Game white screen on load

Summary:

When I open the game, the screen is white. If I mouse over the game window there are some buttons I can press that are invisible.

Stonehearth.log:

2017-10-20 23:14:28.893474 | server |  1 |                              app | Stonehearth Version 0.22.5.763 (x64)
2017-10-20 23:14:28.895980 | server |  1 |                      core.config | user id is    b68e7294-b61e-11e7-96b8-dcfe0726fd8f
2017-10-20 23:14:28.895980 | server |  1 |                      core.config | session id is b6b786e8-b61e-11e7-96b8-dcfe0726fd8f
2017-10-20 23:14:28.896482 | server |  0 |                      core.system | Initializing crash reporter
2017-10-20 23:14:28.901497 | server |  0 |                         lua.data | lua jit is disabled
2017-10-20 23:14:31.053732 | server |  1 |                        resources | Modules are verified pristine.
2017-10-20 23:14:31.336970 | server |  1 |                              app | Running Stonehearth server on port 25260
2017-10-20 23:14:31.337974 | server |  0 |                  physics.navgrid | subspace pathfinder is enabled
2017-10-20 23:14:31.376074 | server |  1 |                             mod radiant | lua controller lifetime tracking set to "nil"
2017-10-20 23:14:31.448266 | client |  1 |                      game_engine | Initializing OpenGL
2017-10-20 23:14:31.470325 | server |  0 |                             mod stonehearth.ai.service | [] enable_cpp_compound_action is on
2017-10-20 23:14:31.517952 | client |  1 |                      game_engine | Determining window placement
2017-10-20 23:14:31.518453 | client |  1 |                      game_engine | Selecting monitor at 670, 390
2017-10-20 23:14:31.518453 | client |  1 |                      game_engine | Creating OpenGL Window
2017-10-20 23:14:34.319400 | client |  1 |                      game_engine | Creating OpenGL Context
2017-10-20 23:14:34.320403 | client |  1 |                      game_engine | Finished OpenGL Initialization
2017-10-20 23:14:34.323410 | client |  1 |                    horde.general | Initializing GL2 backend using OpenGL driver '4.5.0 NVIDIA 385.69' by 'NVIDIA Corporation' on 'GeForce GTX 980M/PCIe/SSE2'
2017-10-20 23:14:34.570066 | client |  1 |                          browser | cef started.
2017-10-20 23:14:34.572574 | client |  1 |                          browser | Navigate called without an existing browser!
2017-10-20 23:14:34.578590 | thread13608 |  1 |                          browser | Doing a buffered navigation....
2017-10-20 23:14:34.663315 | client |  0 |                  physics.navgrid | subspace pathfinder is enabled
2017-10-20 23:14:34.696903 | client |  1 |                             mod radiant | lua controller lifetime tracking set to "nil"
2017-10-20 23:14:34.818226 | client |  1 |                          network | client allocating new send buffer (total: 0)
2017-10-20 23:14:34.944562 | client |  1 |                      client.core | user feedback is off
2017-10-20 23:14:41.148056 | server |  1 |                          network | server allocating new send buffer (total: 0)
2017-10-20 23:14:41.292440 | server |  0 |                  simulation.core | took 144 ms to flush streamer
2017-10-20 23:14:41.527565 | client |  1 |                      client.core | took 187 ms to receive client update
2017-10-20 23:14:44.855922 | server |  1 |                  simulation.core | game loop exhausted before any jobs processed!
2017-10-20 23:14:45.410897 | server |  1 |         simulation.remote_client | started buffering client updates. (seq:81 ack:71)
2017-10-20 23:14:45.476070 | client |  1 |                      client.core | save game directory does not exist!
2017-10-20 23:14:45.481083 | client |  1 |                      client.core | save game directory does not exist!
2017-10-20 23:14:48.989384 | server |  1 |                  simulation.core | game loop exhausted before any jobs processed!
2017-10-20 23:14:48.989888 | server |  1 |         simulation.remote_client | stopped buffering client updates. (seq:81 ack:81)
2017-10-20 23:15:05.596733 | client |  0 |                      game_engine | window closed.  exiting process

Versions and Mods:

Lastest. No Mods.

System Information:

Windows 10 Home
Intel Core-i7
GTX 980M

Have you attempted basic troubleshooting steps here: http://discourse.stonehearth.net/t/crashing-on-start-read-this-updated-october-28/13297:

[Have you attempted all the steps detailed in linked post? Please do before posting!]
YES

Notes:
Things I’ve tried +

Run on 32 bit
Run on Compat Win 8
Run on Compat Win 7
Run Fullscreen
Run on Windowed mode
Delete user_settings.json
Verify game files through Steam
Delete the game and reinstall
I don’t have x-split

[Any additional useful information]

@want2seed, did you try updating your drivers from here? : http://www.nvidia.com/Download/index.aspx?lang=en-us

And running the game from the exe in the folders (and running as administrator) rather than through Steam?

It’s possible that Windows Firewall needs a reset. You might try typing in the commands from this thread:

Tried to run the game.exe in steam folder as administrator: No change.
Updated drivers: No change.
Windows firewall is disabled currently. Tried the command prompt: No change.

UPDATE
While waiting for a reply, I thought I might try running the game on integrated graphics (Intel).
It’s slow and laggy but it works.

So, what’s going on with my GPU and Stonehearth?