2016-07-02 10:17:06.328416 | server | 1 | app | Stonehearth Version 0.17.0.566 (x64) 2016-07-02 10:17:06.329417 | server | 1 | core.config | user id is 581a76ec-1b13-11e6-be91-1c872cb5f63e 2016-07-02 10:17:06.329417 | server | 1 | core.config | session id is a7d50104-405f-11e6-939e-00ff59740a07 2016-07-02 10:17:06.331418 | server | 0 | core.system | Initializing crash reporter 2016-07-02 10:17:06.837272 | server | 0 | lua.data | lua jit is disabled 2016-07-02 10:17:06.859289 | server | 1 | resources | Module rayyas_children_ui version 2 is deferred load) 2016-07-02 10:17:07.089469 | server | 1 | resources | Modules have been modified by the user! 2016-07-02 10:17:07.355639 | server | 1 | resources | could not find resource for /grove_biome/data/terrain/terrain_blocks.json while processing mixintos for grove_biome. ignoring. 2016-07-02 10:17:07.655852 | server | 1 | app | Running Stonehearth server on port 10164 2016-07-02 10:17:07.656866 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2016-07-02 10:17:07.656866 | client | 1 | renderer.renderer | Initializing OpenGL 2016-07-02 10:17:07.660855 | client | 1 | renderer.renderer | Determining window placement 2016-07-02 10:17:07.660855 | client | 1 | renderer.renderer | Selecting fullscreen monitor at 0, 0 2016-07-02 10:17:07.660855 | client | 1 | renderer.renderer | Creating OpenGL Window 2016-07-02 10:17:07.692878 | server | 0 | mod radiant | setting controller lifetime tracking debugging mode to "create" in developer build. 2016-07-02 10:17:07.692878 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-07-02 10:17:07.782942 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on 2016-07-02 10:17:07.924041 | client | 1 | renderer.renderer | Creating OpenGL Context 2016-07-02 10:17:07.925043 | client | 1 | renderer.renderer | Finished OpenGL Initialization 2016-07-02 10:17:07.927044 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver '4.5.0 NVIDIA 368.39' by 'NVIDIA Corporation' on 'GeForce GTX 970M/PCIe/SSE2' 2016-07-02 10:17:08.186227 | client | 1 | browser | cef started. 2016-07-02 10:17:08.187228 | client | 2 | browser | Navigate called without an existing browser! 2016-07-02 10:17:08.187228 | thread3916 | 2 | browser | Doing a buffered navigation.... 2016-07-02 10:17:08.273289 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2016-07-02 10:17:08.358349 | client | 0 | mod radiant | setting controller lifetime tracking debugging mode to "create" in developer build. 2016-07-02 10:17:08.358349 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-07-02 10:17:08.375362 | client | 2 | network | client allocating new send buffer (total: 0) 2016-07-02 10:17:08.646559 | client | 1 | client.core | user feedback is off 2016-07-02 10:17:19.075946 | server | 1 | lua.memory | lua shared heap size: 14.732 MB. 2016-07-02 10:17:19.075946 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:17:19.075946 | server | 1 | lua.memory | 64 bytes (o: 37605) : ######################################## 2016-07-02 10:17:19.075946 | server | 1 | lua.memory | 40 bytes (o: 19910) : ##################### 2016-07-02 10:17:19.075946 | server | 1 | lua.memory | 48 bytes (o: 9033) : ######### 2016-07-02 10:17:19.075946 | server | 1 | lua.memory | 160 bytes (o: 7265) : ####### 2016-07-02 10:17:19.075946 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:17:19.076947 | server | 2 | network | server allocating new send buffer (total: 0) 2016-07-02 10:17:22.158114 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:17:37.237787 | server | 0 | mod stonehearth | ai slow start is enabled 2016-07-02 10:17:37.238788 | server | 0 | mod ai | cpp ai is enabled. 2016-07-02 10:17:37.863229 | server | 0 | ai.execution_frame | (4483 Liam Farstrider) [stonehearth:top] ai slow start is 0 2016-07-02 10:17:37.877239 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:17:38.049361 | client | 1 | rpc | critical error in http reactor: could not trace[trace 273 7] 2016-07-02 10:17:51.920178 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:18:18.330869 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:18:19.101413 | server | 1 | lua.memory | lua shared heap size: 90.671 MB. 2016-07-02 10:18:19.101413 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:18:19.101413 | server | 1 | lua.memory | 40 bytes (o: 621379) : ######################################## 2016-07-02 10:18:19.101413 | server | 1 | lua.memory | 56 bytes (o: 237600) : ############### 2016-07-02 10:18:19.101413 | server | 1 | lua.memory | 64 bytes (o: 192043) : ############ 2016-07-02 10:18:19.101413 | server | 1 | lua.memory | 320 bytes (o: 27189) : # 2016-07-02 10:18:19.101413 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:18:28.663180 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:18:56.469859 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:19:19.121891 | server | 1 | lua.memory | lua shared heap size: 23.974 MB. 2016-07-02 10:19:19.121891 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:19:19.121891 | server | 1 | lua.memory | 64 bytes (o: 47944) : ######################################## 2016-07-02 10:19:19.121891 | server | 1 | lua.memory | 40 bytes (o: 25923) : ##################### 2016-07-02 10:19:19.121891 | server | 1 | lua.memory | 320 bytes (o: 14868) : ############ 2016-07-02 10:19:19.121891 | server | 1 | lua.memory | 48 bytes (o: 10249) : ######## 2016-07-02 10:19:19.121891 | server | 1 | lua.memory | 96 bytes (o: 9365) : ####### 2016-07-02 10:19:19.121891 | server | 1 | lua.memory | 72 bytes (o: 5953) : #### 2016-07-02 10:19:19.121891 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:19:26.424058 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:19:33.891342 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:19:45.182343 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:20:20.250149 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:20:20.259155 | server | 1 | lua.memory | lua shared heap size: 91.270 MB. 2016-07-02 10:20:20.260157 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:20:20.260157 | server | 1 | lua.memory | 40 bytes (o: 622708) : ######################################## 2016-07-02 10:20:20.260157 | server | 1 | lua.memory | 56 bytes (o: 237666) : ############### 2016-07-02 10:20:20.260157 | server | 1 | lua.memory | 64 bytes (o: 195295) : ############ 2016-07-02 10:20:20.260157 | server | 1 | lua.memory | 320 bytes (o: 27396) : # 2016-07-02 10:20:20.260157 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:20:56.445765 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:21:08.502312 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:21:20.281633 | server | 1 | lua.memory | lua shared heap size: 23.273 MB. 2016-07-02 10:21:20.281633 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:21:20.281633 | server | 1 | lua.memory | 64 bytes (o: 43007) : ######################################## 2016-07-02 10:21:20.281633 | server | 1 | lua.memory | 40 bytes (o: 22805) : ##################### 2016-07-02 10:21:20.281633 | server | 1 | lua.memory | 320 bytes (o: 14562) : ############# 2016-07-02 10:21:20.281633 | server | 1 | lua.memory | 48 bytes (o: 9949) : ######### 2016-07-02 10:21:20.281633 | server | 1 | lua.memory | 96 bytes (o: 8011) : ####### 2016-07-02 10:21:20.281633 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:21:26.036707 | server | 0 | simulation.core | took 191 ms to process job list 2016-07-02 10:21:26.148785 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-07-02 10:21:26.148785 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-07-02 10:21:26.344925 | server | 0 | simulation.core | took 211 ms to process job list 2016-07-02 10:21:26.485036 | client | 2 | dm.receiver | long update for object: 20 dt: 22ms 2016-07-02 10:21:26.922332 | server | 0 | simulation.core | took 469 ms to process job list 2016-07-02 10:21:27.073441 | server | 0 | simulation.core | took 124 ms to flush streamer 2016-07-02 10:21:27.298612 | server | 0 | simulation.core | took 156 ms to update game state 2016-07-02 10:21:27.298612 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:21:27.473736 | server | 0 | simulation.core | took 173 ms to process job list 2016-07-02 10:21:27.622828 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-02 10:21:27.768950 | server | 0 | simulation.core | took 143 ms to process job list 2016-07-02 10:21:27.895034 | client | 2 | dm.receiver | long update for object: 20 dt: 16ms 2016-07-02 10:21:28.640550 | server | 0 | simulation.core | took 790 ms to process job list 2016-07-02 10:21:28.885722 | server | 0 | simulation.core | took 203 ms to flush streamer 2016-07-02 10:21:29.214974 | client | 2 | dm.receiver | long update for object: 69 dt: 6ms 2016-07-02 10:21:29.268993 | server | 0 | simulation.core | took 176 ms to update game state 2016-07-02 10:21:29.268993 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:21:29.428107 | server | 0 | simulation.core | took 157 ms to process job list 2016-07-02 10:21:29.591221 | server | 0 | simulation.core | took 162 ms to process job list 2016-07-02 10:21:29.691292 | client | 2 | dm.receiver | long update for object: 20 dt: 15ms 2016-07-02 10:21:30.064557 | server | 0 | simulation.core | took 402 ms to process job list 2016-07-02 10:21:30.199653 | server | 0 | simulation.core | took 116 ms to flush streamer 2016-07-02 10:21:30.383782 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:21:30.543897 | server | 0 | simulation.core | took 158 ms to process job list 2016-07-02 10:21:30.752043 | server | 0 | simulation.core | took 139 ms to process job list 2016-07-02 10:21:30.852114 | client | 2 | dm.receiver | long update for object: 20 dt: 14ms 2016-07-02 10:21:31.205382 | server | 0 | simulation.core | took 376 ms to process job list 2016-07-02 10:21:31.557613 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-02 10:21:31.557613 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:21:31.727734 | server | 0 | simulation.core | took 169 ms to process job list 2016-07-02 10:21:32.019941 | server | 0 | simulation.core | took 199 ms to process job list 2016-07-02 10:21:32.147048 | client | 2 | dm.receiver | long update for object: 20 dt: 24ms 2016-07-02 10:21:32.697420 | server | 0 | simulation.core | took 582 ms to process job list 2016-07-02 10:21:32.869542 | server | 0 | simulation.core | took 136 ms to flush streamer 2016-07-02 10:21:32.896578 | client | 2 | dm.receiver | long update for object: 62885 dt: 6ms 2016-07-02 10:21:33.104709 | client | 2 | dm.receiver | long update for object: 69 dt: 6ms 2016-07-02 10:21:33.178760 | server | 0 | simulation.core | took 189 ms to update game state 2016-07-02 10:21:33.178760 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:21:33.339874 | server | 0 | simulation.core | took 160 ms to process job list 2016-07-02 10:21:33.513998 | server | 0 | simulation.core | took 170 ms to process job list 2016-07-02 10:21:33.599076 | client | 2 | dm.receiver | long update for object: 20 dt: 14ms 2016-07-02 10:21:34.101413 | server | 0 | simulation.core | took 521 ms to process job list 2016-07-02 10:21:34.282541 | server | 0 | simulation.core | took 160 ms to flush streamer 2016-07-02 10:21:34.496693 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-02 10:21:34.496693 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:21:34.669815 | server | 0 | simulation.core | took 172 ms to process job list 2016-07-02 10:21:34.856950 | server | 0 | simulation.core | took 132 ms to process job list 2016-07-02 10:21:34.951016 | client | 2 | dm.receiver | long update for object: 20 dt: 14ms 2016-07-02 10:21:35.514413 | server | 0 | simulation.core | took 586 ms to process job list 2016-07-02 10:21:35.704548 | server | 0 | simulation.core | took 158 ms to flush streamer 2016-07-02 10:21:35.991751 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-02 10:21:35.991751 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:21:36.146862 | server | 0 | simulation.core | took 153 ms to process job list 2016-07-02 10:21:36.306975 | server | 0 | simulation.core | took 159 ms to process job list 2016-07-02 10:21:36.390037 | client | 2 | dm.receiver | long update for object: 20 dt: 14ms 2016-07-02 10:21:36.863368 | server | 0 | simulation.core | took 492 ms to process job list 2016-07-02 10:21:37.029486 | server | 0 | simulation.core | took 142 ms to flush streamer 2016-07-02 10:21:37.245639 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-02 10:21:37.246639 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:21:37.417760 | server | 0 | simulation.core | took 170 ms to process job list 2016-07-02 10:21:37.639920 | server | 0 | simulation.core | took 159 ms to process job list 2016-07-02 10:21:37.746993 | client | 2 | dm.receiver | long update for object: 20 dt: 19ms 2016-07-02 10:21:38.325403 | server | 0 | simulation.core | took 604 ms to process job list 2016-07-02 10:21:38.517539 | server | 0 | simulation.core | took 161 ms to flush streamer 2016-07-02 10:21:38.632620 | client | 2 | dm.receiver | long update for object: 129267 dt: 13ms 2016-07-02 10:21:38.781726 | client | 2 | dm.receiver | long update for object: 69 dt: 6ms 2016-07-02 10:21:38.795748 | server | 0 | simulation.core | took 166 ms to update game state 2016-07-02 10:21:38.795748 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:21:38.970860 | server | 0 | simulation.core | took 173 ms to process job list 2016-07-02 10:21:39.300092 | server | 0 | simulation.core | took 328 ms to process job list 2016-07-02 10:21:39.467212 | client | 2 | dm.receiver | long update for object: 20 dt: 36ms 2016-07-02 10:21:39.537274 | server | 0 | simulation.core | took 117 ms to process job list 2016-07-02 10:21:39.752413 | server | 0 | simulation.core | took 154 ms to process job list 2016-07-02 10:21:39.924534 | server | 0 | simulation.core | took 120 ms to process job list 2016-07-02 10:21:40.010608 | client | 2 | dm.receiver | long update for object: 20 dt: 12ms 2016-07-02 10:21:40.272781 | server | 0 | simulation.core | took 283 ms to process job list 2016-07-02 10:21:40.615022 | server | 0 | simulation.core | took 190 ms to update game state 2016-07-02 10:21:40.615022 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:21:40.774148 | server | 0 | simulation.core | took 158 ms to process job list 2016-07-02 10:21:40.928245 | server | 0 | simulation.core | took 150 ms to process job list 2016-07-02 10:21:41.004298 | client | 2 | dm.receiver | long update for object: 20 dt: 13ms 2016-07-02 10:21:41.259479 | server | 0 | simulation.core | took 269 ms to process job list 2016-07-02 10:21:41.410586 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:21:41.559691 | server | 0 | simulation.core | took 148 ms to process job list 2016-07-02 10:21:41.742821 | server | 0 | simulation.core | took 182 ms to process job list 2016-07-02 10:21:41.847895 | client | 2 | dm.receiver | long update for object: 20 dt: 17ms 2016-07-02 10:21:42.293224 | server | 0 | simulation.core | took 463 ms to process job list 2016-07-02 10:21:42.443317 | server | 0 | simulation.core | took 123 ms to flush streamer 2016-07-02 10:21:42.669490 | server | 0 | simulation.core | took 134 ms to update game state 2016-07-02 10:21:42.669490 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:21:42.840598 | server | 0 | simulation.core | took 170 ms to process job list 2016-07-02 10:21:43.124809 | server | 0 | simulation.core | took 213 ms to process job list 2016-07-02 10:21:43.264898 | client | 2 | dm.receiver | long update for object: 20 dt: 24ms 2016-07-02 10:21:43.597134 | server | 0 | simulation.core | took 368 ms to process job list 2016-07-02 10:21:43.968409 | server | 0 | simulation.core | took 198 ms to update game state 2016-07-02 10:21:43.968409 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:21:44.155539 | server | 0 | simulation.core | took 186 ms to process job list 2016-07-02 10:21:44.499772 | server | 0 | simulation.core | took 342 ms to process job list 2016-07-02 10:21:44.679917 | client | 2 | dm.receiver | long update for object: 20 dt: 34ms 2016-07-02 10:21:44.798002 | server | 0 | simulation.core | took 162 ms to process job list 2016-07-02 10:21:45.014149 | server | 0 | simulation.core | took 143 ms to process job list 2016-07-02 10:21:45.112205 | client | 2 | dm.receiver | long update for object: 20 dt: 14ms 2016-07-02 10:21:45.786682 | server | 0 | simulation.core | took 696 ms to process job list 2016-07-02 10:21:46.002837 | server | 0 | simulation.core | took 181 ms to flush streamer 2016-07-02 10:21:46.306050 | client | 2 | dm.receiver | long update for object: 69 dt: 6ms 2016-07-02 10:21:46.413126 | server | 0 | simulation.core | took 251 ms to update game state 2016-07-02 10:21:46.413126 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:21:46.564251 | server | 0 | simulation.core | took 149 ms to process job list 2016-07-02 10:21:46.725347 | server | 0 | simulation.core | took 159 ms to process job list 2016-07-02 10:21:46.811426 | client | 2 | dm.receiver | long update for object: 20 dt: 13ms 2016-07-02 10:21:47.295751 | server | 0 | simulation.core | took 502 ms to process job list 2016-07-02 10:21:47.454863 | server | 0 | simulation.core | took 130 ms to flush streamer 2016-07-02 10:21:47.704041 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-02 10:21:47.704041 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:21:47.851162 | server | 0 | simulation.core | took 145 ms to process job list 2016-07-02 10:21:48.030270 | server | 0 | simulation.core | took 177 ms to process job list 2016-07-02 10:21:48.126339 | client | 2 | dm.receiver | long update for object: 20 dt: 15ms 2016-07-02 10:21:48.507608 | server | 0 | simulation.core | took 402 ms to process job list 2016-07-02 10:21:48.697743 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:21:48.874881 | server | 0 | simulation.core | took 176 ms to process job list 2016-07-02 10:21:49.176082 | server | 0 | simulation.core | took 241 ms to process job list 2016-07-02 10:21:49.318182 | client | 2 | dm.receiver | long update for object: 20 dt: 26ms 2016-07-02 10:21:49.609406 | server | 0 | simulation.core | took 329 ms to process job list 2016-07-02 10:21:49.978650 | server | 0 | simulation.core | took 231 ms to update game state 2016-07-02 10:21:49.978650 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:21:50.147770 | server | 0 | simulation.core | took 167 ms to process job list 2016-07-02 10:21:50.464993 | server | 0 | simulation.core | took 314 ms to process job list 2016-07-02 10:21:50.625124 | client | 2 | dm.receiver | long update for object: 20 dt: 36ms 2016-07-02 10:21:50.874283 | server | 0 | simulation.core | took 177 ms to process job list 2016-07-02 10:21:51.125462 | server | 0 | simulation.core | took 180 ms to process job list 2016-07-02 10:21:51.253552 | client | 2 | dm.receiver | long update for object: 20 dt: 22ms 2016-07-02 10:21:51.710875 | server | 0 | simulation.core | took 489 ms to process job list 2016-07-02 10:21:51.867987 | server | 0 | simulation.core | took 134 ms to flush streamer 2016-07-02 10:21:52.207227 | server | 0 | simulation.core | took 260 ms to update game state 2016-07-02 10:21:52.208227 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:21:52.362336 | server | 0 | simulation.core | took 153 ms to process job list 2016-07-02 10:21:52.535459 | server | 0 | simulation.core | took 118 ms to process job list 2016-07-02 10:21:52.621520 | client | 2 | dm.receiver | long update for object: 20 dt: 14ms 2016-07-02 10:21:53.077842 | server | 0 | simulation.core | took 476 ms to process job list 2016-07-02 10:21:53.220945 | server | 0 | simulation.core | took 119 ms to flush streamer 2016-07-02 10:21:53.293015 | client | 2 | dm.receiver | long update for object: 260460 dt: 28ms 2016-07-02 10:21:53.449106 | server | 0 | simulation.core | took 121 ms to update game state 2016-07-02 10:21:53.449106 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:21:53.605216 | server | 0 | simulation.core | took 155 ms to process job list 2016-07-02 10:21:53.835379 | server | 0 | simulation.core | took 162 ms to process job list 2016-07-02 10:21:53.941454 | client | 2 | dm.receiver | long update for object: 20 dt: 17ms 2016-07-02 10:21:54.478834 | server | 0 | simulation.core | took 562 ms to process job list 2016-07-02 10:21:54.651957 | server | 0 | simulation.core | took 141 ms to flush streamer 2016-07-02 10:21:54.775062 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:21:54.928152 | server | 0 | simulation.core | took 151 ms to process job list 2016-07-02 10:21:55.161317 | server | 0 | simulation.core | took 233 ms to process job list 2016-07-02 10:21:55.288407 | client | 2 | dm.receiver | long update for object: 20 dt: 23ms 2016-07-02 10:21:55.733735 | server | 0 | simulation.core | took 476 ms to process job list 2016-07-02 10:21:55.884830 | server | 0 | simulation.core | took 120 ms to flush streamer 2016-07-02 10:21:56.206058 | server | 0 | simulation.core | took 248 ms to update game state 2016-07-02 10:21:56.206058 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:21:56.361166 | server | 0 | simulation.core | took 154 ms to process job list 2016-07-02 10:21:56.608342 | server | 0 | simulation.core | took 245 ms to process job list 2016-07-02 10:21:56.732429 | client | 2 | dm.receiver | long update for object: 20 dt: 24ms 2016-07-02 10:21:57.230782 | server | 0 | simulation.core | took 531 ms to process job list 2016-07-02 10:21:57.383890 | server | 0 | simulation.core | took 129 ms to flush streamer 2016-07-02 10:21:57.592050 | client | 2 | dm.receiver | long update for object: 69 dt: 6ms 2016-07-02 10:21:57.631065 | server | 0 | simulation.core | took 159 ms to update game state 2016-07-02 10:21:57.631065 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:21:58.299540 | client | 1 | lua.code | unrecognized object type 'boxed' in json_to_lua! 2016-07-02 10:21:58.299540 | client | 1 | lua.code | unrecognized object type 'boxed' in json_to_lua! 2016-07-02 10:21:59.945703 | client | 1 | rpc | critical error in http reactor: could not trace[trace 2576 7] 2016-07-02 10:22:00.438052 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:22:20.317132 | server | 1 | lua.memory | lua shared heap size: 59.572 MB. 2016-07-02 10:22:20.317132 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:22:20.317132 | server | 1 | lua.memory | 64 bytes (o: 194267) : ######################################## 2016-07-02 10:22:20.317132 | server | 1 | lua.memory | 40 bytes (o: 89861) : ################## 2016-07-02 10:22:20.317132 | server | 1 | lua.memory | 96 bytes (o: 68540) : ############## 2016-07-02 10:22:20.317132 | server | 1 | lua.memory | 160 bytes (o: 29208) : ###### 2016-07-02 10:22:20.317132 | server | 1 | lua.memory | 320 bytes (o: 25797) : ##### 2016-07-02 10:22:20.317132 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:22:36.364496 | client | 1 | renderer.renderer | ignoring screen resize to (0, 0) 2016-07-02 10:23:20.325587 | server | 1 | lua.memory | lua shared heap size: 64.785 MB. 2016-07-02 10:23:20.325587 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:23:20.325587 | server | 1 | lua.memory | 64 bytes (o: 213103) : ######################################## 2016-07-02 10:23:20.325587 | server | 1 | lua.memory | 40 bytes (o: 103827) : ################### 2016-07-02 10:23:20.325587 | server | 1 | lua.memory | 96 bytes (o: 77725) : ############## 2016-07-02 10:23:20.325587 | server | 1 | lua.memory | 160 bytes (o: 32016) : ###### 2016-07-02 10:23:20.325587 | server | 1 | lua.memory | 320 bytes (o: 27979) : ##### 2016-07-02 10:23:20.325587 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:24:09.366293 | client | 1 | renderer.renderer | ignoring duplicate screen resize to (1920, 1080) 2016-07-02 10:24:11.816027 | client | 1 | renderer.renderer | ignoring screen resize to (0, 0) 2016-07-02 10:24:20.368080 | server | 1 | lua.memory | lua shared heap size: 65.737 MB. 2016-07-02 10:24:20.368080 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:24:20.368080 | server | 1 | lua.memory | 64 bytes (o: 217521) : ######################################## 2016-07-02 10:24:20.368080 | server | 1 | lua.memory | 40 bytes (o: 108218) : ################### 2016-07-02 10:24:20.368080 | server | 1 | lua.memory | 96 bytes (o: 81541) : ############## 2016-07-02 10:24:20.368080 | server | 1 | lua.memory | 160 bytes (o: 32824) : ###### 2016-07-02 10:24:20.368080 | server | 1 | lua.memory | 320 bytes (o: 27979) : ##### 2016-07-02 10:24:20.368080 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:25:20.411571 | server | 1 | lua.memory | lua shared heap size: 65.636 MB. 2016-07-02 10:25:20.411571 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:25:20.411571 | server | 1 | lua.memory | 64 bytes (o: 217680) : ######################################## 2016-07-02 10:25:20.411571 | server | 1 | lua.memory | 40 bytes (o: 108405) : ################### 2016-07-02 10:25:20.411571 | server | 1 | lua.memory | 96 bytes (o: 81895) : ############### 2016-07-02 10:25:20.411571 | server | 1 | lua.memory | 160 bytes (o: 32848) : ###### 2016-07-02 10:25:20.411571 | server | 1 | lua.memory | 320 bytes (o: 27979) : ##### 2016-07-02 10:25:20.411571 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:26:20.459079 | server | 1 | lua.memory | lua shared heap size: 64.727 MB. 2016-07-02 10:26:20.459079 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:26:20.459079 | server | 1 | lua.memory | 64 bytes (o: 212827) : ######################################## 2016-07-02 10:26:20.459079 | server | 1 | lua.memory | 40 bytes (o: 103551) : ################### 2016-07-02 10:26:20.459079 | server | 1 | lua.memory | 96 bytes (o: 77492) : ############## 2016-07-02 10:26:20.459079 | server | 1 | lua.memory | 160 bytes (o: 31966) : ###### 2016-07-02 10:26:20.459079 | server | 1 | lua.memory | 320 bytes (o: 27979) : ##### 2016-07-02 10:26:20.459079 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:27:20.498569 | server | 1 | lua.memory | lua shared heap size: 64.315 MB. 2016-07-02 10:27:20.498569 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:27:20.498569 | server | 1 | lua.memory | 64 bytes (o: 210948) : ######################################## 2016-07-02 10:27:20.498569 | server | 1 | lua.memory | 40 bytes (o: 101674) : ################### 2016-07-02 10:27:20.498569 | server | 1 | lua.memory | 96 bytes (o: 75801) : ############## 2016-07-02 10:27:20.498569 | server | 1 | lua.memory | 160 bytes (o: 31624) : ##### 2016-07-02 10:27:20.498569 | server | 1 | lua.memory | 320 bytes (o: 27979) : ##### 2016-07-02 10:27:20.498569 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:28:20.529039 | server | 1 | lua.memory | lua shared heap size: 64.436 MB. 2016-07-02 10:28:20.529039 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:28:20.529039 | server | 1 | lua.memory | 64 bytes (o: 211506) : ######################################## 2016-07-02 10:28:20.529039 | server | 1 | lua.memory | 40 bytes (o: 102229) : ################### 2016-07-02 10:28:20.529039 | server | 1 | lua.memory | 96 bytes (o: 76284) : ############## 2016-07-02 10:28:20.529039 | server | 1 | lua.memory | 160 bytes (o: 31726) : ###### 2016-07-02 10:28:20.529039 | server | 1 | lua.memory | 320 bytes (o: 27979) : ##### 2016-07-02 10:28:20.529039 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:29:20.565611 | server | 1 | lua.memory | lua shared heap size: 64.308 MB. 2016-07-02 10:29:20.565611 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:29:20.565611 | server | 1 | lua.memory | 64 bytes (o: 210924) : ######################################## 2016-07-02 10:29:20.565611 | server | 1 | lua.memory | 40 bytes (o: 101648) : ################### 2016-07-02 10:29:20.565611 | server | 1 | lua.memory | 96 bytes (o: 75764) : ############## 2016-07-02 10:29:20.565611 | server | 1 | lua.memory | 160 bytes (o: 31620) : ##### 2016-07-02 10:29:20.565611 | server | 1 | lua.memory | 320 bytes (o: 27979) : ##### 2016-07-02 10:29:20.565611 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:30:09.822460 | client | 1 | renderer.renderer | ignoring duplicate screen resize to (1920, 1080) 2016-07-02 10:30:12.156112 | client | 1 | renderer.renderer | ignoring screen resize to (0, 0) 2016-07-02 10:30:20.592099 | server | 1 | lua.memory | lua shared heap size: 65.374 MB. 2016-07-02 10:30:20.592099 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:30:20.592099 | server | 1 | lua.memory | 64 bytes (o: 215704) : ######################################## 2016-07-02 10:30:20.592099 | server | 1 | lua.memory | 40 bytes (o: 106447) : ################### 2016-07-02 10:30:20.592099 | server | 1 | lua.memory | 96 bytes (o: 80268) : ############## 2016-07-02 10:30:20.592099 | server | 1 | lua.memory | 160 bytes (o: 32485) : ###### 2016-07-02 10:30:20.592099 | server | 1 | lua.memory | 320 bytes (o: 27979) : ##### 2016-07-02 10:30:20.592099 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:31:16.449612 | client | 1 | renderer.renderer | ignoring duplicate screen resize to (1920, 1080) 2016-07-02 10:31:20.609575 | server | 1 | lua.memory | lua shared heap size: 66.101 MB. 2016-07-02 10:31:20.609575 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:31:20.609575 | server | 1 | lua.memory | 64 bytes (o: 218932) : ######################################## 2016-07-02 10:31:20.609575 | server | 1 | lua.memory | 40 bytes (o: 109725) : #################### 2016-07-02 10:31:20.609575 | server | 1 | lua.memory | 96 bytes (o: 83361) : ############### 2016-07-02 10:31:20.609575 | server | 1 | lua.memory | 160 bytes (o: 33074) : ###### 2016-07-02 10:31:20.609575 | server | 1 | lua.memory | 320 bytes (o: 27979) : ##### 2016-07-02 10:31:20.609575 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:31:25.303878 | server | 0 | simulation.pathfinder.bfs | using fast tile iterator! 2016-07-02 10:31:25.548063 | server | 0 | simulation.core | took 295 ms to update game state 2016-07-02 10:31:25.549064 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:31:39.491920 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-02 10:31:39.491920 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:32:08.257288 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:32:08.339351 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:32:14.936015 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:32:16.195893 | server | 0 | simulation.core | took 594 ms to update game state 2016-07-02 10:32:16.195893 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:32:16.321996 | server | 0 | simulation.core | took 125 ms to flush streamer 2016-07-02 10:32:16.355006 | client | 2 | dm.receiver | long update for object: 319564 dt: 15ms 2016-07-02 10:32:16.829360 | server | 1 | simulation.remote_client | started buffering client updates. (seq:16169 ack:16159) 2016-07-02 10:32:17.137560 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:16169 ack:16169) 2016-07-02 10:32:20.616023 | server | 1 | lua.memory | lua shared heap size: 67.282 MB. 2016-07-02 10:32:20.616023 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:32:20.616023 | server | 1 | lua.memory | 64 bytes (o: 201529) : ######################################## 2016-07-02 10:32:20.616023 | server | 1 | lua.memory | 96 bytes (o: 145315) : ############################ 2016-07-02 10:32:20.616023 | server | 1 | lua.memory | 40 bytes (o: 112413) : ###################### 2016-07-02 10:32:20.616023 | server | 1 | lua.memory | 320 bytes (o: 27541) : ##### 2016-07-02 10:32:20.616023 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:32:33.002804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:32:57.255965 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:33:01.635068 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:33:02.918972 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:33:03.472368 | client | 1 | deferred | [deferred 10122 '[method obj:object://tmp/89 fn:4121 route:build_ladder]'] resolve called in non-wait state! 2016-07-02 10:33:03.562428 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:33:06.636604 | client | 1 | deferred | [deferred 10215 '[method obj:object://tmp/89 fn:4165 route:build_ladder]'] resolve called in non-wait state! 