Crash Late in Game, Loading the same game crashes after an hour or so

This is my Crash Report after a fatel exception error.

2connected to any trapping grounds post load. Destroying.
2016-07-29 08:51:08.720448 | server | 1 | simulation.core | finished loading game
2016-07-29 08:51:08.720448 | server | 0 | sysinfo | Memory Stats: Finished Loading Simulation
2016-07-29 08:51:08.720448 | server | 0 | sysinfo | Total System Memory: 7.862 GB (8441741312 bytes)
2016-07-29 08:51:08.720448 | server | 0 | sysinfo | Current Memory Usage: 1.789 GB (1921318912 bytes)
2016-07-29 08:51:08.720448 | server | 0 | sysinfo | Total Address Space: 128.000 TB (140737488224256 bytes)
2016-07-29 08:51:08.720448 | server | 0 | sysinfo | Available Address Space: 127.997 TB (140734614433792 bytes)
2016-07-29 08:51:08.720448 | server | 0 | sysinfo | Used Address Space: 2.676 GB (2873790464 bytes)
2016-07-29 08:51:08.776499 | server | 2 | network | server allocating new send buffer (total: 0)
2016-07-29 08:51:08.923631 | server | 1 | dm.streamer | long QueueUpdate: 6ms
2016-07-29 08:51:08.923631 | server | 1 | dm.streamer | type: UpdateObject
[radiant.tesseract.protocol.UpdateObject.extension] {
object {
object_id: 181046
timestamp: 19522138
value {
[Protocol.LuaDataObject.extension] {
lua_object {
[Protocol.LuaObject.extension] {
type: TABLE
table_value: 0
tables {
entries {
key {
type: STRING
string_value: “placeable_on_ground”
}
value {
type: BOOLEAN
boolean_value: true
}
}
entries {
key {
type: STRING
string_value: “should_restock”
}
value {
type: BOOLEAN
boolean_value: false
}
}
entries {
key {
type: STRING
string_value: “iconic_entity”
}
value {
type: USERDATA
userdata_value {
type_id: 1001
[Protocol.Ref.ref_object_id]: 181088
}
}
}
entries {
key {
type: STRING
string_value: “hide_placement_ui”
}
value {
type: BOOLEAN
boolean_value: false
}
}
entries {
key {
type: STRING
string_value: “hide_undeploy_ui”
}
value {
type: BOOLEAN
boolean_value: true
}
}
entries {
key {
type: STRING
string_value: “placeable_on_walls”
}
value {
type: BOOLEAN
boolean_value: false
}
}
}
}
}
}
}
object_type: 5
}
}

2016-07-29 08:51:09.923536 | server | 1 | dm.streamer | long QueueUpdate: 7ms
2016-07-29 08:51:09.923536 | server | 1 | dm.streamer | type: UpdateObject
[radiant.tesseract.protocol.UpdateObject.extension] {
object {
object_id: 3719144
timestamp: 19565620
value {
[Protocol.LuaDataObject.extension] {
lua_object {
[Protocol.LuaObject.extension] {
type: TABLE
table_value: 0
tables {
entries {
key {
type: STRING
string_value: “allow_diagonal_adjacency”
}
value {
type: BOOLEAN
boolean_value: false
}
}
entries {
key {
type: STRING
string_value: “building_entity”
}
value {
type: USERDATA
userdata_value {
type_id: 1001
[Protocol.Ref.ref_object_id]: 3711602
}
}
}
entries {
key {
type: STRING
string_value: “allow_crouching_construction”
}
value {
type: BOOLEAN
boolean_value: true
}
}
entries {
key {
type: STRING
string_value: “type”
}
value {
type: STRING
string_value: “floor”
}
}
entries {
key {
type: STRING
string_value: “fabricator_entity”
}
value {
type: USERDATA
userdata_value {
type_id: 1001
[Protocol.Ref.ref_object_id]: 3719177
}
}
}
entries {
key {
type: STRING
string_value: “project_adjacent_to_base”
}
value {
type: BOOLEAN
boolean_value: false
}
}
}
}
}
}
}
object_type: 5
}
}

