Game crashes at certain point

Game just closes down without error screen or something like that at a certain point(1-2 minutes right now.)

2019-12-15 20:55:53.224007 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2019-12-15 20:55:54.017053 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2019-12-15 20:55:55.362131 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2019-12-15 20:55:56.229182 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2019-12-15 20:55:56.283183 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2019-12-15 20:55:56.472193 | server | 1 | ai.execution_unit | (19016874 Alex Edessa) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:55:56.610201 | server | 1 | ai.execution_unit | (3582653 Tulip Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:55:56.718213 | server | 1 | ai.execution_unit | (20483378 Ceres Tyme) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:55:56.827214 | server | 1 | ai.execution_unit | (13664291 Arwyn Wester) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:55:56.845215 | server | 1 | ai.execution_unit | (9740321 Helen Lebam) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:55:56.878217 | server | 1 | ai.execution_unit | (8727 Mell Lebam) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:55:57.175234 | server | 1 | ai.execution_unit | (11441516 Willad Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:55:57.238245 | server | 1 | ai.execution_unit | (13305715 Lizzy Coroda) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:55:57.277239 | server | 1 | ai.execution_unit | (14687668 Campton Rook) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:55:57.293241 | server | 1 | ai.execution_unit | (11755415 Brom Raile) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:55:57.350244 | server | 1 | ai.execution_unit | (20482545 Mikki Stonn) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:55:57.516258 | server | 1 | ai.execution_unit | (11441516 Willad Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:55:57.534254 | server | 1 | ai.execution_unit | (9397 Olive Mavel) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:55:57.643260 | server | 1 | ai.execution_unit | (7513098 Alex Greenleaf) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:55:57.766268 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2019-12-15 20:55:58.492322 | server | 1 | ai.execution_unit | (20483378 Ceres Tyme) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:55:58.544317 | server | 1 | ai.execution_unit | (9397 Olive Mavel) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:55:59.840387 | server | 1 | ai.execution_unit | (3582653 Tulip Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:55:59.840387 | server | 1 | ai.execution_unit | (7513098 Alex Greenleaf) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:55:59.841386 | server | 1 | ai.execution_unit | (11441516 Willad Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:55:59.842387 | server | 1 | ai.execution_unit | (20483378 Ceres Tyme) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:55:59.853387 | server | 1 | ai.execution_unit | (9740321 Helen Lebam) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:01.878503 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2019-12-15 20:56:01.898504 | server | 1 | ai.execution_unit | (3582653 Tulip Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:01.898504 | server | 1 | ai.execution_unit | (11441516 Willad Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:01.899504 | server | 1 | ai.execution_unit | (20483378 Ceres Tyme) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:01.899504 | server | 1 | ai.execution_unit | (7513098 Alex Greenleaf) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:01.913505 | server | 1 | ai.execution_unit | (9740321 Helen Lebam) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:02.496539 | server | 1 | ai.execution_unit | (20482545 Mikki Stonn) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:03.845616 | server | 1 | ai.execution_unit | (3582653 Tulip Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:03.845616 | server | 1 | ai.execution_unit | (7513098 Alex Greenleaf) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:03.845616 | server | 1 | ai.execution_unit | (11441516 Willad Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:03.846618 | server | 1 | ai.execution_unit | (20483378 Ceres Tyme) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:03.859619 | server | 1 | ai.execution_unit | (9740321 Helen Lebam) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:05.835732 | server | 1 | ai.execution_unit | (3582653 Tulip Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:05.835732 | server | 1 | ai.execution_unit | (7513098 Alex Greenleaf) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:05.836732 | server | 1 | ai.execution_unit | (20483378 Ceres Tyme) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:05.836732 | server | 1 | ai.execution_unit | (11441516 Willad Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:05.850731 | server | 1 | ai.execution_unit | (9740321 Helen Lebam) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:06.711780 | server | 1 | ai.execution_unit | (11441516 Willad Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:07.838844 | server | 1 | ai.execution_unit | (20483378 Ceres Tyme) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:07.838844 | server | 1 | ai.execution_unit | (3582653 Tulip Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:07.839845 | server | 1 | ai.execution_unit | (11441516 Willad Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:07.839845 | server | 1 | ai.execution_unit | (7513098 Alex Greenleaf) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:07.855845 | server | 1 | ai.execution_unit | (9740321 Helen Lebam) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:09.839959 | server | 1 | ai.execution_unit | (3582653 Tulip Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:09.839959 | server | 1 | ai.execution_unit | (20483378 Ceres Tyme) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:09.856960 | server | 1 | ai.execution_unit | (7513098 Alex Greenleaf) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:09.856960 | server | 1 | ai.execution_unit | (11441516 Willad Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:09.858960 | server | 1 | ai.execution_unit | (9740321 Helen Lebam) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:11.883077 | server | 1 | ai.execution_unit | (20483378 Ceres Tyme) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:11.884076 | server | 1 | ai.execution_unit | (3582653 Tulip Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:11.884076 | server | 1 | ai.execution_unit | (11441516 Willad Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:11.937079 | server | 1 | ai.execution_unit | (7513098 Alex Greenleaf) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:11.938079 | server | 1 | ai.execution_unit | (9740321 Helen Lebam) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:12.646120 | server | 1 | ai.execution_unit | (8727 Mell Lebam) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:13.157149 | server | 1 | ai.execution_unit | (20482545 Mikki Stonn) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:13.526173 | server | 1 | ai.execution_unit | (7513098 Alex Greenleaf) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:13.829189 | server | 1 | ai.execution_unit | (20483378 Ceres Tyme) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:13.829189 | server | 1 | ai.execution_unit | (3582653 Tulip Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:13.829189 | server | 1 | ai.execution_unit | (11441516 Willad Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:13.839188 | server | 1 | ai.execution_unit | (9740321 Helen Lebam) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:15.470282 | server | 1 | ai.execution_unit | (9397 Olive Mavel) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:15.874310 | server | 1 | ai.execution_unit | (3582653 Tulip Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:15.875309 | server | 1 | ai.execution_unit | (11441516 Willad Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:15.875309 | server | 1 | ai.execution_unit | (20483378 Ceres Tyme) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:15.884372 | server | 1 | ai.execution_unit | (9740321 Helen Lebam) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:17.295386 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2019-12-15 20:56:17.408392 | client | 1 | horde.general | over_lifetime_[rgb] properties are no longer supported. Use a single over_lifetime property.
2019-12-15 20:56:17.838417 | server | 1 | ai.execution_unit | (3582653 Tulip Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:17.840417 | server | 1 | ai.execution_unit | (11441516 Willad Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:17.840417 | server | 1 | ai.execution_unit | (20483378 Ceres Tyme) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:17.849419 | server | 1 | ai.execution_unit | (9740321 Helen Lebam) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:19.177496 | server | 1 | ai.execution_unit | (11755415 Brom Raile) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:19.846532 | server | 1 | ai.execution_unit | (3582653 Tulip Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:19.846532 | server | 1 | ai.execution_unit | (11441516 Willad Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:19.847532 | server | 1 | ai.execution_unit | (20483378 Ceres Tyme) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:19.855532 | server | 1 | ai.execution_unit | (9740321 Helen Lebam) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:21.873649 | server | 1 | ai.execution_unit | (3582653 Tulip Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:21.875649 | server | 1 | ai.execution_unit | (20483378 Ceres Tyme) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:21.885649 | server | 1 | ai.execution_unit | (11441516 Willad Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:21.885649 | server | 1 | ai.execution_unit | (9740321 Helen Lebam) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:22.738700 | server | 1 | ai.execution_unit | (11441516 Willad Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:23.363736 | server | 1 | ai.execution_unit | (8727 Mell Lebam) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:23.824763 | server | 1 | ai.execution_unit | (3582653 Tulip Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:23.826762 | server | 1 | ai.execution_unit | (20483378 Ceres Tyme) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:23.834760 | server | 1 | ai.execution_unit | (9740321 Helen Lebam) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:24.848818 | server | 1 | ai.execution_unit | (11441516 Willad Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:25.927881 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2019-12-15 20:56:25.993884 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2019-12-15 20:56:26.191896 | server | 1 | ai.execution_unit | (3582653 Tulip Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:26.194896 | server | 1 | ai.execution_unit | (20482545 Mikki