Summary:
Footman isn’t part of the fight UI. I can still select the footman but when I turn on the town alert, the one footman isn’t coming up as a group to select.
Steps to reproduce:
Start a new game
Have the carpenter make a wooden sword
Promote a hearthling to footman
Put the Hearthlings in alert mode
Try to select footman through fightgroup UI and its grey and you can’t
Expected Results:
Group UI allows me to select the footman for quick action against invaders
Actual Results:
Group UI doesn’t light up and you can’t select the footman through that menu.
Notes:
I can still select the footman to fight through the hearthling list but that is a little inconvenient.
Version Number and Mods in use:
Version release 566 alpha 17 latest release
mods:
clocks
endpieces
furniture expansion plus
jomaxro doorway mod
multiple biome mods but currently not using them on this save
(archipelago, tropics, anorien, and grove)
System Information:
Operating System: Windows 8.1 64-bit (6.3, Build 9600) (9600.winblue_ltsb.160328-1315)
Language: English (Regional Setting: English)
System Manufacturer: ASUSTeK COMPUTER INC.
System Model: G751JT
BIOS: G751JT.207
Processor: Intel® Core™ i7-4710HQ CPU @ 2.50GHz (8 CPUs), ~2.5GHz
Memory: 16384MB RAM
Available OS Memory: 16334MB RAM
Page File: 5044MB used, 14876MB available
DirectX Version: DirectX 11
Fight group UI? You mean militia setup?
Footman can not become militia, because they are military units.
Just press 7. that should bring up the military action tab, and the actual military groups. 7 also selects the first military group so all military units in that red banner; which is 1 of 4 groups.
although would be nice to just click on military units to pan over to them on that tab. didn’t even know you could not do that.
I am guessing it was unexpected to click on the militia tab in order to order military around… only a guess though.
Unsure if that is a bug or just something they overlooked or something else… In other words even I don’t know if it was intended or not to behave that way. Assuming I got what you were talking about correctly…
I also experienced the bug where the flag for group one is grey with first footman. Not sure if it fixed itself once i got 2 footmen or if it was after my load of the game.
oh… that is what you mean…Well at least the units are highlights when group is selected. I don’t think that type of function has been added. Although… when adding to a group, which I have not messed with often… Hmm… Still unsure if bug or not if something like that hasn’t been put in. Granted the add to group thing is just that; just adding to group.
Might be nice to have select unit by clicking on name in that. make for a good suggestion. I think if it is greyed out on the group adding part just means that unit is already part of the group. normally though it would only show those “only” able to add, so quite possibly a bug if that is case.
Would be nice to have something to be able to select on the fly within that combat group. Don’t know if there is a way beyond selecting the hearthling directly… maybe one of the devs could clarify that thing a bit better than I can, as I can only guess at this point.
@Banto So it is not suppose to be like that? I guess I haven’t messed with military enough… ><
I think it’s a bug. The little 1 under the first flag means that there’s someone in that party, yet it’s disabled. However you can access that party if you click on the party button from your footman in the unit frame.
I was able to reproduce it, but on a second attempt on a different game the flags were all enabled, so I’m not sure what could be causing this.
I don’t think it matters if you go to town defense mode. I think the first party just does not get created when you make your first footman until you save and reload. It happened on two games of mine this way.
just tested this on a fresh R-566 save, and can confirm that for whatever reason the party’s are not unlocked with apprentice footman until a save/load… not game breaking, but still something that should be fixed.
Not clue what I did, but got an error with my footmen. Had 3 footmen, had invaders and went to click the party to go get them. It showed 3 footmen, but in red text it said no one in party. I demoted the three back down to workers and they tried promoting them again. Two became footmen, one said they were promoting, but never became a footman and stayed as a worker yet they were patrolling.
release-566 (x64)[M] @stonehearth/ai/actions/walk_in_formation_action.lua:21: (88306 Tulip Rell) does not have a party component
stack traceback:
radiant/modules/common.lua:237: in function 'report_traceback’
radiant/modules/common.lua:456: in function 'verify’
stonehearth/ai/actions/walk_in_formation_action.lua:21: in function <stonehearth/ai/actions/walk_in_formation_action.lua:16>
[C]: in function 'set_think_output’
stonehearth/ai/actions/patrol_as_party_action.lua:38: in function <stonehearth/ai/actions/patrol_as_party_action.lua:26>
[C]: in function ‘start_thinking’
…tonehearth/services/server/tasks/run_task_action.lua:66: in function ‘_start_stop_thinking’
…tonehearth/services/server/tasks/run_task_action.lua:125: in function <…tonehearth/services/server/tasks/run_task_action.lua:119>
[C]: ?
[C]: in function 'run’
stonehearth/components/ai/ai_component.lua:541: in function <stonehearth/components/ai/ai_component.lua:525>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
stonehearth/components/ai/ai_component.lua:525: in function '_thread_main’
stonehearth/services/server/threads/thread.lua:249: in function <stonehearth/services/server/threads/thread.lua:246>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
stonehearth/services/server/threads/thread.lua:246: in function 'f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>