2016-07-29 08:51:10.294867 | server | 0 | simulation.core | took 1518 ms to flush streamer
2016-07-29 08:51:10.628205 | server | 1 | simulation.remote_client | started buffering client updates. (seq:7593 ack:7583)
2016-07-29 08:51:18.035843 | server | 1 | lua.memory | lua shared heap size: 328.675 MB.
2016-07-29 08:51:18.035843 | server | 1 | lua.memory | o: outstanding allocs
2016-07-29 08:51:18.035843 | server | 1 | lua.memory | 64 bytes (o: 921033) : ########################################
2016-07-29 08:51:18.035843 | server | 1 | lua.memory | 40 bytes (o: 814681) : ###################################
2016-07-29 08:51:18.035843 | server | 1 | lua.memory | 96 bytes (o: 641866) : ###########################
2016-07-29 08:51:18.035843 | server | 1 | lua.memory | 320 bytes (o: 164469) : #######
2016-07-29 08:51:18.035843 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-07-29 08:51:20.570127 | client | 2 | dm.receiver | long update for object: 273449 dt: 11ms
2016-07-29 08:51:20.596187 | client | 2 | dm.receiver | long update for object: 450571 dt: 5ms
2016-07-29 08:51:20.677264 | client | 2 | dm.receiver | long update for object: 1459880 dt: 9ms
2016-07-29 08:51:20.715260 | client | 2 | dm.receiver | long update for object: 1769369 dt: 9ms
2016-07-29 08:51:21.227720 | server | 0 | ai.execution_frame | (4301248 Marianne Boltoose) [stonehearth:top] ai slow start is 0
2016-07-29 08:51:21.251745 | server | 0 | simulation.pathfinder.bfs | using fast tile iterator!
2016-07-29 08:51:21.525990 | client | 2 | dm.receiver | long update for object: 4313175 dt: 5ms
2016-07-29 08:51:21.660110 | client | 2 | dm.receiver | long update for object: 4815251 dt: 13ms
2016-07-29 08:51:21.678126 | client | 2 | dm.receiver | long update for object: 4815277 dt: 11ms
2016-07-29 08:51:21.697178 | client | 2 | dm.receiver | long update for object: 4815290 dt: 16ms
2016-07-29 08:51:22.134570 | client | 1 | renderer.renderer | ignoring duplicate screen resize to (1596, 837)
2016-07-29 08:51:22.761101 | server | 0 | simulation.core | took 2360 ms to update game state
2016-07-29 08:51:22.762104 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:22.885213 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:7593 ack:7587)
2016-07-29 08:51:22.969289 | server | 0 | lua.code | – Script Error (lua) Begin -------------------------------
2016-07-29 08:51:22.970291 | server | 0 | lua.code | invalid key to 'next’
2016-07-29 08:51:22.970291 | server | 0 | lua.code | stack traceback:
2016-07-29 08:51:22.970291 | server | 0 | lua.code | radiant/modules/common.lua:237: in function 'report_traceback’
2016-07-29 08:51:22.970291 | server | 0 | lua.code | radiant/modules/common.lua:248: in function <radiant/modules/common.lua:242>
2016-07-29 08:51:22.970291 | server | 0 | lua.code | [C]: in function 'next’
2016-07-29 08:51:22.970291 | server | 0 | lua.code | …onehearth/components/building/building_component.lua:1456: in function '_compute_scaffolding_worker’
2016-07-29 08:51:22.970291 | server | 0 | lua.code | …onehearth/components/building/building_component.lua:1428: in function 'fn’
2016-07-29 08:51:22.970291 | server | 0 | lua.code | radiant/controllers/nonpersistent_timer.lua:56: in function 'fire’
2016-07-29 08:51:22.970291 | server | 0 | lua.code | radiant/controllers/time_tracker_controller.lua:82: in function <radiant/controllers/time_tracker_controller.lua:82>
2016-07-29 08:51:22.970291 | server | 0 | lua.code | [C]: in function 'xpcall’
2016-07-29 08:51:22.970291 | server | 0 | lua.code | radiant/modules/common.lua:257: in function 'xpcall’
2016-07-29 08:51:22.970291 | server | 0 | lua.code | radiant/controllers/time_tracker_controller.lua:82: in function 'set_now’
2016-07-29 08:51:22.970291 | server | 0 | lua.code | radiant/controllers/time_tracker_controller.lua:103: in function 'increment_now’
2016-07-29 08:51:22.970291 | server | 0 | lua.code | radiant/modules/timer.lua:13: in function 'instance’
2016-07-29 08:51:22.970291 | server | 0 | lua.code | radiant/modules/events.lua:227: in function <radiant/modules/events.lua:221>
2016-07-29 08:51:22.970291 | server | 0 | lua.code | [C]: in function 'xpcall’
2016-07-29 08:51:22.970291 | server | 0 | lua.code | radiant/modules/common.lua:257: in function 'xpcall’
2016-07-29 08:51:22.970291 | server | 0 | lua.code | radiant/modules/events.lua:221: in function 'trigger’
2016-07-29 08:51:22.970291 | server | 0 | lua.code | radiant/modules/events.lua:290: in function '_trigger_gameloop’
2016-07-29 08:51:22.970291 | server | 0 | lua.code | radiant/modules/events.lua:338: in function '_update’
2016-07-29 08:51:22.970291 | server | 0 | lua.code | radiant/server.lua:62: in function <radiant/server.lua:58>
2016-07-29 08:51:22.970291 | server | 0 | lua.code | – Lua Error End -------------------------------
2016-07-29 08:51:22.971291 | server | 0 | mod timer | timer player score update with duration 0 has no callback. killing.
2016-07-29 08:51:23.211508 | server | 0 | simulation.core | took 310 ms to update game state
2016-07-29 08:51:23.211508 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:23.213511 | server | 1 | simulation.remote_client | started buffering client updates. (seq:7788 ack:7593)
2016-07-29 08:51:23.297588 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:7788 ack:7788)
2016-07-29 08:51:23.533833 | server | 0 | simulation.core | took 120 ms to process job list
2016-07-29 08:51:23.764005 | server | 0 | simulation.core | took 222 ms to process job list
2016-07-29 08:51:24.028244 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:24.582744 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:24.641797 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:25.145251 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:25.297390 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:25.683739 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:25.820860 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:25.955982 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:26.065080 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:26.173177 | client | 2 | dm.receiver | long update for object: 254641 dt: 7ms