2016-07-02 10:33:13.840690 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:33:15.069573 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:33:20.627491 | server | 1 | lua.memory | lua shared heap size: 75.688 MB. 2016-07-02 10:33:20.627491 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:33:20.628492 | server | 1 | lua.memory | 64 bytes (o: 227104) : ######################################## 2016-07-02 10:33:20.628492 | server | 1 | lua.memory | 96 bytes (o: 157031) : ########################### 2016-07-02 10:33:20.628492 | server | 1 | lua.memory | 40 bytes (o: 152216) : ########################## 2016-07-02 10:33:20.628492 | server | 1 | lua.memory | 320 bytes (o: 28906) : ##### 2016-07-02 10:33:20.628492 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:33:26.335555 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:33:26.518660 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:33:38.938450 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:33:59.225807 | server | 0 | simulation.core | took 127 ms to flush streamer 2016-07-02 10:33:59.255841 | client | 2 | dm.receiver | long update for object: 319564 dt: 15ms 2016-07-02 10:33:59.740185 | server | 1 | simulation.remote_client | started buffering client updates. (seq:18170 ack:18160) 2016-07-02 10:34:00.077420 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:18170 ack:18161) 2016-07-02 10:34:00.128464 | server | 1 | simulation.remote_client | started buffering client updates. (seq:18178 ack:18161) 2016-07-02 10:34:00.224527 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:18178 ack:18170) 2016-07-02 10:34:03.489825 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:34:20.646985 | server | 1 | lua.memory | lua shared heap size: 72.756 MB. 2016-07-02 10:34:20.646985 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:34:20.646985 | server | 1 | lua.memory | 64 bytes (o: 216497) : ######################################## 2016-07-02 10:34:20.646985 | server | 1 | lua.memory | 96 bytes (o: 142930) : ########################## 2016-07-02 10:34:20.646985 | server | 1 | lua.memory | 40 bytes (o: 130270) : ######################## 2016-07-02 10:34:20.646985 | server | 1 | lua.memory | 320 bytes (o: 28769) : ##### 2016-07-02 10:34:20.646985 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:34:26.416078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:34:37.462868 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:34:50.605186 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:34:51.075501 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:34:55.212428 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 10:35:20.659448 | server | 1 | lua.memory | lua shared heap size: 81.465 MB. 2016-07-02 10:35:20.659448 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:35:20.659448 | server | 1 | lua.memory | 64 bytes (o: 240297) : ######################################## 2016-07-02 10:35:20.659448 | server | 1 | lua.memory | 96 bytes (o: 179332) : ############################# 2016-07-02 10:35:20.659448 | server | 1 | lua.memory | 40 bytes (o: 170590) : ############################ 2016-07-02 10:35:20.659448 | server | 1 | lua.memory | 320 bytes (o: 30399) : ##### 2016-07-02 10:35:20.659448 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:35:23.950779 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:35:24.360069 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:35:24.450132 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:35:24.744341 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:35:25.006515 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:35:25.230683 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:35:28.287837 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:35:28.311870 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:35:28.351883 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:35:28.409924 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:35:28.496984 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:35:28.623074 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:35:28.860241 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:35:29.179484 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:35:29.258535 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:35:29.503714 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:35:36.541695 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:35:36.749824 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:35:36.953981 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:35:40.221281 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:35:40.296334 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:35:40.392403 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:35:40.655589 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:35:46.577797 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:35:46.754905 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:35:53.030360 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:36:09.297858 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:36:09.457985 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:36:14.627630 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:36:14.765729 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:36:20.695924 | server | 1 | lua.memory | lua shared heap size: 80.937 MB. 2016-07-02 10:36:20.696936 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:36:20.696936 | server | 1 | lua.memory | 64 bytes (o: 230537) : ######################################## 2016-07-02 10:36:20.696936 | server | 1 | lua.memory | 40 bytes (o: 153069) : ########################## 2016-07-02 10:36:20.696936 | server | 1 | lua.memory | 96 bytes (o: 137940) : ####################### 2016-07-02 10:36:20.696936 | server | 1 | lua.memory | 320 bytes (o: 30006) : ##### 2016-07-02 10:36:20.696936 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:36:31.532607 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:36:38.235338 | server | 0 | simulation.core | took 211 ms to update game state 2016-07-02 10:36:38.235338 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:36:45.916787 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 10:36:47.519908 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:36:55.346448 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:36:55.544587 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:37:01.594869 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:37:02.004176 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:37:02.131265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:37:07.003697 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:37:08.952077 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:37:10.221977 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:37:14.758186 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:37:15.551746 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-02 10:37:15.551746 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:37:15.685843 | server | 0 | simulation.core | took 102 ms to process job list 2016-07-02 10:37:15.838962 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:37:15.974062 | server | 0 | simulation.core | took 108 ms to process job list 2016-07-02 10:37:16.053106 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:37:17.731307 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-02 10:37:17.731307 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:37:20.731429 | server | 1 | lua.memory | lua shared heap size: 84.627 MB. 2016-07-02 10:37:20.731429 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:37:20.731429 | server | 1 | lua.memory | 64 bytes (o: 235041) : ######################################## 2016-07-02 10:37:20.731429 | server | 1 | lua.memory | 96 bytes (o: 167671) : ############################ 2016-07-02 10:37:20.731429 | server | 1 | lua.memory | 40 bytes (o: 154942) : ########################## 2016-07-02 10:37:20.731429 | server | 1 | lua.memory | 320 bytes (o: 30135) : ##### 2016-07-02 10:37:20.731429 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:37:20.799459 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:37:22.232476 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:37:23.823600 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:37:26.479499 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:37:26.697651 | server | 0 | simulation.core | took 212 ms to update game state 2016-07-02 10:37:26.697651 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:37:28.539955 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:37:34.766343 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 10:37:34.832391 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:37:38.880273 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:37:39.085410 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-02 10:37:39.085410 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:37:39.974029 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:37:40.131158 | server | 0 | simulation.core | took 122 ms to flush streamer 2016-07-02 10:37:40.161179 | client | 2 | dm.receiver | long update for object: 319564 dt: 16ms 2016-07-02 10:37:40.183190 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:37:40.315288 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:37:40.626503 | server | 1 | simulation.remote_client | started buffering client updates. (seq:22330 ack:22320) 2016-07-02 10:37:40.983744 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:22330 ack:22321) 2016-07-02 10:37:41.043786 | server | 1 | simulation.remote_client | started buffering client updates. (seq:22338 ack:22321) 2016-07-02 10:37:41.103829 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:22338 ack:22330) 2016-07-02 10:37:41.132850 | server | 1 | simulation.remote_client | started buffering client updates. (seq:22340 ack:22330) 2016-07-02 10:37:41.217923 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:22340 ack:22338) 2016-07-02 10:37:44.403163 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:37:44.530266 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:37:58.007791 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:37:58.165903 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:38:01.634358 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:38:01.824493 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:38:02.131712 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:38:02.372882 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:38:14.279310 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:38:14.499480 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:38:14.652571 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:38:14.715630 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:38:14.889756 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-02 10:38:14.889756 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:38:16.187675 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-02 10:38:16.188675 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:38:18.116022 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:38:19.467978 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:38:20.764898 | server | 1 | lua.memory | lua shared heap size: 79.612 MB. 2016-07-02 10:38:20.764898 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:38:20.764898 | server | 1 | lua.memory | 64 bytes (o: 227095) : ######################################## 2016-07-02 10:38:20.764898 | server | 1 | lua.memory | 40 bytes (o: 135952) : ####################### 2016-07-02 10:38:20.764898 | server | 1 | lua.memory | 96 bytes (o: 128622) : ###################### 2016-07-02 10:38:20.764898 | server | 1 | lua.memory | 320 bytes (o: 30604) : ##### 2016-07-02 10:38:20.764898 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:38:23.651953 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:38:34.517629 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:38:36.253871 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:38:37.924053 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-02 10:38:37.924053 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:38:38.039139 | server | 0 | simulation.core | took 106 ms to process job list 2016-07-02 10:38:39.477139 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:38:40.920161 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:38:45.702558 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:38:46.770313 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:38:47.016488 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:38:47.130573 | server | 0 | simulation.core | took 103 ms to process job list 2016-07-02 10:38:47.224635 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:38:57.969242 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:38:59.766499 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:39:02.501433 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:39:13.677356 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:39:20.784377 | server | 1 | lua.memory | lua shared heap size: 88.889 MB. 2016-07-02 10:39:20.784377 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:39:20.784377 | server | 1 | lua.memory | 64 bytes (o: 248135) : ######################################## 2016-07-02 10:39:20.784377 | server | 1 | lua.memory | 96 bytes (o: 178767) : ############################ 2016-07-02 10:39:20.784377 | server | 1 | lua.memory | 40 bytes (o: 178702) : ############################ 2016-07-02 10:39:20.784377 | server | 1 | lua.memory | 320 bytes (o: 31643) : ##### 2016-07-02 10:39:20.784377 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:39:22.942909 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:39:27.590201 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:39:27.771316 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:39:34.821305 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:39:40.067018 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:39:40.500342 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:39:45.949181 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 10:39:48.638096 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:39:51.020783 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:40:05.393954 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:40:08.957463 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 10:40:12.972308 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:40:15.400025 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:40:19.885214 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:40:20.517644 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:40:20.657762 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:40:20.819859 | server | 1 | lua.memory | lua shared heap size: 81.618 MB. 2016-07-02 10:40:20.819859 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:40:20.820872 | server | 1 | lua.memory | 64 bytes (o: 237960) : ######################################## 2016-07-02 10:40:20.820872 | server | 1 | lua.memory | 96 bytes (o: 165595) : ########################### 2016-07-02 10:40:20.820872 | server | 1 | lua.memory | 40 bytes (o: 148966) : ######################### 2016-07-02 10:40:20.820872 | server | 1 | lua.memory | 320 bytes (o: 32052) : ##### 2016-07-02 10:40:20.820872 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:40:21.931645 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:40:23.958098 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:40:25.983532 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:40:29.693155 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:40:31.428366 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:40:31.712567 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:40:31.759601 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:40:32.426074 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:40:32.432094 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:40:34.397468 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:40:41.818737 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:41:00.821168 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:41:01.220449 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:41:01.792856 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:41:01.967981 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:41:06.815412 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-02 10:41:06.815412 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:41:19.228207 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:41:20.852344 | server | 1 | lua.memory | lua shared heap size: 83.564 MB. 2016-07-02 10:41:20.852344 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:41:20.852344 | server | 1 | lua.memory | 64 bytes (o: 232950) : ######################################## 2016-07-02 10:41:20.852344 | server | 1 | lua.memory | 96 bytes (o: 202203) : ################################## 2016-07-02 10:41:20.852344 | server | 1 | lua.memory | 40 bytes (o: 141473) : ######################## 2016-07-02 10:41:20.852344 | server | 1 | lua.memory | 320 bytes (o: 32059) : ##### 2016-07-02 10:41:20.853346 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:41:21.488795 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:41:21.685933 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:41:23.284082 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:41:23.542264 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:41:24.971270 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:41:35.305572 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:41:48.348815 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:41:54.019815 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:41:55.551900 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:41:55.712015 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:41:55.841106 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:41:55.967193 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:42:13.147353 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:42:20.859810 | server | 1 | lua.memory | lua shared heap size: 84.192 MB. 2016-07-02 10:42:20.859810 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:42:20.859810 | server | 1 | lua.memory | 64 bytes (o: 254817) : ######################################## 2016-07-02 10:42:20.859810 | server | 1 | lua.memory | 40 bytes (o: 178367) : ########################### 2016-07-02 10:42:20.859810 | server | 1 | lua.memory | 96 bytes (o: 164799) : ######################### 2016-07-02 10:42:20.859810 | server | 1 | lua.memory | 320 bytes (o: 33100) : ##### 2016-07-02 10:42:20.859810 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:42:34.085171 | server | 0 | simulation.core | took 108 ms to update game state 2016-07-02 10:42:34.085171 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:42:38.455263 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:43:20.895315 | server | 1 | lua.memory | lua shared heap size: 100.481 MB. 2016-07-02 10:43:20.895315 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:43:20.895315 | server | 1 | lua.memory | 64 bytes (o: 297009) : ######################################## 2016-07-02 10:43:20.895315 | server | 1 | lua.memory | 40 bytes (o: 230848) : ############################### 2016-07-02 10:43:20.895315 | server | 1 | lua.memory | 96 bytes (o: 227180) : ############################## 2016-07-02 10:43:20.895315 | server | 1 | lua.memory | 160 bytes (o: 43802) : ##### 2016-07-02 10:43:20.895315 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:44:20.933787 | server | 1 | lua.memory | lua shared heap size: 101.122 MB. 2016-07-02 10:44:20.933787 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:44:20.933787 | server | 1 | lua.memory | 64 bytes (o: 293626) : ######################################## 2016-07-02 10:44:20.933787 | server | 1 | lua.memory | 96 bytes (o: 237186) : ################################ 2016-07-02 10:44:20.933787 | server | 1 | lua.memory | 40 bytes (o: 227974) : ############################### 2016-07-02 10:44:20.933787 | server | 1 | lua.memory | 160 bytes (o: 43060) : ##### 2016-07-02 10:44:20.933787 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:45:20.959277 | server | 1 | lua.memory | lua shared heap size: 104.829 MB. 2016-07-02 10:45:20.959277 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:45:20.959277 | server | 1 | lua.memory | 64 bytes (o: 303565) : ######################################## 2016-07-02 10:45:20.959277 | server | 1 | lua.memory | 96 bytes (o: 263565) : ################################## 2016-07-02 10:45:20.959277 | server | 1 | lua.memory | 40 bytes (o: 235776) : ############################### 2016-07-02 10:45:20.959277 | server | 1 | lua.memory | 160 bytes (o: 45133) : ##### 2016-07-02 10:45:20.959277 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:46:20.983745 | server | 1 | lua.memory | lua shared heap size: 110.820 MB. 2016-07-02 10:46:20.983745 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:46:20.983745 | server | 1 | lua.memory | 64 bytes (o: 326847) : ######################################## 2016-07-02 10:46:20.983745 | server | 1 | lua.memory | 96 bytes (o: 270403) : ################################# 2016-07-02 10:46:20.983745 | server | 1 | lua.memory | 40 bytes (o: 239605) : ############################# 2016-07-02 10:46:20.983745 | server | 1 | lua.memory | 160 bytes (o: 59997) : ####### 2016-07-02 10:46:20.983745 | server | 1 | lua.memory | 320 bytes (o: 36345) : #### 2016-07-02 10:46:20.983745 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:47:21.035241 | server | 1 | lua.memory | lua shared heap size: 115.790 MB. 2016-07-02 10:47:21.035241 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:47:21.035241 | server | 1 | lua.memory | 64 bytes (o: 335468) : ######################################## 2016-07-02 10:47:21.035241 | server | 1 | lua.memory | 96 bytes (o: 306481) : #################################### 2016-07-02 10:47:21.035241 | server | 1 | lua.memory | 40 bytes (o: 246247) : ############################# 2016-07-02 10:47:21.036242 | server | 1 | lua.memory | 160 bytes (o: 61635) : ####### 2016-07-02 10:47:21.036242 | server | 1 | lua.memory | 320 bytes (o: 36603) : #### 2016-07-02 10:47:21.036242 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:48:21.063737 | server | 1 | lua.memory | lua shared heap size: 115.735 MB. 2016-07-02 10:48:21.063737 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:48:21.063737 | server | 1 | lua.memory | 64 bytes (o: 332824) : ######################################## 2016-07-02 10:48:21.063737 | server | 1 | lua.memory | 96 bytes (o: 305848) : #################################### 2016-07-02 10:48:21.063737 | server | 1 | lua.memory | 40 bytes (o: 246432) : ############################# 2016-07-02 10:48:21.063737 | server | 1 | lua.memory | 160 bytes (o: 60820) : ####### 2016-07-02 10:48:21.063737 | server | 1 | lua.memory | 320 bytes (o: 36855) : #### 2016-07-02 10:48:21.063737 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:49:21.099223 | server | 1 | lua.memory | lua shared heap size: 119.678 MB. 2016-07-02 10:49:21.100224 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:49:21.100224 | server | 1 | lua.memory | 64 bytes (o: 334539) : ######################################## 2016-07-02 10:49:21.100224 | server | 1 | lua.memory | 96 bytes (o: 331751) : ####################################### 2016-07-02 10:49:21.100224 | server | 1 | lua.memory | 40 bytes (o: 248437) : ############################# 2016-07-02 10:49:21.100224 | server | 1 | lua.memory | 160 bytes (o: 61091) : ####### 2016-07-02 10:49:21.100224 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:50:01.212598 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:50:01.517814 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:50:21.136709 | server | 1 | lua.memory | lua shared heap size: 121.051 MB. 2016-07-02 10:50:21.136709 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:50:21.136709 | server | 1 | lua.memory | 64 bytes (o: 339385) : ######################################## 2016-07-02 10:50:21.136709 | server | 1 | lua.memory | 96 bytes (o: 336978) : ####################################### 2016-07-02 10:50:21.136709 | server | 1 | lua.memory | 40 bytes (o: 251661) : ############################# 2016-07-02 10:50:21.136709 | server | 1 | lua.memory | 160 bytes (o: 62112) : ####### 2016-07-02 10:50:21.136709 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:51:21.183205 | server | 1 | lua.memory | lua shared heap size: 123.372 MB. 2016-07-02 10:51:21.184211 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:51:21.184211 | server | 1 | lua.memory | 96 bytes (o: 356538) : ######################################## 2016-07-02 10:51:21.184211 | server | 1 | lua.memory | 64 bytes (o: 339073) : ###################################### 2016-07-02 10:51:21.184211 | server | 1 | lua.memory | 40 bytes (o: 251697) : ############################ 2016-07-02 10:51:21.184211 | server | 1 | lua.memory | 160 bytes (o: 61708) : ###### 2016-07-02 10:51:21.184211 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:51:52.696512 | server | 0 | simulation.core | took 1147 ms to update game state 2016-07-02 10:51:52.696512 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:51:53.085771 | server | 0 | simulation.core | took 230 ms to update game state 2016-07-02 10:51:53.085771 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:51:59.321182 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:52:17.702192 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:52:17.840291 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:52:17.965377 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:52:18.179546 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:52:18.312624 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:52:18.643857 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:52:18.933062 | server | 0 | simulation.core | took 279 ms to update game state 2016-07-02 10:52:18.933062 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:52:19.084186 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:52:20.514194 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:52:21.229687 | server | 1 | lua.memory | lua shared heap size: 86.885 MB. 2016-07-02 10:52:21.229687 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:52:21.229687 | server | 1 | lua.memory | 64 bytes (o: 247670) : ######################################## 2016-07-02 10:52:21.229687 | server | 1 | lua.memory | 96 bytes (o: 174833) : ############################ 2016-07-02 10:52:21.229687 | server | 1 | lua.memory | 40 bytes (o: 171675) : ########################### 2016-07-02 10:52:21.230687 | server | 1 | lua.memory | 320 bytes (o: 33740) : ##### 2016-07-02 10:52:21.230687 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:52:22.205379 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:52:22.896868 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:52:33.521398 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:52:35.904085 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:52:36.375405 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:52:36.798705 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:52:37.200989 | server | 0 | simulation.core | took 296 ms to update game state 2016-07-02 10:52:37.200989 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:52:39.676760 | server | 0 | simulation.core | took 445 ms to update game state 2016-07-02 10:52:39.676760 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:52:39.890894 | server | 0 | simulation.core | took 183 ms to flush streamer 2016-07-02 10:52:40.064017 | server | 0 | simulation.core | took 166 ms to update game state 2016-07-02 10:52:40.064017 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:52:40.597407 | server | 1 | simulation.remote_client | started buffering client updates. (seq:39809 ack:39799) 2016-07-02 10:52:40.713489 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:39809 ack:39807) 2016-07-02 10:52:56.626739 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:52:57.245176 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:52:57.421300 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:52:59.397717 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:53:01.324061 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:53:07.442391 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-02 10:53:07.442391 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:53:07.631528 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:53:07.902717 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:53:08.485143 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:53:12.133713 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:53:21.259171 | server | 1 | lua.memory | lua shared heap size: 92.958 MB. 2016-07-02 10:53:21.259171 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:53:21.259171 | server | 1 | lua.memory | 64 bytes (o: 263280) : ######################################## 2016-07-02 10:53:21.259171 | server | 1 | lua.memory | 96 bytes (o: 191644) : ############################# 2016-07-02 10:53:21.259171 | server | 1 | lua.memory | 40 bytes (o: 188425) : ############################ 2016-07-02 10:53:21.259171 | server | 1 | lua.memory | 320 bytes (o: 36590) : ##### 2016-07-02 10:53:21.259171 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:53:29.082706 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:53:29.443962 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:53:29.531023 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:53:30.353623 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:53:31.107138 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:53:31.824664 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:53:32.548171 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:53:32.784325 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:53:50.846121 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:53:52.030959 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:53:52.157051 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:53:52.392215 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-02 10:53:52.393221 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:53:52.879560 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:53:55.520429 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-02 10:53:55.520429 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:54:01.767837 | server | 0 | simulation.core | took 113 ms to flush streamer 2016-07-02 10:54:01.793855 | client | 2 | dm.receiver | long update for object: 319564 dt: 15ms 2016-07-02 10:54:02.226161 | server | 1 | simulation.remote_client | started buffering client updates. (seq:41398 ack:41388) 2016-07-02 10:54:02.587419 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:41398 ack:41390) 2016-07-02 10:54:07.568956 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:54:07.703039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:54:08.125351 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:54:08.206394 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:54:08.273454 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:54:11.321598 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:54:15.129310 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:54:21.298671 | server | 1 | lua.memory | lua shared heap size: 89.306 MB. 2016-07-02 10:54:21.298671 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:54:21.298671 | server | 1 | lua.memory | 64 bytes (o: 257774) : ######################################## 2016-07-02 10:54:21.298671 | server | 1 | lua.memory | 96 bytes (o: 183229) : ############################ 2016-07-02 10:54:21.298671 | server | 1 | lua.memory | 40 bytes (o: 175090) : ########################### 2016-07-02 10:54:21.298671 | server | 1 | lua.memory | 320 bytes (o: 36583) : ##### 2016-07-02 10:54:21.298671 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:54:34.035685 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:54:36.603509 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:54:36.754610 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:54:37.077825 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:54:37.155881 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:54:37.626214 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:54:38.696974 | server | 0 | simulation.core | took 127 ms to update game state 2016-07-02 10:54:38.696974 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:55:09.379685 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:55:09.510778 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:55:10.559538 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:55:11.208981 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:55:11.575240 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:55:12.060592 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:55:12.194695 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:55:21.309141 | server | 1 | lua.memory | lua shared heap size: 101.166 MB. 2016-07-02 10:55:21.310130 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:55:21.310130 | server | 1 | lua.memory | 64 bytes (o: 282332) : ######################################## 2016-07-02 10:55:21.310130 | server | 1 | lua.memory | 96 bytes (o: 240428) : ################################## 2016-07-02 10:55:21.310130 | server | 1 | lua.memory | 40 bytes (o: 221612) : ############################### 2016-07-02 10:55:21.310130 | server | 1 | lua.memory | 320 bytes (o: 39484) : ##### 2016-07-02 10:55:21.310130 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:55:21.740436 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:55:22.435925 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:55:22.713134 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:55:22.802197 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:55:23.021339 | server | 0 | simulation.core | took 208 ms to update game state 2016-07-02 10:55:23.021339 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:55:23.120432 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:55:23.345582 | server | 0 | simulation.core | took 218 ms to update game state 2016-07-02 10:55:23.346571 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:55:24.050068 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:55:24.734565 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:55:24.937695 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:55:25.136837 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:55:25.585167 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:55:25.635202 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:55:26.722959 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:55:28.681345 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:55:29.159701 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:55:31.325217 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:55:32.198837 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:55:33.144506 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:55:34.210258 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:55:35.196956 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:55:37.371497 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:55:47.078364 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:55:47.195449 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:55:47.731827 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:55:48.082075 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:55:48.605463 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:55:51.372406 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:55:58.404380 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 10:55:58.411385 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 10:55:59.056842 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:02.400208 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:56:04.758892 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:05.395327 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:56:08.620613 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:09.208025 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:09.347142 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:09.830479 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:20.033687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:20.099733 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:20.580074 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:21.326614 | server | 1 | lua.memory | lua shared heap size: 92.553 MB. 2016-07-02 10:56:21.326614 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:56:21.326614 | server | 1 | lua.memory | 64 bytes (o: 