Stonn) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:26.199901 | server | 1 | ai.execution_unit | (20483378 Ceres Tyme) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:26.489915 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2019-12-15 20:56:26.753928 | server | 1 | ai.execution_unit | (9740321 Helen Lebam) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:26.854935 | server | 1 | ai.execution_unit | (11441516 Willad Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:27.383964 | server | 1 | ai.execution_unit | (3582653 Tulip Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:28.018000 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2019-12-15 20:56:28.119008 | server | 1 | ai.execution_unit | (11441516 Willad Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:28.887050 | server | 1 | ai.execution_unit | (3582653 Tulip Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:28.918052 | server | 1 | ai.execution_unit | (9740321 Helen Lebam) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:28.926057 | server | 1 | ai.execution_unit | (20483378 Ceres Tyme) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:29.894112 | server | 1 | ai.execution_unit | (11441516 Willad Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:30.853190 | server | 1 | ai.execution_unit | (3582653 Tulip Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:30.876163 | server | 1 | ai.execution_unit | (9740321 Helen Lebam) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:30.925169 | server | 1 | ai.execution_unit | (20483378 Ceres Tyme) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:31.840219 | server | 1 | ai.execution_unit | (11441516 Willad Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:32.414252 | server | 1 | ai.execution_unit | (9740321 Helen Lebam) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:32.871280 | server | 1 | ai.execution_unit | (3582653 Tulip Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:32.877280 | server | 1 | ai.execution_unit | (20483378 Ceres Tyme) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:33.845400 | server | 1 | ai.execution_unit | (9740321 Helen Lebam) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:33.864401 | server | 1 | ai.execution_unit | (11441516 Willad Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:34.737387 | server | 1 | ai.execution_unit | (11755415 Brom Raile) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:34.869392 | server | 1 | ai.execution_unit | (3582653 Tulip Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:34.870393 | server | 1 | ai.execution_unit | (20483378 Ceres Tyme) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:35.855449 | server | 1 | ai.execution_unit | (11441516 Willad Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:35.866449 | server | 1 | ai.execution_unit | (9740321 Helen Lebam) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:36.319475 | server | 1 | ai.execution_unit | (11441516 Willad Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:36.691499 | server | 1 | ai.execution_unit | (11755415 Brom Raile) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:36.868508 | server | 1 | ai.execution_unit | (3582653 Tulip Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:36.869507 | server | 1 | ai.execution_unit | (20483378 Ceres Tyme) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:37.822567 | server | 1 | ai.execution_unit | (11441516 Willad Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:37.833567 | server | 1 | ai.execution_unit | (9740321 Helen Lebam) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:38.868629 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2019-12-15 20:56:39.006629 | server | 1 | ai.execution_unit | (3582653 Tulip Inverse) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:39.061633 | server | 1 | ai.execution_unit | (20483378 Ceres Tyme) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2019-12-15 20:56:39.117636 | client | 0 | sysinfo | Memory Stats: Fatal Exception
2019-12-15 20:56:39.117636 | client | 0 | sysinfo | Total System Memory: 7.902 GB (8484560896 bytes)
2019-12-15 20:56:39.117636 | client | 0 | sysinfo | Current Memory Usage: 2.421 GB (2599759872 bytes)
2019-12-15 20:56:39.117636 | client | 0 | sysinfo | Total Address Space: 128.000 TB (140737488224256 bytes)
2019-12-15 20:56:39.117636 | client | 0 | sysinfo | Available Address Space: 127.997 TB (140734232854528 bytes)
2019-12-15 20:56:39.117636 | client | 0 | sysinfo | Used Address Space: 3.032 GB (3255369728 bytes)
2019-12-15 20:56:39.298646 | server | 0 | simulation.core | took 194 ms to process job list

Mods:
Windmill mod
cattect’s every color mod
lostems
garden of hearth
mod repairer
combat dash
home sweet home
settlement decor
ballista turret
extra map options
beam-hearthling customizer
ACE

I’m new so ı can’t post crash.dmp

My specs are:
Amd fx-8150
8gb ram
gtx 1050ti

is this only on a specific save? and if yes, does that happen at roughly the exact same point in the game?(you said 1-2 minutes but is that consistent?) in that case ive had i tbefore too and couldnt find a solution, its rather rare but i think it kills the save >.<

1 Like

I only have one save so ı don’t know about it but it is consistent every shut down happens at the exact moment

in that case i fear you got unlucky. you might be better off just starting a new save, it probably wont happen again.

1 Like

Well that sucks. Maybe ı can find something from crash dump. Thanks for helping

If it’s 100% reproducible, that save is very useful for anyone trying to figure out the problem.

ı can share the save if you want