Game Closed After 2 Second Hang

Summary: Just started the game, it worked normal for a minute or 2 and then the game hanged for like 2 seconds and then there is no game at all.

Steps to reproduce:
Ammmm I don’t think it can be reproduced as desired!!! Or may be if there is then I don’t know…

Expected Results: Game shouldn’t close, but since its memory related error then its expected

Attachments: (30.1 KB)

Version Number and Mods in use:

System Information:

I started the game again and then this exception occured

release-798 (x64)
CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\compound_action.cpp:357 
Thinking flag unset while restarting thinking.
stack traceback:
radiant/modules/commons.lua:53: in function 'report_traceback'
radiant/modules/commons.lua:64: in function <radiant/modules/commons.lua:58>
[C]: in function 'clear_think_output' in function '_set_result' in function 'found_cb'
stonehearth/components/item_finder/item_search.lua:169: in function '_call_found_cb'
stonehearth/components/item_finder/item_search.lua:187: in function '_call_found_cbs'
stonehearth/components/item_finder/item_search.lua:156: in function '_on_leased_solution_ready'
stonehearth/components/item_finder/item_search.lua:117: in function 'instance'
radiant/modules/events.lua:291: in function <radiant/modules/events.lua:285>
[C]: in function 'xpcall'
radiant/modules/commons.lua:73: in function 'xpcall'
radiant/modules/events.lua:285: in function 'trigger'
radiant/modules/events.lua:374: in function '_fire_async_triggers'
radiant/modules/events.lua:449: in function '_update'
radiant/server.lua:67: in function <radiant/server.lua:64>

Not more than 10 seconds later it closed again. (33.5 KB)

the game crashes unexpectedly for me as well. I suspect it’s either a memory related error, or something involve quests or mob generation.

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