259262) : ######################################## 2016-07-02 10:56:21.326614 | server | 1 | lua.memory | 96 bytes (o: 215597) : ################################# 2016-07-02 10:56:21.326614 | server | 1 | lua.memory | 40 bytes (o: 170499) : ########################## 2016-07-02 10:56:21.326614 | server | 1 | lua.memory | 320 bytes (o: 36770) : ##### 2016-07-02 10:56:21.326614 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:56:26.687396 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:28.030347 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:29.152152 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:29.178173 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 10:56:29.347291 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:29.455372 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:35.914926 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:56:36.346233 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:36.883611 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:56:37.031730 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:56:37.532070 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:37.763234 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:38.052438 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:38.861011 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:38.972091 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:40.033842 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:56:40.191953 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:40.281029 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:40.838410 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:41.013534 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-02 10:56:41.013534 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:41.133619 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:41.515889 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:56:41.561922 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:41.643980 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:56:42.185363 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 10:56:49.284400 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:49.777739 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:50.114975 | server | 0 | simulation.core | took 119 ms to update game state 2016-07-02 10:56:50.114975 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:50.279104 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-02 10:56:50.279104 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:51.397883 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:53.485378 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:56:53.574424 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:57:07.767468 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:57:07.999631 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:57:08.394911 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:57:08.829219 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:57:09.004360 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:57:12.776025 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:57:13.489530 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:57:15.842195 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:57:21.364090 | server | 1 | lua.memory | lua shared heap size: 102.638 MB. 2016-07-02 10:57:21.364090 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:57:21.364090 | server | 1 | lua.memory | 64 bytes (o: 283438) : ######################################## 2016-07-02 10:57:21.364090 | server | 1 | lua.memory | 40 bytes (o: 231633) : ################################ 2016-07-02 10:57:21.364090 | server | 1 | lua.memory | 96 bytes (o: 203863) : ############################ 2016-07-02 10:57:21.364090 | server | 1 | lua.memory | 320 bytes (o: 37781) : ##### 2016-07-02 10:57:21.364090 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:57:25.354932 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:57:25.487021 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:57:26.249561 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:57:26.410674 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:57:26.640843 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:57:26.993074 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:57:27.180209 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-02 10:57:27.180209 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:57:31.047943 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:57:43.600827 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:57:44.736648 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-02 10:57:44.736648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:57:44.858732 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:57:56.813177 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:57:56.991317 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:57:57.741834 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:58:08.539493 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:58:08.687580 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:58:08.768638 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:58:09.744328 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:58:19.563289 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:58:20.998305 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:58:21.376560 | server | 1 | lua.memory | lua shared heap size: 94.016 MB. 2016-07-02 10:58:21.377561 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:58:21.377561 | server | 1 | lua.memory | 64 bytes (o: 251412) : ######################################## 2016-07-02 10:58:21.377561 | server | 1 | lua.memory | 96 bytes (o: 193629) : ############################## 2016-07-02 10:58:21.377561 | server | 1 | lua.memory | 40 bytes (o: 158998) : ######################### 2016-07-02 10:58:21.377561 | server | 1 | lua.memory | 320 bytes (o: 36662) : ##### 2016-07-02 10:58:21.377561 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:58:35.757739 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:58:42.781721 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:58:43.434172 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:58:49.799675 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:58:50.152925 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:58:50.298045 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:58:50.585243 | server | 0 | simulation.core | took 119 ms to update game state 2016-07-02 10:58:50.585243 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:58:53.394236 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:58:54.381931 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:58:54.552038 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:58:54.816238 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 10:58:56.065127 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:58:57.257966 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:58:57.491132 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:58:57.527156 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:59:00.712398 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:00.749424 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:59:00.780446 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:59:01.215767 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:01.298825 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:01.382890 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:01.480959 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:59:01.498968 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:59:01.571023 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:01.637065 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:02.586727 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:59:05.185564 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:05.379718 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:05.930104 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:13.359349 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:13.815688 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:59:15.019540 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:15.280721 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:15.535889 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:15.847110 | server | 0 | simulation.core | took 149 ms to update game state 2016-07-02 10:59:15.847110 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:16.096285 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:16.371493 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:17.812500 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 10:59:17.981633 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:18.738172 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:21.408057 | server | 1 | lua.memory | lua shared heap size: 96.141 MB. 2016-07-02 10:59:21.409045 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 10:59:21.409045 | server | 1 | lua.memory | 64 bytes (o: 259954) : ######################################## 2016-07-02 10:59:21.409045 | server | 1 | lua.memory | 96 bytes (o: 192690) : ############################# 2016-07-02 10:59:21.409045 | server | 1 | lua.memory | 40 bytes (o: 174366) : ########################## 2016-07-02 10:59:21.409045 | server | 1 | lua.memory | 320 bytes (o: 37434) : ##### 2016-07-02 10:59:21.409045 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 10:59:29.447734 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:30.047158 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-02 10:59:30.047158 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:30.399407 | server | 0 | simulation.core | took 138 ms to update game state 2016-07-02 10:59:30.399407 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:30.526497 | server | 0 | simulation.core | took 119 ms to update game state 2016-07-02 10:59:30.526497 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:30.675606 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:30.797689 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:30.964820 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:31.467163 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-02 10:59:31.467163 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:43.160439 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:59:43.770884 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:44.204177 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:59:45.731270 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-02 10:59:45.731270 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:45.962434 | server | 0 | simulation.core | took 223 ms to update game state 2016-07-02 10:59:45.962434 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:46.109525 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:46.241618 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:47.788731 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:47.945824 | server | 0 | simulation.core | took 154 ms to update game state 2016-07-02 10:59:47.945824 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:51.651447 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:59:52.304922 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:59:52.761246 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:59:52.912342 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:53.463742 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 10:59:55.293024 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:55.679315 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 10:59:59.641101 | server | 1 | simulation.remote_client | started buffering client updates. (seq:48035 ack:48025) 2016-07-02 11:00:00.215508 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:00.374621 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:48035 ack:48035) 2016-07-02 11:00:00.474691 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:00.477693 | server | 1 | simulation.remote_client | started buffering client updates. (seq:48050 ack:48035) 2016-07-02 11:00:00.632821 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:48050 ack:48050) 2016-07-02 11:00:01.020077 | server | 0 | simulation.core | took 167 ms to update game state 2016-07-02 11:00:01.020077 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:01.208230 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:00:01.290269 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:01.527436 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:01.985761 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:01.990764 | server | 1 | simulation.remote_client | started buffering client updates. (seq:48074 ack:48064) 2016-07-02 11:00:02.197917 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:02.669245 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:48074 ack:48074) 2016-07-02 11:00:02.734290 | server | 1 | simulation.remote_client | started buffering client updates. (seq:48088 ack:48074) 2016-07-02 11:00:02.837381 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:48088 ack:48088) 2016-07-02 11:00:03.436788 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-02 11:00:03.436788 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:03.743010 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:10.075487 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:00:10.838026 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:11.086203 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:11.445468 | server | 1 | simulation.remote_client | started buffering client updates. (seq:48244 ack:48234) 2016-07-02 11:00:12.088929 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:12.986549 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:48244 ack:48244) 2016-07-02 11:00:13.051592 | server | 1 | simulation.remote_client | started buffering client updates. (seq:48273 ack:48244) 2016-07-02 11:00:13.210706 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:48273 ack:48273) 2016-07-02 11:00:15.266172 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:15.883609 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-02 11:00:15.884598 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:16.336930 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:16.779231 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:17.011408 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:17.366663 | server | 0 | simulation.core | took 295 ms to update game state 2016-07-02 11:00:17.366663 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:21.436526 | server | 1 | lua.memory | lua shared heap size: 99.103 MB. 2016-07-02 11:00:21.436526 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:00:21.436526 | server | 1 | lua.memory | 64 bytes (o: 275026) : ######################################## 2016-07-02 11:00:21.436526 | server | 1 | lua.memory | 96 bytes (o: 205631) : ############################# 2016-07-02 11:00:21.436526 | server | 1 | lua.memory | 40 bytes (o: 187294) : ########################### 2016-07-02 11:00:21.436526 | server | 1 | lua.memory | 320 bytes (o: 37805) : ##### 2016-07-02 11:00:21.436526 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:00:21.928892 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:00:22.378209 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:00:22.864554 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:00:23.678129 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:00:23.904272 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:00:24.234506 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:24.459678 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:25.177173 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:26.127846 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:26.675235 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:27.061507 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:27.119560 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:27.723993 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:27.793037 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:28.225343 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-02 11:00:28.226343 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:28.358438 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:28.429487 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:28.541554 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-02 11:00:28.541554 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:28.815760 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:28.879794 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:28.948855 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:29.082950 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:29.145994 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:29.409168 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:29.665350 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:29.885523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:30.152694 | server | 0 | simulation.core | took 259 ms to update game state 2016-07-02 11:00:30.152694 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:35.019139 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:00:37.061585 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:38.679729 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:00:39.330189 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:00:40.694154 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:00:41.612818 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:42.619517 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:43.088849 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:00:43.136885 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:43.297009 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:43.473123 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:43.880422 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:43.942453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:44.758048 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:45.009213 | server | 0 | simulation.core | took 247 ms to update game state 2016-07-02 11:00:45.009213 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:47.383906 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:48.072389 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:52.219310 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:00:52.879795 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:00:53.539257 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:00:54.203718 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:00:54.210726 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:00:54.899219 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:00:58.245588 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:00:58.915052 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:00:59.097178 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:59.446426 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:59.657587 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:00:59.666594 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:00:59.725624 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:00:59.948780 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:00.247004 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:00.367089 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:00.404103 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:01:00.413124 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:01:00.503177 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-02 11:01:00.503177 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:00.556210 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:01:00.726348 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-02 11:01:00.726348 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:00.853421 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:01.160656 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:01.308742 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:01:01.316748 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:01:01.367785 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:01.608955 | server | 0 | simulation.core | took 233 ms to update game state 2016-07-02 11:01:01.608955 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:02.192373 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:01:02.200401 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:01:02.868847 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:01:02.876852 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:01:03.544338 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:01:04.077715 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:04.264834 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:01:04.911292 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:01:05.061399 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:05.282573 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:05.504725 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:05.596779 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:01:05.604786 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:01:05.744887 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:06.264263 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:01:06.943748 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:01:06.951749 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:01:07.357036 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:07.699265 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:01:08.343722 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:08.384753 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:01:08.393770 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:01:12.067356 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:01:12.141409 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:12.355561 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:12.795872 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:13.017029 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:13.100105 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:13.230193 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:13.303245 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:13.630463 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:13.941683 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:14.064770 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:14.124812 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:14.242914 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:14.278934 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:01:14.411028 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:14.624166 | server | 0 | simulation.core | took 201 ms to update game state 2016-07-02 11:01:14.624166 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:15.326676 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:01:19.162377 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:01:19.367523 | client | 1 | rpc | critical error in http reactor: could not trace[trace 22615 fallow] 2016-07-02 11:01:20.944678 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:21.442992 | server | 1 | lua.memory | lua shared heap size: 104.162 MB. 2016-07-02 11:01:21.442992 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:01:21.442992 | server | 1 | lua.memory | 64 bytes (o: 276719) : ######################################## 2016-07-02 11:01:21.442992 | server | 1 | lua.memory | 96 bytes (o: 232772) : ################################# 2016-07-02 11:01:21.442992 | server | 1 | lua.memory | 40 bytes (o: 204673) : ############################# 2016-07-02 11:01:21.442992 | server | 1 | lua.memory | 320 bytes (o: 38885) : ##### 2016-07-02 11:01:21.442992 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:01:23.331330 | client | 1 | rpc | critical error in http reactor: could not trace[trace 22688 fallow] 2016-07-02 11:01:25.586924 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:25.656987 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:25.842123 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:26.018247 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-02 11:01:26.018247 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:26.235402 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:26.680711 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:27.008930 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-02 11:01:27.008930 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:27.396222 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:28.119718 | client | 1 | rpc | critical error in http reactor: could not trace[trace 22755 fallow] 2016-07-02 11:01:30.087109 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:01:31.825357 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:01:32.487828 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:01:36.421594 | client | 1 | rpc | critical error in http reactor: could not trace[trace 22845 fallow] 2016-07-02 11:01:39.487762 | client | 1 | rpc | critical error in http reactor: could not trace[trace 22903 fallow] 2016-07-02 11:01:42.659008 | client | 1 | rpc | critical error in http reactor: could not trace[trace 22959 fallow] 2016-07-02 11:01:42.767083 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:42.827126 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:43.152372 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:01:45.457987 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:45.630112 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:45.715187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:47.165195 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:01:57.448473 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:02:16.903259 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:02:17.046342 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:02:17.168429 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:02:18.108093 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:02:18.585449 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:02:20.313667 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:02:21.452472 | server | 1 | lua.memory | lua shared heap size: 91.522 MB. 2016-07-02 11:02:21.452472 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:02:21.452472 | server | 1 | lua.memory | 64 bytes (o: 258517) : ######################################## 2016-07-02 11:02:21.452472 | server | 1 | lua.memory | 40 bytes (o: 170552) : ########################## 2016-07-02 11:02:21.452472 | server | 1 | lua.memory | 96 bytes (o: 139986) : ##################### 2016-07-02 11:02:21.452472 | server | 1 | lua.memory | 320 bytes (o: 37296) : ##### 2016-07-02 11:02:21.452472 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:02:57.999324 | client | 1 | rpc | critical error in http reactor: could not trace[trace 24074 fallow] 2016-07-02 11:03:06.170119 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:03:11.652986 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-02 11:03:11.652986 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:03:21.500957 | server | 1 | lua.memory | lua shared heap size: 100.719 MB. 2016-07-02 11:03:21.501958 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:03:21.501958 | server | 1 | lua.memory | 64 bytes (o: 287674) : ######################################## 2016-07-02 11:03:21.501958 | server | 1 | lua.memory | 40 bytes (o: 225035) : ############################### 2016-07-02 11:03:21.501958 | server | 1 | lua.memory | 96 bytes (o: 218795) : ############################## 2016-07-02 11:03:21.501958 | server | 1 | lua.memory | 320 bytes (o: 38936) : ##### 2016-07-02 11:03:21.501958 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:03:25.040474 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:03:25.734953 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:03:25.970118 | server | 0 | simulation.core | took 141 ms to update game state 2016-07-02 11:03:25.970118 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:03:26.164256 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:03:27.418143 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:03:32.504761 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:03:36.148322 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:03:36.161334 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:03:38.757181 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:03:39.417648 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:03:39.424653 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:03:40.071113 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:03:41.490115 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:03:42.162578 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:03:43.057224 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:03:44.147984 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:03:44.155990 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:03:45.433894 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:03:45.827174 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:03:46.593714 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:03:46.765849 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:03:47.284202 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:03:47.463342 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:03:48.094789 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:03:48.139820 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:03:48.172844 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:03:48.206869 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:03:48.214861 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:03:48.379991 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:03:48.633157 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:03:48.641162 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:03:48.976400 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:03:49.325648 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:03:49.333654 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:03:49.670891 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:03:49.678897 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:03:50.010149 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:03:50.018155 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:03:50.352387 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:03:50.360379 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:03:50.689625 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:03:50.697631 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:03:51.360086 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:03:51.368092 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:03:52.020567 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:03:52.028560 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:03:52.696045 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:03:52.703050 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:03:53.352510 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:03:53.360503 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:03:54.076009 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:03:54.084015 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:03:54.757491 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:03:54.765496 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:03:55.394943 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:03:55.432970 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:03:55.441976 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:03:56.094437 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:03:56.102443 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:03:56.141471 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:04:00.447531 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:04:03.843934 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 11:04:04.619470 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 11:04:05.145843 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 11:04:06.056505 | client | 1 | rpc | critical error in http reactor: could not trace[trace 24899 fallow] 2016-07-02 11:04:09.218728 | client | 1 | rpc | critical error in http reactor: could not trace[trace 24951 fallow] 2016-07-02 11:04:11.249162 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:11.261171 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:04:12.417002 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:04:12.425012 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:04:14.535488 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:04:15.200958 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:04:15.872447 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:04:15.881441 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:04:16.536904 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:04:16.544910 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:04:18.267144 | client | 1 | deferred | [deferred 57344 '[method obj:object://tmp/89 fn:25039 route:build_ladder]'] resolve called in non-wait state! 