Summary:
After some time the game appears to slow down the UI to unplayability. I usually have to restart the Game every so often so that the UI resets in speed.
Also, more errors I get when loading the game, might be related?
release-828 (x64)[M]
...components/building2/plan/nodes/new_fixture_node.lua:45: attempt to index local 'ghost' (a nil value)
stack traceback:
[C]: ?
...components/building2/plan/nodes/new_fixture_node.lua:45: in function 'restore'
stonehearth/components/building2/plan/plan.lua:31: in function <stonehearth/components/building2/plan/plan.lua:18>
release-828 (x64)[M]
c++ exception: lua runtime error
stack traceback:
release-828 (x64)[M]
No matching overload found, candidates: custom [class std::weak_ptr] add_child_to_bone(custom [class std::weak_ptr],custom [class std::weak_ptr],std::string const&)
stack traceback:
[C]: ?
[C]: in function ‘add_child_to_bone’
…onents/equipment_piece/equipment_piece_component.lua:245: in function ‘_attach_to_bone’
…onents/equipment_piece/equipment_piece_component.lua:192: in function ‘_setup_item_rendering’
…onents/equipment_piece/equipment_piece_component.lua:41: in function <…onents/equipment_piece/equipment_piece_component.lua:34>
The last one might be from a mod, dont know for sure.
Edit:
After another reload, there is a forth error:
release-828 (x64)[M]
radiant/modules/entities.lua:365: attempt to index local 'entity' (a nil value)
stack traceback:
radiant/modules/commons.lua:53: in function 'report_traceback'
radiant/modules/commons.lua:64: in function <radiant/modules/commons.lua:58>
radiant/modules/entities.lua:365: in function 'get_world_grid_location'
...components/building2/plan/nodes/new_fixture_node.lua:131: in function 'get_working_regions'
...tonehearth/components/building2/building_monitor.lua:177: in function '_on_building_progress_slow'
...tonehearth/components/building2/building_monitor.lua:166: in function 'fn'
radiant/controllers/nonpersistent_timer.lua:56: in function 'fire'
radiant/controllers/time_tracker_controller.lua:86: in function <radiant/controllers/time_tracker_controller.lua:86>
[C]: in function 'xpcall'
radiant/modules/commons.lua:73: in function 'xpcall'
radiant/controllers/time_tracker_controller.lua:86: in function 'set_now'
radiant/controllers/time_tracker_controller.lua:126: in function 'increment_now'
radiant/modules/timer.lua:13: in function 'instance'
radiant/modules/events.lua:291: in function <radiant/modules/events.lua:285>
[C]: in function 'xpcall'
radiant/modules/commons.lua:73: in function 'xpcall'
radiant/modules/events.lua:285: in function 'trigger'
radiant/modules/events.lua:405: in function '_trigger_gameloop'
radiant/modules/events.lua:453: in function '_update'
radiant/server.lua:66: in function <radiant/server.lua:63>