2016-07-29 08:51:26.262258 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:26.404385 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:26.559525 | server | 0 | simulation.core | took 131 ms to process job list
2016-07-29 08:51:26.817757 | server | 0 | simulation.core | took 103 ms to update game state
2016-07-29 08:51:26.817757 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:26.913846 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:26.991915 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:27.106018 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:27.546417 | client | 1 | rpc | critical error in http reactor: could not trace[trace 2147 15]
2016-07-29 08:51:27.848687 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:28.108922 | server | 0 | simulation.core | took 141 ms to process job list
2016-07-29 08:51:28.743493 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:28.992719 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:29.266965 | server | 0 | simulation.core | took 103 ms to update game state
2016-07-29 08:51:29.266965 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:29.424109 | server | 1 | simulation.remote_client | started buffering client updates. (seq:7869 ack:7859)
2016-07-29 08:51:29.565234 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:29.627290 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:7869 ack:7869)
2016-07-29 08:51:29.802453 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:30.190798 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:30.491067 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:30.566136 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:30.934469 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:31.031556 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:32.401789 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:32.862204 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:38.580358 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (3902743 Giant Zombie stonehearth:monster_tuning:undead:scaled_zombie_chest) still not expired.
2016-07-29 08:51:38.581360 | server | 0 | simulation.core | took 127 ms to update game state
2016-07-29 08:51:38.581360 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:38.742504 | server | 0 | simulation.core | took 141 ms to update game state
2016-07-29 08:51:38.742504 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:38.981719 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:39.053784 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:39.218943 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:39.435130 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:39.459150 | client | 0 | renderer.effects_list [(4799910 Maa the Magnificent stonehearth:monster_tuning:goblins:marauder) effect:58 sound] | Unexpected destruction of the sound buffer
2016-07-29 08:51:39.549232 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:39.683354 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:39.751414 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:39.828485 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:40.013650 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:40.080722 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:40.247860 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:40.478069 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:40.696267 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:40.863414 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:40.926474 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:41.167688 | server | 0 | simulation.core | took 162 ms to process job list
2016-07-29 08:51:41.241756 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:41.591070 | server | 0 | simulation.core | took 106 ms to update game state
2016-07-29 08:51:41.591070 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:41.832287 | server | 0 | simulation.core | took 110 ms to update game state
2016-07-29 08:51:41.832287 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:41.949393 | server | 0 | simulation.core | took 112 ms to update game state
2016-07-29 08:51:41.949393 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:42.262678 | server | 0 | simulation.core | took 104 ms to update game state
2016-07-29 08:51:42.262678 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:42.528916 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:42.797160 | server | 0 | simulation.core | took 109 ms to update game state
2016-07-29 08:51:42.797160 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:42.953300 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:43.072406 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:43.197518 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:43.323632 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:43.459754 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:43.589872 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:43.715986 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:43.857112 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:44.087320 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:44.306517 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-07-29 08:51:44.378617 | server | 0 | sysinfo | Memory Stats: Fatal Exception
2016-07-29 08:51:44.378617 | server | 0 | sysinfo | Total System Memory: 7.862 GB (8441741312 bytes)
2016-07-29 08:51:44.379583 | server | 0 | sysinfo | Current Memory Usage: 2.193 GB (2354241536 bytes)
2016-07-29 08:51:44.379583 | server | 0 | sysinfo | Total Address Space: 128.000 TB (140737488224256 bytes)
2016-07-29 08:51:44.379583 | server | 0 | sysinfo | Available Address Space: 127.997 TB (140734135574528 bytes)
2016-07-29 08:51:44.379583 | server | 0 | sysinfo | Used Address Space: 3.122 GB (3352649728 bytes)

Fatal Exception.

Anyone got an Idea?