2016-07-02 11:04:19.084707 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:19.093713 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:04:19.785217 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:04:19.794227 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:20.484699 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:04:20.492705 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:04:21.153185 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:21.161189 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:04:21.385355 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:04:21.394360 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:21.538461 | server | 1 | lua.memory | lua shared heap size: 101.591 MB. 2016-07-02 11:04:21.538461 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:04:21.538461 | server | 1 | lua.memory | 64 bytes (o: 289399) : ######################################## 2016-07-02 11:04:21.538461 | server | 1 | lua.memory | 40 bytes (o: 230117) : ############################### 2016-07-02 11:04:21.538461 | server | 1 | lua.memory | 96 bytes (o: 219910) : ############################## 2016-07-02 11:04:21.538461 | server | 1 | lua.memory | 320 bytes (o: 39150) : ##### 2016-07-02 11:04:21.538461 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:04:21.837669 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:04:21.846663 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:22.079827 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:22.087833 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:04:22.532147 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:04:22.540153 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:22.773331 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:04:22.782337 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:04:23.229653 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:04:23.238660 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:04:23.477829 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:23.485835 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:23.941144 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:23.950150 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:04:24.173327 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:04:24.220355 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:04:24.232368 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:24.728701 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:24.738709 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:24.973876 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:24.983883 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:04:25.441219 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:25.450212 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:04:25.671369 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:25.680393 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:04:26.124690 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:04:26.163730 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:26.173737 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:26.400885 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:26.411892 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:27.087371 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:04:27.097378 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:27.753855 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:04:27.762867 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:04:27.879944 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:04:27.888951 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:04:28.447343 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:28.456357 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:04:28.577425 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:28.586431 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:29.151831 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:29.161838 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:04:29.285928 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:29.295934 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:29.842320 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:29.851327 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:29.970411 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:29.980418 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:30.536812 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:30.545831 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:04:30.669919 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:30.678931 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:31.245314 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:31.256339 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:31.372404 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:31.381410 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:32.053898 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:32.063906 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:32.642321 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:04:32.803416 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:32.815425 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:04:33.472889 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:33.482896 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:33.655019 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:33.665039 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:04:34.172387 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:34.182405 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:34.353513 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:34.363520 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:04:34.602689 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:34.879886 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:34.893895 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:04:35.060013 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:35.069019 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:35.304199 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:04:35.454310 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:04:35.637421 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:35.647446 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:35.815561 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:04:35.826568 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:36.314900 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:36.324907 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:36.498031 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:36.508038 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:37.008391 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:37.020400 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:37.089449 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:37.099456 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:37.224547 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:37.235553 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:37.304619 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:04:37.311607 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:37.756922 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:37.770944 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:04:37.857010 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:37.867017 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:37.965082 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:37.975089 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:38.475448 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:38.551502 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:38.562504 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:38.691596 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:38.703591 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:39.239984 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:39.251992 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:39.332054 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:39.438129 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:39.448136 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:40.029529 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:40.039537 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:40.235688 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:40.250700 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:40.732027 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:40.743034 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:40.913155 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:40.925164 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:41.010224 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:04:41.065262 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:41.472551 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:41.484559 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:41.655680 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:41.667689 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:41.974907 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:42.094991 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:42.177049 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:42.188057 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:42.361180 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:04:42.372187 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:42.788495 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:42.875557 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:04:42.886565 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:43.060688 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:43.071701 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:43.176770 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:43.277848 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:04:43.608075 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:43.619083 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:43.724157 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:04:43.807221 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:43.818224 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:43.912297 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:04:44.226500 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:44.358593 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:44.369601 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:44.551730 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:04:44.562738 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:44.941018 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:45.065111 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:45.076119 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:45.249237 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:45.260245 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:45.652510 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:45.778614 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:45.789624 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:45.965730 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:04:45.976756 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:04:46.453089 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:04:46.466098 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:46.549156 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:46.693246 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:46.705254 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:46.887383 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:04:47.210612 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:04:47.265669 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:04:47.278678 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:04:47.450782 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:04:47.463792 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:47.560872 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:04:47.789021 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:04:48.174295 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:48.186303 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:48.375437 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:04:48.434478 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:04:48.671646 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:48.976875 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:04:48.988883 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:49.410170 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:04:49.469211 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:04:49.755425 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:49.767439 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:50.358853 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:50.451905 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:50.463914 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:50.766148 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:04:51.701803 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:04:52.449319 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:04:53.752241 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:04:54.563833 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:55.764684 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:04:56.227994 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:04:56.295040 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:04:56.989545 | server | 0 | simulation.core | took 127 ms to update game state 2016-07-02 11:04:56.989545 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:04:57.046586 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:04:57.189692 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-02 11:04:57.190693 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:04:57.252732 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:04:57.558948 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:57.570957 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:58.049284 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:04:58.328479 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:58.340488 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:58.775797 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:59.032991 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:04:59.045005 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:04:59.350203 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:04:59.773503 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:04:59.784511 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:04:59.864567 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:05:00.506021 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:05:00.518029 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:05:00.612109 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:05:00.951337 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:05:01.222541 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:05:01.235555 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:05:01.922023 | client | 2 | dm.receiver | long update for object: 2538 dt: 10ms 2016-07-02 11:05:01.935045 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:05:02.096147 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:05:02.314302 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:05:02.640544 | client | 2 | dm.receiver | long update for object: 2538 dt: 10ms 2016-07-02 11:05:02.654559 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:05:03.332039 | client | 2 | dm.receiver | long update for object: 2538 dt: 10ms 2016-07-02 11:05:03.347049 | client | 2 | dm.receiver | long update for object: 2577 dt: 10ms 2016-07-02 11:05:03.574192 | client | 2 | dm.receiver | long update for object: 2564 dt: 5ms 2016-07-02 11:05:03.588215 | client | 2 | dm.receiver | long update for object: 2577 dt: 12ms 2016-07-02 11:05:04.175636 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:05:04.472828 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:05:05.169322 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:05:21.547912 | server | 1 | lua.memory | lua shared heap size: 105.055 MB. 2016-07-02 11:05:21.547912 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:05:21.547912 | server | 1 | lua.memory | 64 bytes (o: 298085) : ######################################## 2016-07-02 11:05:21.548914 | server | 1 | lua.memory | 40 bytes (o: 253012) : ################################# 2016-07-02 11:05:21.548914 | server | 1 | lua.memory | 96 bytes (o: 226237) : ############################## 2016-07-02 11:05:21.548914 | server | 1 | lua.memory | 320 bytes (o: 39877) : ##### 2016-07-02 11:05:21.548914 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:06:21.565399 | server | 1 | lua.memory | lua shared heap size: 105.515 MB. 2016-07-02 11:06:21.565399 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:06:21.565399 | server | 1 | lua.memory | 64 bytes (o: 298750) : ######################################## 2016-07-02 11:06:21.565399 | server | 1 | lua.memory | 40 bytes (o: 253749) : ################################# 2016-07-02 11:06:21.565399 | server | 1 | lua.memory | 96 bytes (o: 230214) : ############################## 2016-07-02 11:06:21.565399 | server | 1 | lua.memory | 320 bytes (o: 39877) : ##### 2016-07-02 11:06:21.565399 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:07:21.587863 | server | 1 | lua.memory | lua shared heap size: 106.021 MB. 2016-07-02 11:07:21.588864 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:07:21.588864 | server | 1 | lua.memory | 64 bytes (o: 300004) : ######################################## 2016-07-02 11:07:21.588864 | server | 1 | lua.memory | 40 bytes (o: 255002) : ################################# 2016-07-02 11:07:21.588864 | server | 1 | lua.memory | 96 bytes (o: 233859) : ############################### 2016-07-02 11:07:21.588864 | server | 1 | lua.memory | 320 bytes (o: 39877) : ##### 2016-07-02 11:07:21.588864 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:08:21.605351 | server | 1 | lua.memory | lua shared heap size: 106.327 MB. 2016-07-02 11:08:21.605351 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:08:21.605351 | server | 1 | lua.memory | 64 bytes (o: 300763) : ######################################## 2016-07-02 11:08:21.605351 | server | 1 | lua.memory | 40 bytes (o: 255762) : ################################## 2016-07-02 11:08:21.606338 | server | 1 | lua.memory | 96 bytes (o: 236070) : ############################### 2016-07-02 11:08:21.606338 | server | 1 | lua.memory | 320 bytes (o: 39877) : ##### 2016-07-02 11:08:21.606338 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:08:36.167643 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:08:36.223683 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:08:37.187380 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:08:37.245423 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:37.347478 | server | 0 | simulation.core | took 109 ms to process job list 2016-07-02 11:08:37.458556 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:08:38.765495 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:08:39.347907 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:39.472983 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:08:40.378623 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:40.774904 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:41.178189 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:41.229238 | client | 1 | deferred | [deferred 60609 '[method obj:object://tmp/89 fn:26644 route:build_ladder]'] resolve called in non-wait state! 2016-07-02 11:08:41.421360 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:08:41.434370 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:41.969762 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:08:41.982762 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:08:42.139883 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:08:42.150890 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:08:42.443097 | client | 2 | dm.receiver | long update for object: 2577 dt: 11ms 2016-07-02 11:08:42.587199 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:08:42.717296 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:08:42.730290 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:42.908414 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:08:42.920422 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:08:43.444808 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:08:43.457815 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:08:43.550886 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:43.673968 | client | 2 | dm.receiver | long update for object: 2538 dt: 11ms 2016-07-02 11:08:43.685981 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:08:44.195324 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:08:44.209333 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:44.379467 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:08:44.393482 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:44.938850 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:08:45.130986 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:08:45.145013 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:45.206056 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:08:45.246081 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:08:45.261078 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:08:45.482242 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:08:45.775445 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:08:45.788452 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:08:45.923561 | client | 2 | dm.receiver | long update for object: 2564 dt: 5ms 2016-07-02 11:08:45.932569 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:46.018628 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:08:46.032637 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:46.652081 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:46.762143 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:08:46.767146 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:08:46.776151 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:08:47.094375 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:08:47.108386 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:47.434634 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:08:47.448626 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:47.494659 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:08:47.563709 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:08:47.688796 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:08:47.704808 | client | 2 | dm.receiver | long update for object: 2577 dt: 10ms 2016-07-02 11:08:47.994030 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:08:48.008040 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:48.265204 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:48.347262 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:08:48.360271 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:08:48.494367 | client | 2 | dm.receiver | long update for object: 2538 dt: 10ms 2016-07-02 11:08:48.507376 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:48.733554 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:08:48.747545 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:48.836609 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:08:49.036750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:08:49.138823 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:08:49.151845 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:49.281937 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:08:49.295951 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:08:49.382997 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:49.552133 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:08:49.565125 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:49.639177 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:49.923378 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:08:49.940391 | client | 2 | dm.receiver | long update for object: 2577 dt: 10ms 2016-07-02 11:08:49.977416 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:08:50.101504 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:08:50.106507 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:08:50.117515 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:08:50.299658 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:08:50.393710 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:08:50.406733 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:50.798009 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:08:50.813021 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:08:50.833021 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:08:50.894064 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:08:50.909075 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:08:51.139238 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:08:51.153248 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:08:51.547534 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:08:51.561537 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:08:51.663609 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:08:51.678621 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:08:52.065894 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:08:52.290052 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:08:52.305063 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:08:52.399148 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:08:52.413157 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:52.590265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:08:52.881489 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:53.114649 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:08:53.127659 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:53.760106 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:08:53.776118 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:53.859163 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:08:53.873187 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:54.498629 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:08:55.333225 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:08:55.407259 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:08:55.502326 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:08:55.815548 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:08:56.204823 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:08:56.334915 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:08:56.939356 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:08:56.953371 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:57.658852 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:08:57.672862 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:08:57.756934 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:08:57.760937 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:08:57.769932 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:58.423393 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:08:58.436402 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:58.525465 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:08:58.538474 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:08:58.803680 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:08:58.849713 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:08:59.211964 | client | 2 | dm.receiver | long update for object: 2538 dt: 12ms 2016-07-02 11:08:59.218974 | client | 2 | dm.receiver | long update for object: 2590 dt: 7ms 2016-07-02 11:08:59.235969 | client | 2 | dm.receiver | long update for object: 2577 dt: 14ms 2016-07-02 11:08:59.327050 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:08:59.332037 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:08:59.344050 | client | 2 | dm.receiver | long update for object: 2577 dt: 11ms 2016-07-02 11:08:59.438125 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:08:59.488164 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:08:59.574225 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:08:59.994506 | client | 2 | dm.receiver | long update for object: 2538 dt: 10ms 2016-07-02 11:08:59.999509 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:00.008533 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:09:00.088571 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:09:00.101599 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:09:00.316733 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:00.738044 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:09:00.753044 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:00.854113 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:09:00.869123 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:01.486574 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:09:01.501585 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:09:01.587647 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:09:01.602656 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:09:01.802798 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:02.236104 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:09:02.250119 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:09:02.535303 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:02.707443 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:02.959617 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:09:02.973631 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:04.069388 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:04.267547 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:09:04.281557 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:04.954028 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:09:04.959036 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:04.969043 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:09:05.679529 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:09:05.694540 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:09:06.079814 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:06.418064 | client | 2 | dm.receiver | long update for object: 2538 dt: 11ms 2016-07-02 11:09:06.436077 | client | 2 | dm.receiver | long update for object: 2577 dt: 11ms 2016-07-02 11:09:06.910399 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:07.003465 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:07.148586 | client | 2 | dm.receiver | long update for object: 2538 dt: 12ms 2016-07-02 11:09:07.166598 | client | 2 | dm.receiver | long update for object: 2577 dt: 12ms 2016-07-02 11:09:07.261665 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:07.664933 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:07.782034 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:07.921114 | client | 2 | dm.receiver | long update for object: 2538 dt: 12ms 2016-07-02 11:09:07.940128 | client | 2 | dm.receiver | long update for object: 2577 dt: 11ms 2016-07-02 11:09:08.403469 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:08.640624 | client | 2 | dm.receiver | long update for object: 2538 dt: 12ms 2016-07-02 11:09:08.660656 | client | 2 | dm.receiver | long update for object: 2577 dt: 13ms 2016-07-02 11:09:08.675648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:09:08.794733 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:09.198018 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:09.412188 | client | 2 | dm.receiver | long update for object: 2538 dt: 12ms 2016-07-02 11:09:09.417191 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:09.432202 | client | 2 | dm.receiver | long update for object: 2577 dt: 12ms 2016-07-02 11:09:10.117669 | client | 2 | dm.receiver | long update for object: 2538 dt: 15ms 2016-07-02 11:09:10.122672 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:10.136682 | client | 2 | dm.receiver | long update for object: 2577 dt: 13ms 2016-07-02 11:09:10.811177 | client | 2 | dm.receiver | long update for object: 2538 dt: 13ms 2016-07-02 11:09:10.816181 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:10.830191 | client | 2 | dm.receiver | long update for object: 2577 dt: 12ms 2016-07-02 11:09:11.505664 | client | 2 | dm.receiver | long update for object: 2538 dt: 13ms 2016-07-02 11:09:11.510668 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:11.524678 | client | 2 | dm.receiver | long update for object: 2577 dt: 12ms 2016-07-02 11:09:11.622734 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:09:11.628738 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:11.639746 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:11.722809 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:09:11.728809 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:11.761832 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:09:12.263205 | client | 2 | dm.receiver | long update for object: 2538 dt: 14ms 2016-07-02 11:09:12.268209 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:12.283220 | client | 2 | dm.receiver | long update for object: 2577 dt: 12ms 2016-07-02 11:09:12.388276 | client | 2 | dm.receiver | long update for object: 2538 dt: 15ms 2016-07-02 11:09:12.393292 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:12.405306 | client | 2 | dm.receiver | long update for object: 2577 dt: 10ms 2016-07-02 11:09:12.497371 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:13.000722 | client | 2 | dm.receiver | long update for object: 2538 dt: 12ms 2016-07-02 11:09:13.018735 | client | 2 | dm.receiver | long update for object: 2577 dt: 12ms 2016-07-02 11:09:13.113789 | client | 2 | dm.receiver | long update for object: 2538 dt: 10ms 2016-07-02 11:09:13.119794 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:13.130801 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:13.229871 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:09:13.239878 | client | 2 | dm.receiver | long update for object: 2590 dt: 10ms 2016-07-02 11:09:13.248885 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:09:15.273318 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:09:15.427440 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:09:15.822724 | client | 2 | dm.receiver | long update for object: 2538 dt: 18ms 2016-07-02 11:09:15.831730 | client | 2 | dm.receiver | long update for object: 2590 dt: 8ms 2016-07-02 11:09:15.854742 | client | 2 | dm.receiver | long update for object: 2577 dt: 18ms 2016-07-02 11:09:15.970811 | client | 2 | dm.receiver | long update for object: 2538 dt: 12ms 2016-07-02 11:09:15.977817 | client | 2 | dm.receiver | long update for object: 2590 dt: 7ms 2016-07-02 11:09:15.990827 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:16.202975 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:17.175664 | client | 2 | dm.receiver | long update for object: 2538 dt: 10ms 2016-07-02 11:09:17.180668 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:17.191676 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:17.359795 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:09:17.364799 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:17.374806 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:09:17.475877 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:09:17.532934 