When I try to open the game, nothing happens. I have tried everything told in the Crashing-On-Start post. I found a post of someone with the same problem as mine. I tried what they said in the post and the log changed a bit, but still the problem.
Log:
2016-08-09 15:11:21.490357 | server | 1 | app | Stonehearth Version 0.15.0.549 (x32)
2016-08-09 15:11:21.491357 | server | 1 | core.config | user id is f1e9e128-9426-11e5-af25-d050994f7ba8
2016-08-09 15:11:21.491357 | server | 1 | core.config | session id is c43a0e02-5e32-11e6-aad9-bcaec5d0f4af
2016-08-09 15:11:21.491357 | server | 0 | core.system | Initializing crash reporter
2016-08-09 15:11:21.997386 | server | 0 | lua.data | lua jit is disabled
2016-08-09 15:11:21.997386 | server | 1 | resources | Modules are verified pristine.
2016-08-09 15:11:21.999386 | server | 1 | app | Running Stonehearth server on port 12907
2016-08-09 15:11:22.001386 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2016-08-09 15:11:22.002386 | client | 1 | renderer.renderer | Initializing OpenGL
2016-08-09 15:11:22.004386 | client | 1 | renderer.renderer | Determining window placement
2016-08-09 15:11:22.004386 | client | 1 | renderer.renderer | Selecting monitor at 0, 0
2016-08-09 15:11:22.004386 | client | 1 | renderer.renderer | Creating OpenGL Window
2016-08-09 15:11:22.012387 | server | 1 | resources | error looking for manifest in radiant: invalid file path ‘radiant/manifest.json’.
2016-08-09 15:11:22.012387 | server | 0 | lua.code | lua panic. forcing application exit
2016-08-09 15:11:22.012387 | server | 1 | lua.code | generating traceback…
2016-08-09 15:11:22.012387 | server | 0 | lua.code | – Script Error (lua) Begin -------------------------------
2016-08-09 15:11:22.012387 | server | 0 | lua.code | events
2016-08-09 15:11:22.012387 | server | 0 | lua.code | stack traceback:
2016-08-09 15:11:22.012387 | server | 0 | lua.code | – Lua Error End -------------------------------
Stonehearth Version 0.15.0.549 (x32). No mods. (My system is actually x64, but running the x64 version makes the log shorter and without any useful information. And still the game closed.
Notes:
This is my user_settings.json, modified as they said in the post I read:
{
"user_id" : "f1e9e128-9426-11e5-af25-d050994f7ba8",
"collect_analytics" : true,
"enable_auto_save" : false,
"renderer" : {
"run_once" : true,
"use_high_quality" : false,
"enable_ssao" : false,
"enable_shadows" : false,
"shadow_resolution" : 256,
"msaa_samples" : 0,
"shadow_quality" : 1,
"max_lights" : 30,
"enable_vsync" : false,
"enable_fullscreen" : false,
"screen_width" : 1920,
"screen_height" : 1018,
"draw_distance" : 1000
},
"audio" : {
"bgm_volume" : 0.6,
"efx_volume" : 0.6
},
"enable_lua_jit" : false,
"force_32_bit" : true,
"language" : "en"
}