponents and other challenges scale with the strength of your town). However, the actual update was fantastic, with the goblin camp and the shakedown and such. I especially hope the camps will be somewhat active, and the goblins will do more than just run around—maybe they also need to find food and resources, to some extent, and so you can see them be busy and autonomous. Looking forward to this in-game!
So my response to this was an idea to have the camps grow in parallel with your own town. They would also gather resources (cut down trees, mine, trap, etc) which would eventually lead to a point in which you would need to war against the town for resources. Maybe there’s only a little forest left in the map and you need more wood… Or maybe you are trying to defend the last place where valuable minerals are and the Goblins are trying to take control over it.
Idk…I literally had a brain explosion when I suggested it. It would add such a great depth to strategy and how you interact with other villages… Seriously would be an EPIC addition!!!