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:09:18.111344 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:09:18.116347 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:18.127355 | client | 2 | dm.receiver | long update for object: 2577 dt: 10ms 2016-07-02 11:09:18.232412 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:18.362504 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:18.674724 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:09:18.689735 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:18.721758 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:09:18.875867 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:09:18.880871 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:18.890877 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:19.114036 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:09:19.410258 | client | 2 | dm.receiver | long update for object: 2538 dt: 8ms 2016-07-02 11:09:19.415266 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:19.426274 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:19.509333 | client | 2 | dm.receiver | long update for object: 2590 dt: 9ms 2016-07-02 11:09:19.625415 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:09:19.630401 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:19.640421 | client | 2 | dm.receiver | long update for object: 2577 dt: 8ms 2016-07-02 11:09:19.658439 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:09:19.856561 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:20.164780 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:09:20.168783 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:20.179791 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:20.260848 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:20.383947 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:09:20.388956 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:20.399963 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:20.623117 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:20.766205 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:09:20.928335 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:09:20.933336 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:20.944346 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:21.043419 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:21.335608 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:21.630819 | server | 1 | lua.memory | lua shared heap size: 105.837 MB. 2016-07-02 11:09:21.630819 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:09:21.630819 | server | 1 | lua.memory | 64 bytes (o: 301317) : ######################################## 2016-07-02 11:09:21.630819 | server | 1 | lua.memory | 40 bytes (o: 251470) : ################################# 2016-07-02 11:09:21.630819 | server | 1 | lua.memory | 96 bytes (o: 231708) : ############################## 2016-07-02 11:09:21.630819 | server | 1 | lua.memory | 320 bytes (o: 40679) : ##### 2016-07-02 11:09:21.630819 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:09:21.645845 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:09:21.650848 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:21.661851 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:21.753917 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:22.099149 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:22.353328 | client | 2 | dm.receiver | long update for object: 2538 dt: 10ms 2016-07-02 11:09:22.358332 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:22.370340 | client | 2 | dm.receiver | long update for object: 2577 dt: 10ms 2016-07-02 11:09:22.469410 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:22.810664 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:23.058840 | client | 2 | dm.receiver | long update for object: 2538 dt: 10ms 2016-07-02 11:09:23.063848 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:23.074856 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:23.154895 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:23.309005 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:23.789358 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:09:23.794366 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:23.804373 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:23.886427 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:24.137594 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:09:24.143613 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:24.234660 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:24.329739 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:24.590912 | client | 2 | dm.receiver | long update for object: 2538 dt: 11ms 2016-07-02 11:09:24.596916 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:24.609925 | client | 2 | dm.receiver | long update for object: 2577 dt: 11ms 2016-07-02 11:09:24.779058 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:24.908138 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:25.036244 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:25.071251 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:09:25.170324 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:25.323431 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:09:25.329435 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:25.339444 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:25.428506 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:25.681686 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:26.039939 | client | 2 | dm.receiver | long update for object: 2538 dt: 11ms 2016-07-02 11:09:26.046960 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:26.060952 | client | 2 | dm.receiver | long update for object: 2577 dt: 13ms 2016-07-02 11:09:26.096979 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:09:26.161024 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:26.169031 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:09:26.458246 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:09:26.463237 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:26.823505 | client | 2 | dm.receiver | long update for object: 2538 dt: 10ms 2016-07-02 11:09:26.828508 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:26.839505 | client | 2 | dm.receiver | long update for object: 2577 dt: 10ms 2016-07-02 11:09:26.934571 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:26.975602 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:09:27.197756 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-02 11:09:27.197756 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:09:27.277826 | client | 2 | dm.receiver | long update for object: 2538 dt: 15ms 2016-07-02 11:09:27.283830 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:27.299829 | client | 2 | dm.receiver | long update for object: 2577 dt: 13ms 2016-07-02 11:09:27.626072 | client | 2 | dm.receiver | long update for object: 2538 dt: 10ms 2016-07-02 11:09:27.632077 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:27.644086 | client | 2 | dm.receiver | long update for object: 2577 dt: 10ms 2016-07-02 11:09:27.730146 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:27.999337 | client | 2 | dm.receiver | long update for object: 2538 dt: 11ms 2016-07-02 11:09:28.005341 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:28.016353 | client | 2 | dm.receiver | long update for object: 2577 dt: 10ms 2016-07-02 11:09:28.368585 | client | 2 | dm.receiver | long update for object: 2538 dt: 10ms 2016-07-02 11:09:28.373601 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:28.385610 | client | 2 | dm.receiver | long update for object: 2577 dt: 10ms 2016-07-02 11:09:28.534703 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:28.776875 | client | 2 | dm.receiver | long update for object: 2538 dt: 10ms 2016-07-02 11:09:28.786881 | client | 2 | dm.receiver | long update for object: 2590 dt: 8ms 2016-07-02 11:09:28.801891 | client | 2 | dm.receiver | long update for object: 2577 dt: 13ms 2016-07-02 11:09:29.100103 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:09:29.174155 | client | 2 | dm.receiver | long update for object: 2538 dt: 12ms 2016-07-02 11:09:29.180160 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:29.193169 | client | 2 | dm.receiver | long update for object: 2577 dt: 11ms 2016-07-02 11:09:29.539413 | client | 2 | dm.receiver | long update for object: 2538 dt: 11ms 2016-07-02 11:09:29.544417 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:29.555425 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:30.239911 | client | 2 | dm.receiver | long update for object: 2538 dt: 10ms 2016-07-02 11:09:30.245916 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:30.257935 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:30.941419 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:09:30.946425 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:30.957435 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:31.069497 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:09:31.077504 | client | 2 | dm.receiver | long update for object: 2590 dt: 7ms 2016-07-02 11:09:31.199591 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:31.671928 | client | 2 | dm.receiver | long update for object: 2538 dt: 10ms 2016-07-02 11:09:31.677945 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:31.688952 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:31.808037 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:31.944129 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:32.403440 | client | 2 | dm.receiver | long update for object: 2538 dt: 10ms 2016-07-02 11:09:32.408444 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:32.419451 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:32.500509 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:09:32.590573 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:32.696665 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:33.137974 | client | 2 | dm.receiver | long update for object: 2538 dt: 11ms 2016-07-02 11:09:33.144978 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:33.156992 | client | 2 | dm.receiver | long update for object: 2577 dt: 11ms 2016-07-02 11:09:33.285077 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:09:33.291082 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:33.421160 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:33.954551 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:09:33.960542 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:34.092637 | client | 2 | dm.receiver | long update for object: 2538 dt: 6ms 2016-07-02 11:09:34.098641 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:34.750103 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:09:34.756107 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:35.060320 | client | 2 | dm.receiver | long update for object: 2538 dt: 10ms 2016-07-02 11:09:35.066338 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:35.076345 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:35.462623 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:35.776845 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:09:35.781849 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:35.792857 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:36.178114 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:09:36.189119 | client | 2 | dm.receiver | long update for object: 2590 dt: 9ms 2016-07-02 11:09:36.197126 | client | 2 | dm.receiver | long update for object: 2577 dt: 7ms 2016-07-02 11:09:36.431308 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:09:36.492351 | client | 2 | dm.receiver | long update for object: 2538 dt: 10ms 2016-07-02 11:09:36.498356 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:36.509364 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:36.623440 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:09:36.629432 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:36.635436 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:09:36.915634 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:09:36.921639 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:37.235860 | client | 2 | dm.receiver | long update for object: 2538 dt: 10ms 2016-07-02 11:09:37.241864 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:37.253873 | client | 2 | dm.receiver | long update for object: 2577 dt: 10ms 2016-07-02 11:09:37.370956 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:37.656171 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:09:37.662175 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:37.668169 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:09:37.971381 | client | 2 | dm.receiver | long update for object: 2538 dt: 10ms 2016-07-02 11:09:37.977399 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:37.990396 | client | 2 | dm.receiver | long update for object: 2577 dt: 11ms 2016-07-02 11:09:38.059456 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:09:38.120487 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:38.127504 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:09:38.401698 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:09:38.442727 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:09:38.449738 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:38.454736 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:09:38.543786 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:09:38.764942 | client | 2 | dm.receiver | long update for object: 2538 dt: 10ms 2016-07-02 11:09:38.770964 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:38.781972 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:38.900039 | client | 2 | dm.receiver | long update for object: 2538 dt: 7ms 2016-07-02 11:09:38.907043 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:38.912046 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:09:39.461436 | client | 2 | dm.receiver | long update for object: 2538 dt: 9ms 2016-07-02 11:09:39.467441 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:39.482451 | client | 2 | dm.receiver | long update for object: 2577 dt: 13ms 2016-07-02 11:09:39.607539 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:39.613556 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:09:40.226990 | client | 2 | dm.receiver | long update for object: 2538 dt: 10ms 2016-07-02 11:09:40.231994 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:40.243002 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:40.357090 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:40.760354 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:09:40.767360 | client | 2 | dm.receiver | long update for object: 2590 dt: 7ms 2016-07-02 11:09:40.774377 | client | 2 | dm.receiver | long update for object: 2577 dt: 6ms 2016-07-02 11:09:40.975523 | client | 2 | dm.receiver | long update for object: 2538 dt: 10ms 2016-07-02 11:09:40.981528 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:40.994536 | client | 2 | dm.receiver | long update for object: 2577 dt: 10ms 2016-07-02 11:09:41.134620 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:09:41.170658 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:09:41.273719 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:41.281725 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:09:41.507883 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:09:41.513887 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:41.712041 | client | 2 | dm.receiver | long update for object: 2538 dt: 10ms 2016-07-02 11:09:41.718046 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:41.729041 | client | 2 | dm.receiver | long update for object: 2577 dt: 10ms 2016-07-02 11:09:41.983238 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:09:42.175369 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:42.278428 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:09:42.283432 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:42.289436 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:09:42.468566 | client | 2 | dm.receiver | long update for object: 2538 dt: 10ms 2016-07-02 11:09:42.474571 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:42.485594 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:09:42.973921 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:42.978924 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:09:43.069002 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:09:43.127029 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:43.252120 | client | 2 | dm.receiver | long update for object: 2538 dt: 12ms 2016-07-02 11:09:43.259124 | client | 2 | dm.receiver | long update for object: 2590 dt: 7ms 2016-07-02 11:09:43.272132 | client | 2 | dm.receiver | long update for object: 2577 dt: 11ms 2016-07-02 11:09:43.790499 | client | 2 | dm.receiver | long update for object: 2538 dt: 5ms 2016-07-02 11:09:43.796503 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:43.998664 | client | 2 | dm.receiver | long update for object: 2538 dt: 10ms 2016-07-02 11:09:44.004668 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:44.016677 | client | 2 | dm.receiver | long update for object: 2577 dt: 10ms 2016-07-02 11:09:44.496999 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:09:44.503003 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:09:44.593068 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:09:44.722177 | client | 2 | dm.receiver | long update for object: 2538 dt: 11ms 2016-07-02 11:09:44.728181 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:44.741191 | client | 2 | dm.receiver | long update for object: 2577 dt: 10ms 2016-07-02 11:09:45.358625 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:09:45.428676 | client | 2 | dm.receiver | long update for object: 2538 dt: 11ms 2016-07-02 11:09:45.435676 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:09:45.448690 | client | 2 | dm.receiver | long update for object: 2577 dt: 11ms 2016-07-02 11:09:46.358334 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:09:54.823307 | server | 0 | simulation.core | took 214 ms to update game state 2016-07-02 11:09:54.823307 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:09:54.902363 | client | 2 | dm.receiver | long update for object: 732128 dt: 5ms 2016-07-02 11:09:55.996137 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:09:57.691350 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:09:57.878482 | server | 0 | simulation.core | took 129 ms to update game state 2016-07-02 11:09:57.878482 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:09:57.959531 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:09:58.070607 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:09:58.189689 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:10:03.856700 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:10:06.227395 | client | 2 | dm.receiver | long update for object: 2577 dt: 10ms 2016-07-02 11:10:08.228795 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:10:08.494982 | server | 0 | simulation.core | took 207 ms to update game state 2016-07-02 11:10:08.494982 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:10:08.590050 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:10:08.808217 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:10:08.893265 | client | 2 | dm.receiver | long update for object: 2590 dt: 8ms 2016-07-02 11:10:08.998351 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:10:09.063398 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:10:09.164469 | client | 2 | dm.receiver | long update for object: 2590 dt: 7ms 2016-07-02 11:10:09.258541 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:10:09.565740 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:10:09.906994 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:10:09.913004 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:10:10.139146 | client | 2 | dm.receiver | long update for object: 2577 dt: 9ms 2016-07-02 11:10:10.316289 | client | 2 | dm.receiver | long update for object: 2590 dt: 6ms 2016-07-02 11:10:10.324279 | client | 2 | dm.receiver | long update for object: 2577 dt: 5ms 2016-07-02 11:10:10.438371 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:10:10.454382 | client | 2 | dm.receiver | long update for object: 2577 dt: 10ms 2016-07-02 11:10:11.003777 | client | 2 | dm.receiver | long update for object: 2577 dt: 11ms 2016-07-02 11:10:11.205915 | client | 2 | dm.receiver | long update for object: 2590 dt: 7ms 2016-07-02 11:10:11.415067 | client | 2 | dm.receiver | long update for object: 2590 dt: 5ms 2016-07-02 11:10:11.432064 | client | 2 | dm.receiver | long update for object: 2577 dt: 11ms 2016-07-02 11:10:14.158003 | client | 0 | client.core | starting save. 2016-07-02 11:10:14.225037 | client | 0 | client.core | saved. 2016-07-02 11:10:14.262081 | server | 0 | simulation.core | Starting save. 2016-07-02 11:10:18.879332 | server | 0 | simulation.core | Saved. 2016-07-02 11:10:18.892341 | client | 1 | client.core | clearing save deferred pointers 2016-07-02 11:10:20.732644 | client | 0 | client.core | loading save "1467472213989": 2016-07-02 11:10:20.732644 | client | 0 | client.core | { 2016-07-02 11:10:20.732644 | client | 0 | client.core | "name" : "", 2016-07-02 11:10:20.732644 | client | 0 | client.core | "town_name" : "The County of Queersong", 2016-07-02 11:10:20.732644 | client | 0 | client.core | "game_date" : { 2016-07-02 11:10:20.732644 | client | 0 | client.core | "day" : 3, 2016-07-02 11:10:20.732644 | client | 0 | client.core | "month" : 2, 2016-07-02 11:10:20.732644 | client | 0 | client.core | "year" : 1000, 2016-07-02 11:10:20.732644 | client | 0 | client.core | "hour" : 15, 2016-07-02 11:10:20.733645 | client | 0 | client.core | "minute" : 40 2016-07-02 11:10:20.733645 | client | 0 | client.core | }, 2016-07-02 11:10:20.733645 | client | 0 | client.core | "timestamp" : 1467472213989, 2016-07-02 11:10:20.733645 | client | 0 | client.core | "time" : "7/2/2016, 11:10:13 AM", 2016-07-02 11:10:20.733645 | client | 0 | client.core | "jobs" : { 2016-07-02 11:10:20.733645 | client | 0 | client.core | "crafters" : 2, 2016-07-02 11:10:20.733645 | client | 0 | client.core | "workers" : 5, 2016-07-02 11:10:20.733645 | client | 0 | client.core | "soldiers" : 0 2016-07-02 11:10:20.733645 | client | 0 | client.core | }, 2016-07-02 11:10:20.733645 | client | 0 | client.core | "version" : "0.17.0.566", 2016-07-02 11:10:20.733645 | client | 0 | client.core | "save_version" : 10 2016-07-02 11:10:20.733645 | client | 0 | client.core | } 2016-07-02 11:10:21.235999 | server | 1 | simulation.remote_client | started buffering client updates. (seq:59509 ack:59499) 2016-07-02 11:10:21.636301 | server | 1 | lua.memory | lua shared heap size: 103.534 MB. 2016-07-02 11:10:21.636301 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:10:21.636301 | server | 1 | lua.memory | 64 bytes (o: 300159) : ######################################## 2016-07-02 11:10:21.636301 | server | 1 | lua.memory | 40 bytes (o: 204945) : ########################### 2016-07-02 11:10:21.637302 | server | 1 | lua.memory | 96 bytes (o: 189779) : ######################### 2016-07-02 11:10:21.637302 | server | 1 | lua.memory | 160 bytes (o: 43129) : ##### 2016-07-02 11:10:21.637302 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:10:31.150032 | client | 1 | lua.code | Shutting down script host. 2016-07-02 11:10:31.742447 | client | 1 | lua.code | Script host destroyed. 2016-07-02 11:10:31.939574 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2016-07-02 11:10:32.361891 | client | 1 | renderer.renderer | ignoring screen resize to (0, 0) 2016-07-02 11:10:32.387891 | server | 0 | simulation.core | Restarting game. 2016-07-02 11:10:33.329559 | server | 1 | simulation.core | Shutting down traces. 2016-07-02 11:10:33.420622 | server | 1 | simulation.core | Shutting down game objects. 2016-07-02 11:10:35.478078 | server | 1 | simulation.core | All entities and datastores have been destroyed. 2016-07-02 11:10:35.995444 | server | 1 | lua.code | Shutting down script host. 2016-07-02 11:10:36.245621 | server | 1 | deferred | [deferred 6409 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.246622 | server | 1 | deferred | [deferred 53262 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.246622 | server | 1 | deferred | [deferred 6553 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.246622 | server | 1 | deferred | [deferred 8500 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.246622 | server | 1 | deferred | [deferred 55017 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.247623 | server | 1 | deferred | [deferred 13844 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.247623 | server | 1 | deferred | [deferred 6688 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.247623 | server | 1 | deferred | [deferred 6961 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.247623 | server | 1 | deferred | [deferred 27562 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.247623 | server | 1 | deferred | [deferred 40666 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.248624 | server | 1 | deferred | [deferred 7060 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.248624 | server | 1 | deferred | [deferred 8527 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.248624 | server | 1 | deferred | [deferred 46072 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.248624 | server | 1 | deferred | [deferred 44301 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.249624 | server | 1 | deferred | [deferred 8772 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.249624 | server | 1 | deferred | [deferred 47771 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.249624 | server | 1 | deferred | [deferred 9021 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.249624 | server | 1 | deferred | [deferred 11191 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.249624 | server | 1 | deferred | [deferred 41076 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.250625 | server | 1 | deferred | [deferred 38845 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.250625 | server | 1 | deferred | [deferred 11378 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.250625 | server | 1 | deferred | [deferred 11415 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.250625 | server | 1 | deferred | [deferred 11655 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.251626 | server | 1 | deferred | [deferred 11914 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.251626 | server | 1 | deferred | [deferred 13531 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.251626 | server | 1 | deferred | [deferred 40581 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.251626 | server | 1 | deferred | [deferred 13637 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.251626 | server | 1 | deferred | [deferred 47023 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.252626 | server | 1 | deferred | [deferred 13692 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.252626 | server | 1 | deferred | [deferred 13873 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.252626 | server | 1 | deferred | [deferred 56906 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.252626 | server | 1 | deferred | [deferred 36487 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.253627 | server | 1 | deferred | [deferred 39613 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.253627 | server | 1 | deferred | [deferred 14385 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.253627 | server | 1 | deferred | [deferred 25699 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.253627 | server | 1 | deferred | [deferred 54195 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.254628 | server | 1 | deferred | [deferred 26047 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.254628 | server | 1 | deferred | [deferred 26175 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.254628 | server | 1 | deferred | [deferred 39046 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.254628 | server | 1 | deferred | [deferred 45928 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.254628 | server | 1 | deferred | [deferred 39081 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.255629 | server | 1 | deferred | [deferred 53884 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.255629 | server | 1 | deferred | [deferred 39440 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.255629 | server | 1 | deferred | [deferred 39590 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.255629 | server | 1 | deferred | [deferred 40703 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.255629 | server | 1 | deferred | [deferred 57218 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.256644 | server | 1 | deferred | [deferred 57243 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.256644 | server | 1 | deferred | [deferred 41059 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.256644 | server | 1 | deferred | [deferred 41350 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.256644 | server | 1 | deferred | [deferred 41701 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.257630 | server | 1 | deferred | [deferred 41776 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.257630 | server | 1 | deferred | [deferred 44194 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.257630 | server | 1 | deferred | [deferred 44272 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.257630 | server | 1 | deferred | [deferred 45647 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.258631 | server | 1 | deferred | [deferred 45717 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.258631 | server | 1 | deferred | [deferred 56839 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.258631 | server | 1 | deferred | [deferred 45738 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.258631 | server | 1 | deferred | [deferred 54483 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.259632 | server | 1 | deferred | [deferred 53460 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.259632 | server | 1 | deferred | [deferred 45949 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.259632 | server | 1 | deferred | [deferred 47106 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.259632 | server | 1 | deferred | [deferred 52973 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.259632 | server | 1 | deferred | [deferred 55469 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.260632 | server | 1 | deferred | [deferred 56771 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.260632 | server | 1 | deferred | [deferred 57331 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.260632 | server | 1 | deferred | [deferred 57373 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.260632 | server | 1 | deferred | [deferred 57386 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.260632 | server | 1 | deferred | [deferred 58349 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.261633 | server | 1 | deferred | [deferred 58376 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.261633 | server | 1 | deferred | [deferred 58397 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.261633 | server | 1 | deferred | [deferred 58414 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.261633 | server | 1 | deferred | [deferred 60489 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.262634 | server | 1 | deferred | [deferred 60512 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.262634 | server | 1 | deferred | [deferred 60539 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.262634 | server | 1 | deferred | [deferred 61743 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.262634 | server | 1 | deferred | [deferred 61793 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.262634 | server | 1 | deferred | [deferred 61838 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.263634 | server | 1 | deferred | [deferred 64289 'set game speed'] caught exception in Reject: bad_weak_ptr 2016-07-02 11:10:36.979141 | server | 1 | lua.code | Script host destroyed. 2016-07-02 11:10:38.941530 | server | 1 | simulation.core | Shutting down data objects. 2016-07-02 11:10:38.995582 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2016-07-02 11:10:39.011579 | server | 0 | simulation.core | Loading save 2016-07-02 11:10:40.999986 | server | 1 | dm.store | load progress 25%... 2016-07-02 11:10:41.000987 | client | 1 | client.core | server reported load progress of 25.00% 2016-07-02 11:10:42.999401 | server | 2 | network | server allocating new send buffer (total: 0) 2016-07-02 11:10:43.000404 | server | 1 | dm.store | load progress 73%... 2016-07-02 11:10:43.004406 | client | 1 | client.core | server reported load progress of 73.00% 2016-07-02 11:10:44.232273 | server | 2 | network | server allocating new send buffer (total: 0) 2016-07-02 11:10:44.233274 | server | 1 | dm.store | load progress 99%... 2016-07-02 11:10:44.233274 | client | 1 | client.core | server reported load progress of 99.00% 2016-07-02 11:10:44.283310 | server | 1 | dm.store | load objects finished! 2016-07-02 11:10:44.531485 | server | 0 | dm.store | took 5.52 seconds to load 2016-07-02 11:10:44.531485 | server | 2 | network | server allocating new send buffer (total: 0) 2016-07-02 11:10:44.532486 | client | 0 | client.core | server load save file finished. loading client state. 2016-07-02 11:10:44.532486 | client | 0 | client.core | starting loading... "D:\SteamLibrary\steamapps\common\Stonehearth\saved_games\1467472213989" 2016-07-02 11:10:44.621562 | client | 1 | dm.store | load progress 99%... 2016-07-02 11:10:44.622550 | client | 1 | dm.store | load objects finished! 2016-07-02 11:10:44.624564 | client | 0 | dm.store | took 0.09 seconds to load 2016-07-02 11:10:44.624564 | client | 1 | client.core | restoring datastores... 2016-07-02 11:10:44.625565 | client | 1 | client.core | recreating data objects... 2016-07-02 11:10:44.625565 | client | 1 | client.core | creating error browser... 2016-07-02 11:10:44.625565 | client | 1 | client.core | initializing data object traces... 2016-07-02 11:10:44.625565 | client | 1 | client.core | requiring radiant.client... 2016-07-02 11:10:44.634571 | client | 0 | mod radiant | setting controller lifetime tracking debugging mode to "create" in developer build. 2016-07-02 11:10:44.634571 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-07-02 11:10:44.644578 | client | 1 | client.core | loading script host... 2016-07-02 11:10:44.950792 | server | 0 | mod radiant | setting controller lifetime tracking debugging mode to "create" in developer build. 2016-07-02 11:10:44.950792 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-07-02 11:10:45.073869 | server | 2 | network | server allocating new send buffer (total: 0) 2016-07-02 11:10:45.265017 | client | 0 | sysinfo | Memory Stats: Finished Loading Client 2016-07-02 11:10:45.265017 | client | 0 | sysinfo | Total System Memory: 15.950 GB (17126494208 bytes) 2016-07-02 11:10:45.265017 | client | 0 | sysinfo | Current Memory Usage: 1.602 GB (1720356864 bytes) 2016-07-02 11:10:45.265017 | client | 0 | sysinfo | Total Address Space: 128.000 TB (140737488224256 bytes) 2016-07-02 11:10:45.265017 | client | 0 | sysinfo | Available Address Space: 127.997 TB (140734270287872 bytes) 2016-07-02 11:10:45.265017 | client | 0 | sysinfo | Used Address Space: 2.997 GB (3217936384 bytes) 2016-07-02 11:10:47.134335 | server | 2 | network | server allocating new send buffer (total: 1) 2016-07-02 11:10:49.514011 | server | 0 | simulation.core | took 4440 ms to flush streamer 2016-07-02 11:10:49.520019 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-07-02 11:10:49.520019 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-07-02 11:10:50.307572 | client | 2 | dm.receiver | long update for object: 20 dt: 468ms 2016-07-02 11:10:50.307572 | client | 1 | client.core | took 468 ms to receive client update 2016-07-02 11:10:50.434663 | client | 2 | dm.receiver | long update for object: 69 dt: 104ms 2016-07-02 11:10:50.434663 | client | 1 | client.core | took 103 ms to receive client update 2016-07-02 11:10:50.490720 | client | 2 | dm.receiver | long update for object: 2538 dt: 23ms 2016-07-02 11:10:50.503730 | client | 2 | dm.receiver | long update for object: 2564 dt: 9ms 2016-07-02 11:10:50.528729 | client | 2 | dm.receiver | long update for object: 2577 dt: 22ms 2016-07-02 11:10:50.536735 | client | 2 | dm.receiver | long update for object: 2590 dt: 8ms 2016-07-02 11:10:51.166180 | client | 1 | client.core | reporting client load progress 55.500%... 2016-07-02 11:10:51.288284 | client | 2 | dm.receiver | long update for object: 54259 dt: 12ms 2016-07-02 11:10:52.445103 | server | 0 | mod stonehearth | ai slow start is enabled 2016-07-02 11:10:52.445103 | server | 0 | mod ai | cpp ai is enabled. 2016-07-02 11:10:52.565183 | client | 1 | client.core | reporting client load progress 61.000%... 2016-07-02 11:10:53.225637 | client | 1 | client.core | reporting client load progress 66.500%... 2016-07-02 11:10:53.892122 | client | 1 | client.core | reporting client load progress 72.000%... 2016-07-02 11:10:54.505543 | client | 2 | dm.receiver | long update for object: 229529 dt: 27ms 2016-07-02 11:10:54.573593 | client | 1 | client.core | reporting client load progress 77.500%... 2016-07-02 11:10:55.221050 | client | 1 | client.core | reporting client load progress 83.000%... 2016-07-02 11:10:55.233058 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on 2016-07-02 11:10:55.246067 | server | 0 | mod stonehearth.terrain | [] goblins explored region contains 0 rects 2016-07-02 11:10:55.246067 | server | 0 | mod stonehearth.terrain | [] rabbit explored region contains 0 rects 2016-07-02 11:10:55.247068 | server | 0 | mod stonehearth.terrain | [] undead explored region contains 0 rects 2016-07-02 11:10:55.247068 | server | 0 | mod stonehearth.terrain | [] animals explored region contains 0 rects 2016-07-02 11:10:55.247068 | server | 0 | mod stonehearth.terrain | [] player_1 explored region contains 47 rects 2016-07-02 11:10:55.247068 | server | 0 | mod stonehearth.terrain | [] orcs explored region contains 0 rects 2016-07-02 11:10:55.247068 | server | 0 | mod stonehearth.terrain | [] human_npcs explored region contains 0 rects 2016-07-02 11:10:55.247068 | server | 0 | mod stonehearth.terrain | [] forest explored region contains 0 rects 2016-07-02 11:10:55.728408 | client | 2 | dm.receiver | long update for object: 318253 dt: 5ms 2016-07-02 11:10:55.762433 | client | 2 | dm.receiver | long update for object: 319564 dt: 17ms 2016-07-02 11:10:55.888540 | client | 2 | dm.receiver | long update for object: 348640 dt: 7ms 2016-07-02 11:10:55.897547 | client | 1 | client.core | reporting client load progress 88.500%... 2016-07-02 11:10:55.935568 | client | 2 | dm.receiver | long update for object: 356508 dt: 7ms 2016-07-02 11:10:56.084661 | client | 2 | dm.receiver | long update for object: 434159 dt: 8ms 2016-07-02 11:10:56.720129 | client | 1 | client.core | reporting client load progress 94.000%... 2016-07-02 11:10:57.397590 | client | 1 | client.core | reporting client load progress 99.500%... 2016-07-02 11:10:57.441621 | client | 2 | dm.receiver | long update for object: 732128 dt: 6ms 2016-07-02 11:11:05.673460 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(445715 stonehearth:build:prototypes:fabricator road:445657:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-02 11:11:05.673460 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(445715 stonehearth:build:prototypes:fabricator road:445657:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-02 11:11:05.673460 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(445715 stonehearth:build:prototypes:fabricator road:445657:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-02 11:11:05.673460 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(445715 stonehearth:build:prototypes:fabricator road:445657:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-02 11:11:05.725496 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(438252 stonehearth:build:prototypes:fabricator road:438063:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-02 11:11:05.725496 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(438252 stonehearth:build:prototypes:fabricator road:438063:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-02 11:11:05.734508 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(445904 stonehearth:build:prototypes:fabricator road:445846:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-02 11:11:05.734508 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(445904 stonehearth:build:prototypes:fabricator road:445846:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-02 11:11:05.812559 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(449545 stonehearth:build:prototypes:fabricator floor:449491:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-02 11:11:05.826569 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(444712 stonehearth:build:prototypes:fabricator floor:444658:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-02 11:11:05.826569 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(444712 stonehearth:build:prototypes:fabricator floor:444658:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-02 11:11:05.826569 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(444712 stonehearth:build:prototypes:fabricator floor:444658:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-02 11:11:05.835579 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(445526 stonehearth:build:prototypes:fabricator road:445468:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-02 11:11:05.835579 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(445526 stonehearth:build:prototypes:fabricator road:445468:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-02 11:11:06.360933 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(445337 stonehearth:build:prototypes:fabricator road:445279:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-02 11:11:06.361947 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(445337 stonehearth:build:prototypes:fabricator road:445279:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-02 11:11:06.374945 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(439073 stonehearth:build:prototypes:fabricator road:439015:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-02 11:11:06.374945 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(439073 stonehearth:build:prototypes:fabricator road:439015:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-02 11:11:06.862288 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(445148 stonehearth:build:prototypes:fabricator road:445090:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-02 11:11:06.862288 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(445148 stonehearth:build:prototypes:fabricator road:445090:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-02 11:11:06.862288 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(445148 stonehearth:build:prototypes:fabricator road:445090:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-02 11:11:06.862288 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(445148 stonehearth:build:prototypes:fabricator road:445090:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-02 11:11:06.863289 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(449761 stonehearth:build:prototypes:fabricator floor:449707:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-02 11:11:06.863289 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(449761 stonehearth:build:prototypes:fabricator floor:449707:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-02 11:11:06.864290 | server | 1 | mod stonehearth.build.scaffolding.project_volume | [(449761 stonehearth:build:prototypes:fabricator floor:449707:fab)] scaffolding region has no tear down method! [DataStore] 2016-07-02 11:11:08.186225 | server | 1 | simulation.core | finished loading game 2016-07-02 11:11:08.186225 | server | 0 | sysinfo | Memory Stats: Finished Loading Simulation 2016-07-02 11:11:08.186225 | server | 0 | sysinfo | Total System Memory: 15.950 GB (17126494208 bytes) 2016-07-02 11:11:08.186225 | server | 0 | sysinfo | Current Memory Usage: 1.826 GB (1960816640 bytes) 2016-07-02 11:11:08.186225 | server | 0 | sysinfo | Total Address Space: 128.000 TB (140737488224256 bytes) 2016-07-02 11:11:08.186225 | server | 0 | sysinfo | Available Address Space: 127.997 TB (140734225702912 bytes) 2016-07-02 11:11:08.187226 | server | 0 | sysinfo | Used Address Space: 3.038 GB (3262521344 bytes) 2016-07-02 11:11:21.254484 | server | 0 | simulation.core | took 1041 ms to update game state 2016-07-02 11:11:21.255487 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:11:21.272486 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:59734 ack:59734) 2016-07-02 11:11:21.958990 | server | 0 | simulation.core | took 686 ms to flush streamer 2016-07-02 11:11:21.959987 | server | 1 | lua.memory | lua shared heap size: 75.189 MB. 2016-07-02 11:11:21.960987 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:11:21.960987 | server | 1 | lua.memory | 64 bytes (o: 212772) : ######################################## 2016-07-02 11:11:21.960987 | server | 1 | lua.memory | 40 bytes (o: 188493) : ################################### 2016-07-02 11:11:21.960987 | server | 1 | lua.memory | 96 bytes (o: 132480) : ######################## 2016-07-02 11:11:21.960987 | server | 1 | lua.memory | 80 bytes (o: 36821) : ###### 2016-07-02 11:11:21.960987 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:11:22.037027 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:11:22.038028 | server | 1 | simulation.remote_client | started buffering client updates. (seq:59970 ack:59734) 2016-07-02 11:11:22.330252 | client | 2 | dm.receiver | long update for object: 319564 dt: 15ms 2016-07-02 11:11:22.609433 | client | 2 | dm.receiver | long update for object: 732128 dt: 6ms 2016-07-02 11:11:22.651475 | client | 2 | dm.receiver | long update for object: 737000 dt: 22ms 2016-07-02 11:11:22.664484 | client | 2 | dm.receiver | long update for object: 737026 dt: 10ms 2016-07-02 11:11:22.688506 | client | 2 | dm.receiver | long update for object: 737039 dt: 22ms 2016-07-02 11:11:22.696511 | client | 2 | dm.receiver | long update for object: 737052 dt: 7ms 2016-07-02 11:11:23.143829 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:59970 ack:59970) 2016-07-02 11:11:23.195848 | client | 2 | dm.receiver | long update for object: 737052 dt: 7ms 2016-07-02 11:11:23.223867 | server | 1 | simulation.remote_client | started buffering client updates. (seq:59992 ack:59970) 2016-07-02 11:11:23.345955 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:11:23.503065 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:59992 ack:59992) 2016-07-02 11:11:25.664594 | client | 1 | rpc | critical error in http reactor: could not trace[trace 28399 7] 2016-07-02 11:11:26.535211 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:11:26.685318 | server | 0 | simulation.core | took 143 ms to update game state 2016-07-02 11:11:26.685318 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:11:26.843429 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:11:27.222697 | server | 1 | simulation.remote_client | started buffering client updates. (seq:60032 ack:60022) 2016-07-02 11:11:27.530916 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:60032 ack:60032) 2016-07-02 11:11:32.441408 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:11:36.281109 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-02 11:11:36.281109 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:11:37.122705 | client | 2 | dm.receiver | long update for object: 434159 dt: 5ms 2016-07-02 11:11:37.758154 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:11:37.838210 | client | 1 | renderer.renderer | ignoring duplicate screen resize to (1920, 1080) 2016-07-02 11:11:37.989318 | client | 2 | dm.receiver | long update for object: 737052 dt: 7ms 2016-07-02 11:11:38.244498 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:11:38.914972 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:11:39.035057 | client | 2 | dm.receiver | long update for object: 737039 dt: 11ms 2016-07-02 11:11:39.041077 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:11:39.996738 | client | 2 | dm.receiver | long update for object: 737039 dt: 10ms 2016-07-02 11:11:40.003743 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:11:40.883378 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:11:47.896403 | server | 0 | simulation.core | took 329 ms to update game state 2016-07-02 11:11:47.896403 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:11:49.985900 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:11:51.207765 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-02 11:11:51.207765 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:11:51.677079 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:11:58.664024 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:11:59.168394 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:11:59.326493 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:11:59.667746 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:00.141082 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:00.372245 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:00.878592 | server | 0 | simulation.core | took 124 ms to update game state 2016-07-02 11:12:00.878592 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:01.014705 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-02 11:12:01.014705 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:01.133773 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-02 11:12:01.133773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:07.876543 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:09.762878 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:09.844950 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:10.054084 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:10.751578 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:12.680961 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:15.790144 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:16.534671 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:16.714815 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:16.973999 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-02 11:12:16.975000 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:17.609431 | server | 0 | simulation.core | took 158 ms to update game state 2016-07-02 11:12:17.609431 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:17.931659 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:18.495058 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:19.367675 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:20.250301 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:20.770681 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:21.253010 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:21.548218 | server | 0 | simulation.core | took 177 ms to update game state 2016-07-02 11:12:21.548218 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:21.963525 | server | 1 | lua.memory | lua shared heap size: 80.048 MB. 2016-07-02 11:12:21.964526 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:12:21.964526 | server | 1 | lua.memory | 64 bytes (o: 203040) : ######################################## 2016-07-02 11:12:21.964526 | server | 1 | lua.memory | 40 bytes (o: 189846) : ##################################### 2016-07-02 11:12:21.964526 | server | 1 | lua.memory | 96 bytes (o: 177607) : ################################## 2016-07-02 11:12:21.964526 | server | 1 | lua.memory | 160 bytes (o: 31639) : ###### 2016-07-02 11:12:21.964526 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:12:22.431844 | client | 0 | renderer.effects_list [(746095 Little Stone Golem stonehearth:monster_tuning:forest:little_stone_golem) effect:14 sound] | Unexpected destruction of the sound buffer 2016-07-02 11:12:22.530914 | client | 0 | renderer.effects_list [(2753 Chel Rayne) effect:5886 sound] | Unexpected destruction of the sound buffer 2016-07-02 11:12:22.598975 | client | 0 | renderer.effects_list [(745927 Little Stone Golem stonehearth:monster_tuning:forest:little_stone_golem) effect:20 sound] | Unexpected destruction of the sound buffer 2016-07-02 11:12:22.686024 | client | 0 | renderer.effects_list [(746095 Little Stone Golem stonehearth:monster_tuning:forest:little_stone_golem) effect:17 sound] | Unexpected destruction of the sound buffer 2016-07-02 11:12:24.236121 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:25.298890 | client | 0 | renderer.effects_list [(745927 Little Stone Golem stonehearth:monster_tuning:forest:little_stone_golem) effect:33 sound] | Unexpected destruction of the sound buffer 2016-07-02 11:12:26.518736 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:26.926024 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:26.982064 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:27.326308 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:27.530454 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:28.469134 | client | 0 | renderer.effects_list [(745927 Little Stone Golem stonehearth:monster_tuning:forest:little_stone_golem) effect:42 sound] | Unexpected destruction of the sound buffer 2016-07-02 11:12:28.704283 | client | 0 | renderer.effects_list [(746095 Little Stone Golem stonehearth:monster_tuning:forest:little_stone_golem) effect:49 sound] | Unexpected destruction of the sound buffer 2016-07-02 11:12:28.756319 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:31.499279 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:31.660375 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:31.782480 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:31.932568 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:32.269806 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:33.000323 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-02 11:12:33.000323 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:34.294251 | client | 0 | renderer.effects_list [(746262 Little Stone Golem stonehearth:monster_tuning:forest:little_stone_golem) effect:46 sound] | Unexpected destruction of the sound buffer 2016-07-02 11:12:34.587459 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:36.189581 | client | 0 | renderer.effects_list [(746262 Little Stone Golem stonehearth:monster_tuning:forest:little_stone_golem) effect:62 sound] | Unexpected destruction of the sound buffer 2016-07-02 11:12:36.479786 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:37.071222 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:37.747684 | server | 0 | simulation.core | took 167 ms to update game state 2016-07-02 11:12:37.747684 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:37.822736 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:37.847754 | client | 1 | rpc | critical error in http reactor: could not trace[trace 29492 ] 2016-07-02 11:12:38.007867 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:38.263047 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:45.234982 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:45.449146 | server | 0 | simulation.core | took 195 ms to update game state 2016-07-02 11:12:45.449146 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:45.609260 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:45.731346 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:54.530560 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:12:54.736723 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:13:00.663900 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:13:12.895557 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:13:13.145734 | server | 0 | simulation.core | took 244 ms to update game state 2016-07-02 11:13:13.145734 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:13:13.211782 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:13:18.470502 | client | 2 | dm.receiver | long update for object: 737039 dt: 10ms 2016-07-02 11:13:18.475505 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:13:19.694368 | client | 2 | dm.receiver | long update for object: 737039 dt: 10ms 2016-07-02 11:13:19.700372 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:13:20.904224 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:13:21.452613 | client | 2 | dm.receiver | long update for object: 434159 dt: 6ms 2016-07-02 11:13:22.000000 | server | 1 | lua.memory | lua shared heap size: 85.784 MB. 2016-07-02 11:13:22.001001 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:13:22.001001 | server | 1 | lua.memory | 96 bytes (o: 224090) : ######################################## 2016-07-02 11:13:22.001001 | server | 1 | lua.memory | 64 bytes (o: 213132) : ###################################### 2016-07-02 11:13:22.001001 | server | 1 | lua.memory | 40 bytes (o: 201938) : #################################### 2016-07-02 11:13:22.001001 | server | 1 | lua.memory | 160 bytes (o: 32795) : ##### 2016-07-02 11:13:22.001001 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:13:22.510362 | client | 2 | dm.receiver | long update for object: 737039 dt: 10ms 2016-07-02 11:13:22.517366 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:13:24.723927 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:13:31.066429 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:13:32.051125 | client | 2 | dm.receiver | long update for object: 737039 dt: 11ms 2016-07-02 11:13:32.058131 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:13:33.423085 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:13:33.785340 | client | 2 | dm.receiver | long update for object: 737052 dt: 8ms 2016-07-02 11:13:33.854390 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:13:33.916434 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:13:41.056486 | client | 2 | dm.receiver | long update for object: 737000 dt: 10ms 2016-07-02 11:13:44.245760 | client | 2 | dm.receiver | long update for object: 737039 dt: 11ms 2016-07-02 11:13:44.252766 | client | 2 | dm.receiver | long update for object: 737052 dt: 7ms 2016-07-02 11:13:44.953244 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:13:45.723802 | client | 2 | dm.receiver | long update for object: 737039 dt: 10ms 2016-07-02 11:13:45.729795 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:13:46.639450 | client | 2 | dm.receiver | long update for object: 737039 dt: 10ms 2016-07-02 11:13:46.644458 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:13:46.895636 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:13:47.231869 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:13:47.271902 | client | 2 | dm.receiver | long update for object: 737000 dt: 11ms 2016-07-02 11:13:47.359960 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:13:47.419989 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:13:47.772252 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:13:49.166226 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:13:49.903747 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:13:50.081873 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:13:57.251948 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:13:58.157588 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:13:58.351726 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:14:01.230907 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:14:07.296199 | client | 2 | dm.receiver | long update for object: 737039 dt: 10ms 2016-07-02 11:14:07.453310 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:14:08.045729 | client | 2 | dm.receiver | long update for object: 737039 dt: 11ms 2016-07-02 11:14:08.051733 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:14:10.626556 | client | 2 | dm.receiver | long update for object: 737039 dt: 11ms 2016-07-02 11:14:10.632561 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:14:11.484162 | client | 2 | dm.receiver | long update for object: 737039 dt: 10ms 2016-07-02 11:14:11.490166 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:14:12.268720 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:14:12.980223 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:14:13.293443 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:14:16.121444 | client | 2 | dm.receiver | long update for object: 737039 dt: 10ms 2016-07-02 11:14:16.875991 | client | 2 | dm.receiver | long update for object: 737039 dt: 10ms 2016-07-02 11:14:17.652530 | client | 2 | dm.receiver | long update for object: 737039 dt: 11ms 2016-07-02 11:14:18.711277 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:14:19.506840 | client | 1 | deferred | [deferred 70354 '[method obj:object://tmp/89 fn:30618 route:build_ladder]'] resolve called in non-wait state! 2016-07-02 11:14:21.826483 | client | 2 | dm.receiver | long update for object: 737039 dt: 10ms 2016-07-02 11:14:21.833488 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:14:22.016617 | server | 1 | lua.memory | lua shared heap size: 80.573 MB. 2016-07-02 11:14:22.016617 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:14:22.016617 | server | 1 | lua.memory | 64 bytes (o: 208493) : ######################################## 2016-07-02 11:14:22.016617 | server | 1 | lua.memory | 40 bytes (o: 198185) : ###################################### 2016-07-02 11:14:22.016617 | server | 1 | lua.memory | 96 bytes (o: 181459) : ################################## 2016-07-02 11:14:22.016617 | server | 1 | lua.memory | 160 bytes (o: 32420) : ###### 2016-07-02 11:14:22.016617 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:14:23.219469 | client | 2 | dm.receiver | long update for object: 737026 dt: 6ms 2016-07-02 11:14:23.231478 | client | 2 | dm.receiver | long update for object: 737039 dt: 11ms 2016-07-02 11:14:23.237481 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:14:24.412312 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:14:26.342678 | client | 1 | deferred | [deferred 70427 '[method obj:object://tmp/89 fn:30652 route:build_ladder]'] resolve called in non-wait state! 2016-07-02 11:14:28.395132 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:14:29.853162 | server | 0 | simulation.core | took 141 ms to update game state 2016-07-02 11:14:29.853162 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:14:29.947229 | client | 2 | dm.receiver | long update for object: 434159 dt: 5ms 2016-07-02 11:14:29.997265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:14:46.029610 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:14:46.992293 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:14:50.064467 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-02 11:14:50.064467 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:14:51.418424 | client | 2 | dm.receiver | long update for object: 737039 dt: 11ms 2016-07-02 11:14:52.117919 | client | 2 | dm.receiver | long update for object: 737039 dt: 9ms 2016-07-02 11:14:57.422673 | client | 2 | dm.receiver | long update for object: 737039 dt: 10ms 2016-07-02 11:14:57.577784 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:14:58.153190 | client | 2 | dm.receiver | long update for object: 737039 dt: 13ms 2016-07-02 11:14:58.161195 | client | 2 | dm.receiver | long update for object: 737052 dt: 8ms 2016-07-02 11:15:02.570317 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:15:02.691404 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:15:04.466676 | client | 2 | dm.receiver | long update for object: 737039 dt: 10ms 2016-07-02 11:15:04.472680 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:15:05.348283 | client | 2 | dm.receiver | long update for object: 737039 dt: 11ms 2016-07-02 11:15:05.354288 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:15:05.438346 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:15:06.199885 | client | 2 | dm.receiver | long update for object: 737039 dt: 11ms 2016-07-02 11:15:06.206889 | client | 2 | dm.receiver | long update for object: 737052 dt: 7ms 2016-07-02 11:15:06.872360 | client | 2 | dm.receiver | long update for object: 737039 dt: 10ms 2016-07-02 11:15:07.062495 | client | 2 | dm.receiver | long update for object: 737039 dt: 11ms 2016-07-02 11:15:07.071501 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:15:07.722962 | client | 2 | dm.receiver | long update for object: 737039 dt: 11ms 2016-07-02 11:15:08.083218 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:15:08.368420 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:15:11.078337 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:15:12.031012 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:15:14.274599 | client | 2 | dm.receiver | long update for object: 737039 dt: 10ms 2016-07-02 11:15:14.281604 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:15:15.275309 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:15:16.171942 | client | 2 | dm.receiver | long update for object: 737052 dt: 7ms 2016-07-02 11:15:16.645277 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:15:16.915469 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:15:17.121614 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:15:17.456851 | client | 2 | dm.receiver | long update for object: 737039 dt: 10ms 2016-07-02 11:15:17.462855 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:15:21.854964 | client | 2 | dm.receiver | long update for object: 737039 dt: 9ms 2016-07-02 11:15:21.862970 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:15:21.873978 | client | 2 | dm.receiver | long update for object: 737000 dt: 10ms 2016-07-02 11:15:22.034103 | server | 1 | lua.memory | lua shared heap size: 85.463 MB. 2016-07-02 11:15:22.034103 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:15:22.034103 | server | 1 | lua.memory | 96 bytes (o: 225171) : ######################################## 2016-07-02 11:15:22.034103 | server | 1 | lua.memory | 64 bytes (o: 211986) : ##################################### 2016-07-02 11:15:22.034103 | server | 1 | lua.memory | 40 bytes (o: 201249) : ################################### 2016-07-02 11:15:22.034103 | server | 1 | lua.memory | 160 bytes (o: 33246) : ##### 2016-07-02 11:15:22.034103 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:15:22.166185 | client | 2 | dm.receiver | long update for object: 737039 dt: 11ms 2016-07-02 11:15:22.175192 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:15:22.188201 | client | 2 | dm.receiver | long update for object: 737000 dt: 10ms 2016-07-02 11:15:22.331300 | client | 2 | dm.receiver | long update for object: 737039 dt: 9ms 2016-07-02 11:15:22.339306 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:15:22.352315 | client | 2 | dm.receiver | long update for object: 737000 dt: 11ms 2016-07-02 11:15:22.616502 | client | 2 | dm.receiver | long update for object: 737039 dt: 10ms 2016-07-02 11:15:22.624508 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:15:22.635515 | client | 2 | dm.receiver | long update for object: 737000 dt: 9ms 2016-07-02 11:15:22.770611 | client | 2 | dm.receiver | long update for object: 737039 dt: 9ms 2016-07-02 11:15:22.778618 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:15:22.789625 | client | 2 | dm.receiver | long update for object: 737000 dt: 9ms 2016-07-02 11:15:23.040803 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:15:23.047808 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:15:23.056831 | client | 2 | dm.receiver | long update for object: 737000 dt: 8ms 2016-07-02 11:15:23.894406 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:15:23.910417 | client | 2 | dm.receiver | long update for object: 737000 dt: 8ms 2016-07-02 11:15:24.200623 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:15:24.207629 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:15:24.219637 | client | 2 | dm.receiver | long update for object: 737000 dt: 9ms 2016-07-02 11:15:24.348728 | client | 2 | dm.receiver | long update for object: 737039 dt: 13ms 2016-07-02 11:15:24.359736 | client | 2 | dm.receiver | long update for object: 737052 dt: 8ms 2016-07-02 11:15:24.369745 | client | 2 | dm.receiver | long update for object: 737000 dt: 8ms 2016-07-02 11:15:24.644939 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:15:24.650943 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:15:24.659949 | client | 2 | dm.receiver | long update for object: 737000 dt: 7ms 2016-07-02 11:15:26.274091 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:15:27.264792 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:15:27.269795 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:15:27.278802 | client | 2 | dm.receiver | long update for object: 737000 dt: 7ms 2016-07-02 11:15:27.551996 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:15:27.566006 | client | 2 | dm.receiver | long update for object: 737000 dt: 7ms 2016-07-02 11:15:41.747043 | server | 0 | simulation.core | took 242 ms to update game state 2016-07-02 11:15:41.747043 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:15:48.073521 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:15:51.014599 | client | 2 | dm.receiver | long update for object: 737039 dt: 5ms 2016-07-02 11:15:51.020603 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:15:51.154701 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:15:52.385571 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:15:52.543682 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:15:53.427307 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:15:57.552226 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:15:57.699330 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:15:57.959515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:15:59.321478 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:16:22.066575 | server | 1 | lua.memory | lua shared heap size: 81.276 MB. 2016-07-02 11:16:22.066575 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:16:22.066575 | server | 1 | lua.memory | 64 bytes (o: 204005) : ######################################## 2016-07-02 11:16:22.066575 | server | 1 | lua.memory | 96 bytes (o: 202592) : ####################################### 2016-07-02 11:16:22.066575 | server | 1 | lua.memory | 40 bytes (o: 189287) : ##################################### 2016-07-02 11:16:22.066575 | server | 1 | lua.memory | 160 bytes (o: 31859) : ###### 2016-07-02 11:16:22.066575 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:16:37.546543 | client | 1 | deferred | [deferred 74008 '[method obj:object://tmp/89 fn:32238 route:build_ladder]'] resolve called in non-wait state! 2016-07-02 11:16:41.176098 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:16:44.139195 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:16:47.972909 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:16:49.672111 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:16:50.662812 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:16:54.820755 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:16:56.242772 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:16:56.288794 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:16:56.423891 | client | 2 | dm.receiver | long update for object: 732128 dt: 10ms 2016-07-02 11:16:56.834181 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:17:00.267609 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:17:00.272613 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:17:01.841723 | client | 2 | dm.receiver | long update for object: 737000 dt: 8ms 2016-07-02 11:17:05.679440 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:17:05.709461 | client | 2 | dm.receiver | long update for object: 737039 dt: 5ms 2016-07-02 11:17:05.715466 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:17:05.812536 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:17:10.746024 | client | 2 | dm.receiver | long update for object: 737000 dt: 12ms 2016-07-02 11:17:11.850809 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-02 11:17:11.850809 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:17:12.064960 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-02 11:17:12.064960 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:17:13.690109 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:17:13.695113 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:17:18.910804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:17:20.832164 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-02 11:17:20.832164 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:17:21.010289 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:17:22.128080 | server | 1 | lua.memory | lua shared heap size: 82.151 MB. 2016-07-02 11:17:22.129081 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:17:22.129081 | server | 1 | lua.memory | 64 bytes (o: 210413) : ######################################## 2016-07-02 11:17:22.129081 | server | 1 | lua.memory | 96 bytes (o: 196620) : ##################################### 2016-07-02 11:17:22.129081 | server | 1 | lua.memory | 40 bytes (o: 193619) : #################################### 2016-07-02 11:17:22.129081 | server | 1 | lua.memory | 160 bytes (o: 33886) : ###### 2016-07-02 11:17:22.129081 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:17:34.409772 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:17:34.961162 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:17:35.697682 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:17:36.615335 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:17:36.732417 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:17:36.766441 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:17:42.640596 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:17:42.646600 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:17:42.979836 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:17:43.558245 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:17:44.325789 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:17:45.001267 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:17:45.006270 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:17:45.971955 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:17:46.226135 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:17:47.327914 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:17:47.336920 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:17:47.524054 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:17:47.535062 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:17:48.486734 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:17:48.540772 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:17:49.495447 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:17:58.063514 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:17:59.056214 | client | 2 | dm.receiver | long update for object: 737000 dt: 8ms 2016-07-02 11:18:00.224040 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:18:04.337952 | client | 2 | dm.receiver | long update for object: 737039 dt: 5ms 2016-07-02 11:18:04.343956 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:18:06.758666 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:18:06.797694 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:18:06.802699 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:18:06.919780 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:18:15.991198 | client | 2 | dm.receiver | long update for object: 737000 dt: 12ms 2016-07-02 11:18:17.125001 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:18:17.491262 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:18:17.709415 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:18:17.842509 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:18:18.057663 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:18:18.353872 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:18:19.437637 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:18:19.443642 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:18:20.505394 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:18:20.510398 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:18:21.205889 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:18:22.144554 | server | 1 | lua.memory | lua shared heap size: 78.213 MB. 2016-07-02 11:18:22.145555 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:18:22.145555 | server | 1 | lua.memory | 64 bytes (o: 198747) : ######################################## 2016-07-02 11:18:22.145555 | server | 1 | lua.memory | 96 bytes (o: 179039) : #################################### 2016-07-02 11:18:22.145555 | server | 1 | lua.memory | 40 bytes (o: 174718) : ################################### 2016-07-02 11:18:22.145555 | server | 1 | lua.memory | 160 bytes (o: 31768) : ###### 2016-07-02 11:18:22.145555 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:18:22.693942 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:18:23.187291 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:18:26.051318 | client | 2 | dm.receiver | long update for object: 737000 dt: 7ms 2016-07-02 11:18:26.648741 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:18:29.385677 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:18:29.436714 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:18:29.442719 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:18:30.703616 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:18:30.709616 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:18:36.383629 | client | 2 | dm.receiver | long update for object: 737000 dt: 7ms 2016-07-02 11:18:39.295692 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:18:40.742715 | client | 2 | dm.receiver | long update for object: 737039 dt: 9ms 2016-07-02 11:18:40.747719 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:18:40.902830 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-02 11:18:40.902830 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:18:41.034921 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:18:41.040925 | client | 2 | dm.receiver | long update for object: 737000 dt: 5ms 2016-07-02 11:18:41.094965 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:18:41.666368 | client | 2 | dm.receiver | long update for object: 737039 dt: 5ms 2016-07-02 11:18:41.676375 | client | 2 | dm.receiver | long update for object: 737000 dt: 5ms 2016-07-02 11:18:42.272799 | client | 2 | dm.receiver | long update for object: 737000 dt: 5ms 2016-07-02 11:18:42.870221 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:18:42.878226 | client | 2 | dm.receiver | long update for object: 737052 dt: 7ms 2016-07-02 11:18:42.884231 | client | 2 | dm.receiver | long update for object: 737000 dt: 5ms 2016-07-02 11:18:43.586729 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:18:44.706521 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:18:45.344972 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:18:45.349975 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:18:45.357981 | client | 2 | dm.receiver | long update for object: 737000 dt: 7ms 2016-07-02 11:18:45.981423 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:18:45.994432 | client | 2 | dm.receiver | long update for object: 737000 dt: 7ms 2016-07-02 11:18:46.493785 | client | 2 | dm.receiver | long update for object: 737000 dt: 9ms 2016-07-02 11:18:46.628882 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:18:46.641891 | client | 2 | dm.receiver | long update for object: 737000 dt: 7ms 2016-07-02 11:18:47.174267 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:18:47.344387 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:18:47.349390 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:18:47.358396 | client | 2 | dm.receiver | long update for object: 737000 dt: 8ms 2016-07-02 11:18:48.005855 | client | 2 | dm.receiver | long update for object: 737039 dt: 6ms 2016-07-02 11:18:48.017865 | client | 2 | dm.receiver | long update for object: 737000 dt: 7ms 2016-07-02 11:18:48.703348 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:18:48.708352 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:18:48.716357 | client | 2 | dm.receiver | long update for object: 737000 dt: 7ms 2016-07-02 11:18:49.347804 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:18:49.353809 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:18:49.362815 | client | 2 | dm.receiver | long update for object: 737000 dt: 7ms 2016-07-02 11:18:50.001267 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:18:50.014277 | client | 2 | dm.receiver | long update for object: 737000 dt: 7ms 2016-07-02 11:18:50.673742 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:18:50.678747 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:18:50.687752 | client | 2 | dm.receiver | long update for object: 737000 dt: 8ms 2016-07-02 11:18:51.282173 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:18:51.297184 | client | 2 | dm.receiver | long update for object: 737000 dt: 8ms 2016-07-02 11:18:51.920625 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:18:51.926629 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:18:51.935635 | client | 2 | dm.receiver | long update for object: 737000 dt: 7ms 2016-07-02 11:18:52.520050 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:18:52.525053 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:18:52.534072 | client | 2 | dm.receiver | long update for object: 737000 dt: 8ms 2016-07-02 11:18:52.614118 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:18:53.195527 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:18:53.200531 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:18:53.208537 | client | 2 | dm.receiver | long update for object: 737000 dt: 7ms 2016-07-02 11:18:53.923043 | server | 0 | simulation.core | took 230 ms to update game state 2016-07-02 11:18:53.923043 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:18:54.023114 | client | 2 | dm.receiver | long update for object: 737039 dt: 9ms 2016-07-02 11:18:54.029117 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:18:54.038125 | client | 2 | dm.receiver | long update for object: 737000 dt: 7ms 2016-07-02 11:18:56.862123 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:18:57.043252 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:18:57.049256 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:18:57.059262 | client | 2 | dm.receiver | long update for object: 737000 dt: 9ms 2016-07-02 11:18:58.566329 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:18:58.614362 | client | 2 | dm.receiver | long update for object: 737039 dt: 10ms 2016-07-02 11:18:58.620366 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:19:06.866202 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:19:06.991290 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:19:06.996294 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:19:07.088359 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:19:07.093363 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:19:07.806868 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:19:07.844895 | client | 2 | dm.receiver | long update for object: 737000 dt: 8ms 2016-07-02 11:19:07.880921 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:19:08.013015 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:19:08.018018 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:19:08.540388 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:19:08.774554 | server | 0 | simulation.core | took 174 ms to update game state 2016-07-02 11:19:08.774554 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:19:08.904648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:19:09.018726 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:19:10.037448 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:19:10.960101 | server | 0 | simulation.core | took 163 ms to update game state 2016-07-02 11:19:10.960101 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:19:14.207399 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:19:16.850268 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:19:16.855271 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:19:17.127465 | client | 2 | dm.receiver | long update for object: 737039 dt: 9ms 2016-07-02 11:19:17.343617 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:19:17.348620 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:19:17.643832 | server | 0 | simulation.core | took 101 ms to process job list 2016-07-02 11:19:17.834967 | server | 0 | simulation.core | took 145 ms to update game state 2016-07-02 11:19:17.834967 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:19:18.056122 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:19:18.189217 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:19:18.961762 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:19:19.325021 | server | 0 | simulation.core | took 133 ms to update game state 2016-07-02 11:19:19.325021 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:19:19.371052 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:19:19.377056 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:19:19.631237 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:19:19.676267 | client | 2 | dm.receiver | long update for object: 737039 dt: 9ms 2016-07-02 11:19:19.682272 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:19:19.803357 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:19:20.049532 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:19:22.183043 | server | 1 | lua.memory | lua shared heap size: 91.796 MB. 2016-07-02 11:19:22.184045 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:19:22.184045 | server | 1 | lua.memory | 96 bytes (o: 237764) : ######################################## 2016-07-02 11:19:22.184045 | server | 1 | lua.memory | 64 bytes (o: 220091) : ##################################### 2016-07-02 11:19:22.184045 | server | 1 | lua.memory | 40 bytes (o: 217068) : #################################### 2016-07-02 11:19:22.184045 | server | 1 | lua.memory | 160 bytes (o: 35578) : ##### 2016-07-02 11:19:22.184045 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:19:27.218606 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:19:37.001529 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:19:38.240405 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:19:48.508673 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:19:53.872471 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:19:54.584974 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:19:54.681040 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:19:54.719067 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:19:55.375532 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:19:55.713771 | server | 0 | simulation.core | took 164 ms to update game state 2016-07-02 11:19:55.713771 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:19:56.015988 | server | 0 | simulation.core | took 234 ms to update game state 2016-07-02 11:19:56.015988 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:01.632962 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:03.770473 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:03.852532 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:04.163751 | client | 0 | renderer.effects_list [(841025 Entling stonehearth:monster_tuning:forest:easy_entling) effect:19 sound] | Unexpected destruction of the sound buffer 2016-07-02 11:20:04.421936 | server | 0 | simulation.core | took 147 ms to update game state 2016-07-02 11:20:04.421936 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:04.493987 | client | 0 | renderer.effects_list [(841025 Entling stonehearth:monster_tuning:forest:easy_entling) effect:22 sound] | Unexpected destruction of the sound buffer 2016-07-02 11:20:04.635085 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:04.745164 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:04.922288 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-02 11:20:04.922288 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:05.144446 | server | 0 | simulation.core | took 202 ms to update game state 2016-07-02 11:20:05.144446 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:05.205490 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:05.430650 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:08.016478 | server | 0 | simulation.core | took 309 ms to update game state 2016-07-02 11:20:08.016478 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:08.516833 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:09.232340 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:10.559279 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:11.089653 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-02 11:20:11.089653 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:11.751122 | server | 0 | simulation.core | took 174 ms to update game state 2016-07-02 11:20:11.751122 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:11.984286 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:12.097367 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-02 11:20:12.097367 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:12.268487 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-02 11:20:12.268487 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:12.529673 | server | 0 | simulation.core | took 202 ms to update game state 2016-07-02 11:20:12.529673 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:12.645756 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:12.824882 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:13.114086 | server | 0 | simulation.core | took 124 ms to update game state 2016-07-02 11:20:13.114086 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:13.426306 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:13.574411 | server | 0 | simulation.core | took 137 ms to update game state 2016-07-02 11:20:13.574411 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:14.062757 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:14.710215 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:14.787270 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:14.876338 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:15.513784 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:15.887050 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (3196 Petra Woolden) still not expired. 2016-07-02 11:20:16.093195 | client | 0 | renderer.effects_list [(841765 Entling stonehearth:monster_tuning:forest:easy_entling) effect:26 sound] | Unexpected destruction of the sound buffer 2016-07-02 11:20:16.159243 | client | 0 | renderer.effects_list [(841765 Entling stonehearth:monster_tuning:forest:easy_entling) effect:28 sound] | Unexpected destruction of the sound buffer 2016-07-02 11:20:16.208276 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:16.372392 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:16.395409 | client | 0 | renderer.effects_list [(841580 Entling stonehearth:monster_tuning:forest:easy_entling) effect:24 sound] | Unexpected destruction of the sound buffer 2016-07-02 11:20:16.684612 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:16.748657 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:16.867742 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:16.944798 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:17.021851 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:17.337074 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:17.620274 | server | 0 | simulation.core | took 277 ms to update game state 2016-07-02 11:20:17.620274 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:17.730354 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:17.904476 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:18.259728 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:18.331779 | client | 0 | renderer.effects_list [(841580 Entling stonehearth:monster_tuning:forest:easy_entling) effect:37 sound] | Unexpected destruction of the sound buffer 2016-07-02 11:20:18.793106 | server | 0 | simulation.core | took 171 ms to update game state 2016-07-02 11:20:18.793106 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:18.857151 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:19.125340 | server | 0 | simulation.core | took 157 ms to update game state 2016-07-02 11:20:19.126341 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:19.185384 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:19.502606 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:19.564650 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:19.890881 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:20.496312 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:20.892608 | client | 0 | renderer.effects_list [(841395 Entling stonehearth:monster_tuning:forest:easy_entling) effect:51 sound] | Unexpected destruction of the sound buffer 2016-07-02 11:20:20.976651 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:21.150773 | client | 0 | renderer.effects_list [(841395 Entling stonehearth:monster_tuning:forest:easy_entling) effect:58 sound] | Unexpected destruction of the sound buffer 2016-07-02 11:20:21.357920 | server | 0 | simulation.core | took 121 ms to update game state 2016-07-02 11:20:21.357920 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:21.430972 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:21.641122 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:21.762208 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:21.961347 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:22.222531 | server | 1 | lua.memory | lua shared heap size: 95.820 MB. 2016-07-02 11:20:22.223532 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:20:22.223532 | server | 1 | lua.memory | 40 bytes (o: 269049) : ######################################## 2016-07-02 11:20:22.223532 | server | 1 | lua.memory | 64 bytes (o: 243229) : #################################### 2016-07-02 11:20:22.223532 | server | 1 | lua.memory | 96 bytes (o: 214601) : ############################### 2016-07-02 11:20:22.223532 | server | 1 | lua.memory | 160 bytes (o: 38217) : ##### 2016-07-02 11:20:22.223532 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:20:22.609806 | client | 0 | renderer.effects_list [(841950 Entling stonehearth:monster_tuning:forest:easy_entling) effect:55 sound] | Unexpected destruction of the sound buffer 2016-07-02 11:20:22.691865 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:22.811949 | client | 0 | renderer.effects_list [(841950 Entling stonehearth:monster_tuning:forest:easy_entling) effect:60 sound] | Unexpected destruction of the sound buffer 2016-07-02 11:20:22.916024 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:23.067131 | server | 0 | simulation.core | took 147 ms to update game state 2016-07-02 11:20:23.067131 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:23.295290 | server | 0 | simulation.core | took 214 ms to update game state 2016-07-02 11:20:23.295290 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:23.402367 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:23.531459 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:23.786638 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:24.332025 | client | 0 | renderer.effects_list [(841210 Entling stonehearth:monster_tuning:forest:easy_entling) effect:63 sound] | Unexpected destruction of the sound buffer 2016-07-02 11:20:24.367049 | client | 0 | renderer.effects_list [(4912 Lolli Keloch) effect:6266 sound] | Unexpected destruction of the sound buffer 2016-07-02 11:20:24.462116 | client | 0 | renderer.effects_list [(841210 Entling stonehearth:monster_tuning:forest:easy_entling) effect:66 sound] | Unexpected destruction of the sound buffer 2016-07-02 11:20:24.510150 | client | 0 | renderer.effects_list [(841210 Entling stonehearth:monster_tuning:forest:easy_entling) effect:68 sound] | Unexpected destruction of the sound buffer 2016-07-02 11:20:24.618227 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:24.795353 | server | 0 | simulation.core | took 123 ms to update game state 2016-07-02 11:20:24.795353 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:25.171619 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:25.389775 | server | 0 | simulation.core | took 112 ms to update game state 2016-07-02 11:20:25.389775 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:26.301419 | server | 0 | simulation.core | took 351 ms to update game state 2016-07-02 11:20:26.301419 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:28.939285 | client | 2 | dm.receiver | long update for object: 737052 dt: 7ms 2016-07-02 11:20:29.833919 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:20:29.838922 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:20:32.518819 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:32.969137 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:33.016170 | client | 2 | dm.receiver | long update for object: 737039 dt: 5ms 2016-07-02 11:20:33.023175 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:20:33.869774 | server | 0 | simulation.core | took 225 ms to update game state 2016-07-02 11:20:33.869774 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:34.180995 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:34.232031 | client | 2 | dm.receiver | long update for object: 737039 dt: 5ms 2016-07-02 11:20:34.239036 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:20:35.233740 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:38.898335 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:20:39.633855 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:39.664875 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:20:40.022129 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:20:40.649572 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:20:40.937778 | client | 2 | dm.receiver | long update for object: 737000 dt: 9ms 2016-07-02 11:20:41.592239 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:41.697314 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:41.740343 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:20:46.441673 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:47.063112 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:20:47.753600 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:47.816644 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:20:47.894701 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-07-02 11:20:48.496126 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:48.663245 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:20:49.313703 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:20:49.318707 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:20:51.126987 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:52.336843 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:55.911375 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:56.034461 | client | 2 | dm.receiver | long update for object: 737039 dt: 5ms 2016-07-02 11:20:56.105512 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:56.340678 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:56.605865 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:20:57.903783 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:21:00.040295 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:02.225842 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:02.397965 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:07.276434 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:21:09.035661 | client | 2 | dm.receiver | long update for object: 434159 dt: 5ms 2016-07-02 11:21:10.210494 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:13.186599 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:13.283667 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:21:15.171003 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:15.972569 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:21:16.005593 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:18.094085 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:21:18.931666 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:20.224579 | client | 2 | dm.receiver | long update for object: 737039 dt: 5ms 2016-07-02 11:21:20.229582 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:21:22.260020 | server | 1 | lua.memory | lua shared heap size: 90.030 MB. 2016-07-02 11:21:22.260020 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:21:22.260020 | server | 1 | lua.memory | 96 bytes (o: 235197) : ######################################## 2016-07-02 11:21:22.260020 | server | 1 | lua.memory | 64 bytes (o: 214725) : #################################### 2016-07-02 11:21:22.260020 | server | 1 | lua.memory | 40 bytes (o: 187700) : ############################### 2016-07-02 11:21:22.260020 | server | 1 | lua.memory | 160 bytes (o: 34571) : ##### 2016-07-02 11:21:22.260020 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:21:22.334072 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:23.449863 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:24.490599 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:25.371221 | client | 2 | dm.receiver | long update for object: 737039 dt: 5ms 2016-07-02 11:21:26.616103 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:26.949339 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:21:27.783928 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:21:27.789933 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:21:29.119875 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:29.899427 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:30.128590 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:30.214650 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:21:30.332733 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:21:31.119291 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-02 11:21:31.119291 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:31.382477 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-02 11:21:31.383478 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:31.476542 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:21:31.588621 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:21:32.519280 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:34.005332 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:34.049364 | client | 2 | dm.receiver | long update for object: 737039 dt: 5ms 2016-07-02 11:21:34.054368 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:21:35.553426 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:21:36.170865 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:36.236912 | client | 2 | dm.receiver | long update for object: 737039 dt: 10ms 2016-07-02 11:21:36.241916 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:21:36.442056 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:37.328684 | server | 0 | simulation.core | took 116 ms to update game state 2016-07-02 11:21:37.328684 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:38.125247 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:38.761698 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:39.131959 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:21:39.248041 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:21:39.881492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:40.844171 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:40.993277 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:21:41.777835 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:41.877904 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:21:42.097058 | client | 2 | dm.receiver | long update for object: 737039 dt: 5ms 2016-07-02 11:21:42.398272 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:43.468028 | server | 0 | simulation.core | took 204 ms to update game state 2016-07-02 11:21:43.468028 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:43.609132 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:44.963086 | client | 2 | dm.receiver | long update for object: 737039 dt: 5ms 2016-07-02 11:21:44.968089 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:21:45.725626 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:48.022252 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:50.412945 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:50.732169 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-02 11:21:50.732169 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:50.928307 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:21:51.059400 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:53.275969 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:21:53.531150 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:53.906415 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:53.980468 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:54.896116 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:21:55.091254 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:57.070655 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:57.172727 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:21:57.849206 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-02 11:21:57.849206 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:02.221300 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:04.544946 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:05.232432 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:06.236140 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:22:06.241144 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:22:06.277170 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:06.402260 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:22:07.821264 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:08.127479 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:22:08.538772 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:08.655853 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:09.536479 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:09.882722 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:10.046838 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:22:10.127896 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:10.243977 | server | 0 | simulation.core | took 109 ms to update game state 2016-07-02 11:22:10.243977 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:10.371069 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:11.247689 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:11.467844 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:11.967199 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:11.968199 | server | 0 | lua.code | -- Script Error (lua) Begin ------------------------------- 2016-07-02 11:22:11.968199 | server | 0 | lua.code | std::logic_error: 'invalid reference in native destination::get_reserved' 2016-07-02 11:22:11.968199 | server | 0 | lua.code | stack traceback: 2016-07-02 11:22:11.968199 | server | 0 | lua.code | [C]: in function 'get_reserved' 2016-07-02 11:22:11.968199 | server | 0 | lua.code | ...th/ai/actions/teardown_structure_adjacent_action.lua:153: in function <...th/ai/actions/teardown_structure_adjacent_action.lua:149> 2016-07-02 11:22:11.968199 | server | 0 | lua.code | [C]: ? 2016-07-02 11:22:11.968199 | server | 0 | lua.code | [C]: ? 2016-07-02 11:22:11.968199 | server | 0 | lua.code | [C]: ? 2016-07-02 11:22:11.968199 | server | 0 | lua.code | [C]: in function 'run' 2016-07-02 11:22:11.968199 | server | 0 | lua.code | ...tonehearth/services/server/tasks/run_task_action.lua:143: in function <...tonehearth/services/server/tasks/run_task_action.lua:141> 2016-07-02 11:22:11.968199 | server | 0 | lua.code | [C]: ? 2016-07-02 11:22:11.968199 | server | 0 | lua.code | [C]: ? 2016-07-02 11:22:11.968199 | server | 0 | lua.code | [C]: ? 2016-07-02 11:22:11.968199 | server | 0 | lua.code | [C]: ? 2016-07-02 11:22:11.968199 | server | 0 | lua.code | [C]: in function 'run' 2016-07-02 11:22:11.969200 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:541: in function 2016-07-02 11:22:11.969200 | server | 0 | lua.code | [C]: in function 'xpcall' 2016-07-02 11:22:11.969200 | server | 0 | lua.code | radiant/modules/common.lua:257: in function 'xpcall' 2016-07-02 11:22:11.969200 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:525: in function '_thread_main' 2016-07-02 11:22:11.969200 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:249: in function 2016-07-02 11:22:11.969200 | server | 0 | lua.code | [C]: in function 'xpcall' 2016-07-02 11:22:11.969200 | server | 0 | lua.code | radiant/modules/common.lua:257: in function 'xpcall' 2016-07-02 11:22:11.969200 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:246: in function 'f' 2016-07-02 11:22:11.969200 | server | 0 | lua.code | radiant/lib/env.lua:15: in function 2016-07-02 11:22:11.969200 | server | 0 | lua.code | -- Lua Error End ------------------------------- 2016-07-02 11:22:11.970200 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:11.971201 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:11.971201 | server | 0 | lua.code | -- Script Error (lua) Begin ------------------------------- 2016-07-02 11:22:11.971201 | server | 0 | lua.code | (5341 Emilia Hart) (stonehearth:teardown_structure_adjacent) bad frame transition to "stop" from "stopping" 2016-07-02 11:22:11.971201 | server | 0 | lua.code | stack traceback: 2016-07-02 11:22:11.971201 | server | 0 | lua.code | [C]: ? 2016-07-02 11:22:11.971201 | server | 0 | lua.code | [C]: ? 2016-07-02 11:22:11.971201 | server | 0 | lua.code | [C]: in function 'stop' 2016-07-02 11:22:11.971201 | server | 0 | lua.code | ...tonehearth/services/server/tasks/run_task_action.lua:149: in function <...tonehearth/services/server/tasks/run_task_action.lua:147> 2016-07-02 11:22:11.971201 | server | 0 | lua.code | [C]: ? 2016-07-02 11:22:11.971201 | server | 0 | lua.code | [C]: ? 2016-07-02 11:22:11.972201 | server | 0 | lua.code | [C]: in function 'stop' 2016-07-02 11:22:11.972201 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:581: in function 2016-07-02 11:22:11.972201 | server | 0 | lua.code | [C]: in function 'xpcall' 2016-07-02 11:22:11.972201 | server | 0 | lua.code | radiant/modules/common.lua:257: in function 'xpcall' 2016-07-02 11:22:11.972201 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:525: in function '_thread_main' 2016-07-02 11:22:11.972201 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:249: in function 2016-07-02 11:22:11.972201 | server | 0 | lua.code | [C]: in function 'xpcall' 2016-07-02 11:22:11.972201 | server | 0 | lua.code | radiant/modules/common.lua:257: in function 'xpcall' 2016-07-02 11:22:11.972201 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:246: in function 'f' 2016-07-02 11:22:11.972201 | server | 0 | lua.code | radiant/lib/env.lua:15: in function 2016-07-02 11:22:11.972201 | server | 0 | lua.code | -- Lua Error End ------------------------------- 2016-07-02 11:22:11.973202 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.013231 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:12.037249 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:12.038248 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.038248 | server | 0 | lua.code | -- Script Error (lua) Begin ------------------------------- 2016-07-02 11:22:12.038248 | server | 0 | lua.code | start thinking called from non-stopped state "stopping" 2016-07-02 11:22:12.038248 | server | 0 | lua.code | stack traceback: 2016-07-02 11:22:12.038248 | server | 0 | lua.code | [C]: in function 'fn' 2016-07-02 11:22:12.038248 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:322: in function 'private_msg' 2016-07-02 11:22:12.039250 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:515: in function '_dispatch_messages' 2016-07-02 11:22:12.039250 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:379: in function 2016-07-02 11:22:12.039250 | server | 0 | lua.code | [C]: in function 'suspend' 2016-07-02 11:22:12.039250 | server | 0 | lua.code | stonehearth/ai/actions/follow_path_action.lua:133: in function 2016-07-02 11:22:12.039250 | server | 0 | lua.code | [C]: ? 2016-07-02 11:22:12.039250 | server | 0 | lua.code | [C]: ? 2016-07-02 11:22:12.039250 | server | 0 | lua.code | [C]: ? 2016-07-02 11:22:12.039250 | server | 0 | lua.code | [C]: ? 2016-07-02 11:22:12.039250 | server | 0 | lua.code | [C]: ? 2016-07-02 11:22:12.039250 | server | 0 | lua.code | ... 2016-07-02 11:22:12.039250 | server | 0 | lua.code | [C]: in function 'run' 2016-07-02 11:22:12.039250 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:541: in function 2016-07-02 11:22:12.039250 | server | 0 | lua.code | [C]: in function 'xpcall' 2016-07-02 11:22:12.039250 | server | 0 | lua.code | radiant/modules/common.lua:257: in function 'xpcall' 2016-07-02 11:22:12.039250 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:525: in function '_thread_main' 2016-07-02 11:22:12.039250 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:249: in function 2016-07-02 11:22:12.039250 | server | 0 | lua.code | [C]: in function 'xpcall' 2016-07-02 11:22:12.040250 | server | 0 | lua.code | radiant/modules/common.lua:257: in function 'xpcall' 2016-07-02 11:22:12.040250 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:246: in function 'f' 2016-07-02 11:22:12.040250 | server | 0 | lua.code | radiant/lib/env.lua:15: in function 2016-07-02 11:22:12.040250 | server | 0 | lua.code | -- Lua Error End ------------------------------- 2016-07-02 11:22:12.040250 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.079276 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.079276 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.080278 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.080278 | server | 0 | lua.code | -- Script Error (lua) Begin ------------------------------- 2016-07-02 11:22:12.081277 | server | 0 | lua.code | (2753 Chel Rayne) (stonehearth:teardown_structure_adjacent) bad frame transition to "stop" from "stopping" 2016-07-02 11:22:12.081277 | server | 0 | lua.code | stack traceback: 2016-07-02 11:22:12.081277 | server | 0 | lua.code | [C]: ? 2016-07-02 11:22:12.081277 | server | 0 | lua.code | [C]: ? 2016-07-02 11:22:12.081277 | server | 0 | lua.code | [C]: in function 'stop' 2016-07-02 11:22:12.081277 | server | 0 | lua.code | ...tonehearth/services/server/tasks/run_task_action.lua:149: in function <...tonehearth/services/server/tasks/run_task_action.lua:147> 2016-07-02 11:22:12.081277 | server | 0 | lua.code | [C]: ? 2016-07-02 11:22:12.081277 | server | 0 | lua.code | [C]: ? 2016-07-02 11:22:12.081277 | server | 0 | lua.code | [C]: in function 'stop' 2016-07-02 11:22:12.081277 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:581: in function 2016-07-02 11:22:12.081277 | server | 0 | lua.code | [C]: in function 'xpcall' 2016-07-02 11:22:12.081277 | server | 0 | lua.code | radiant/modules/common.lua:257: in function 'xpcall' 2016-07-02 11:22:12.081277 | server | 0 | lua.code | stonehearth/components/ai/ai_component.lua:525: in function '_thread_main' 2016-07-02 11:22:12.081277 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:249: in function 2016-07-02 11:22:12.081277 | server | 0 | lua.code | [C]: in function 'xpcall' 2016-07-02 11:22:12.081277 | server | 0 | lua.code | radiant/modules/common.lua:257: in function 'xpcall' 2016-07-02 11:22:12.081277 | server | 0 | lua.code | stonehearth/services/server/threads/thread.lua:246: in function 'f' 2016-07-02 11:22:12.082278 | server | 0 | lua.code | radiant/lib/env.lua:15: in function 2016-07-02 11:22:12.082278 | server | 0 | lua.code | -- Lua Error End ------------------------------- 2016-07-02 11:22:12.082278 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.125309 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:12.183351 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:12.220378 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:12.220378 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.221378 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.293430 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:12.293430 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.294430 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.366480 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:12.367482 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.367482 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.434529 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:12.435530 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.435530 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.457545 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:12.457545 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.457545 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.535600 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:12.535600 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.535600 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.599645 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:12.600646 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.600646 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.669694 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:12.670695 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.670695 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.736743 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:12.737743 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.737743 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.801789 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:12.801789 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.802790 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.871839 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:12.872840 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.872840 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.928879 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:12.929880 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.929880 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.988921 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:12.988921 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:12.988921 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:13.049965 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:13.050968 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:13.050968 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:13.118011 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:13.118011 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:13.118011 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:13.185059 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:13.185059 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:13.185059 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:13.256109 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:13.257110 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:13.257110 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:13.326159 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:13.327160 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:13.327160 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:13.390204 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:13.391205 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:13.391205 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:13.458252 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:13.458252 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:13.458252 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:13.593350 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:13.651390 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:13.700424 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:13.700424 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:13.700424 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:13.802496 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:13.846527 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:13.846527 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:13.846527 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:13.934589 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:13.967614 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:13.968614 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:13.968614 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:14.075691 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:14.096706 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:14.096706 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:14.096706 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:14.210786 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:14.304851 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:14.338876 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:14.338876 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:14.338876 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:14.452956 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:14.452956 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:14.452956 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:14.528009 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:14.528009 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:14.529010 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:14.597059 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:14.598059 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:14.599060 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:14.679117 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:14.679117 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:14.680118 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:14.763176 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:14.763176 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:14.763176 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:14.897270 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:14.897270 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:14.897270 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:14.993338 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:14.994339 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:14.994339 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:15.082401 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:15.083402 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:15.083402 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:15.170464 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:15.236512 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:15.237513 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:15.237513 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:15.276540 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:15.276540 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:15.276540 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:15.374609 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:15.375609 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:15.375609 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:15.437653 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:15.437653 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:15.438653 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:15.499698 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:15.500698 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:15.500698 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:15.571749 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:15.572749 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:15.572749 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:15.657808 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:22:15.669818 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:15.669818 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:15.669818 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:15.733864 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:15.734865 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:15.734865 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:15.808915 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:15.808915 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:15.809916 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:15.878965 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:15.879966 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:15.879966 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:15.996048 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:15.996048 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:15.996048 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:16.076105 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:16.076105 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:16.076105 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:16.150157 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:16.151158 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:16.151158 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:16.238221 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:16.239222 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:16.239222 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:16.361306 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:16.396333 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:16.396333 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:16.396333 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:16.506410 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:16.633500 | server | 0 | simulation.core | took 122 ms to update game state 2016-07-02 11:22:16.633500 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:16.723565 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:16.724565 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:16.724565 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:16.728568 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:16.728568 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:16.729569 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:16.730570 | client | 2 | dm.receiver | long update for object: 737039 dt: 5ms 2016-07-02 11:22:16.735573 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:22:16.891683 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:16.891683 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:16.891683 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:16.953726 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:16.954727 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:16.954727 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:17.023775 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:17.023775 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:17.024776 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:17.095828 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:17.095828 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:17.095828 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:17.159874 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:17.160872 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:17.160872 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:17.501113 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:22:17.506116 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:22:17.595180 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:17.660227 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:17.713265 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:17.714267 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:17.714267 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:17.792320 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:17.793321 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:17.793321 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:17.861368 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:17.862369 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:17.862369 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:17.930418 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:17.931419 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:17.931419 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:18.006472 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:18.007474 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:18.007474 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:18.087528 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:18.088530 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:18.088530 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:18.158578 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:18.158578 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:18.159579 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:18.214619 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:18.215620 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:18.215620 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:18.279667 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:18.280667 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:18.280667 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:18.341708 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:18.342709 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:18.342709 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:18.392744 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:18.393745 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:18.393745 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:18.512829 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:22:18.608898 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:18.725980 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:18.725980 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:18.726982 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:18.790027 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:18.790027 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:18.791028 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:18.862077 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:18.863078 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:18.863078 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:18.938131 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:18.939131 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:18.939131 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:19.003176 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:19.004177 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:19.004177 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:19.067222 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:19.068222 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:19.068222 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:19.130267 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:19.131268 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:19.131268 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:19.265363 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:19.296385 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:19.297386 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:19.297386 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:19.376442 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:19.377443 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:19.377443 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:19.455498 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:19.456498 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:19.456498 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:19.547563 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:19.547563 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:19.547563 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:19.642631 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:19.734695 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:19.849776 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:19.865786 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:19.865786 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:19.866787 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:19.959854 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:19.988874 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:19.989875 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:19.989875 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:20.089947 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:20.089947 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:20.089947 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:20.156994 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:20.157993 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:20.157993 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:20.225042 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:20.225042 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:20.225042 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:20.302096 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:20.302096 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:20.302096 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:20.372144 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:22:20.386154 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:20.386154 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:20.386154 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:20.447199 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:20.447199 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:20.448200 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:20.508243 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:20.508243 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:20.508243 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:20.660350 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:20.661350 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:20.661350 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:20.718392 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:20.718392 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:20.719392 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:20.818462 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:20.819462 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:20.819462 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:20.879504 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:20.879504 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:20.879504 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:20.953557 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:20.953557 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:20.953557 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:20.971570 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:20.971570 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:20.972571 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:21.043620 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:21.043620 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:21.044623 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:21.104663 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:21.104663 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:21.105664 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:21.167709 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:21.167709 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:21.167709 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:21.230755 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:21.231754 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:21.231754 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:21.300802 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:21.301803 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:21.301803 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:21.361845 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:21.362846 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:21.362846 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:21.424890 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:21.425891 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:21.425891 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:21.518957 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:21.651051 | client | 2 | dm.receiver | long update for object: 737000 dt: 7ms 2016-07-02 11:22:21.712095 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:21.734110 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:21.735111 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:21.735111 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:22.263483 | server | 1 | lua.memory | lua shared heap size: 86.776 MB. 2016-07-02 11:22:22.263483 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:22:22.264484 | server | 1 | lua.memory | 64 bytes (o: 215689) : ######################################## 2016-07-02 11:22:22.264484 | server | 1 | lua.memory | 96 bytes (o: 198852) : #################################### 2016-07-02 11:22:22.264484 | server | 1 | lua.memory | 40 bytes (o: 190535) : ################################### 2016-07-02 11:22:22.264484 | server | 1 | lua.memory | 160 bytes (o: 33460) : ###### 2016-07-02 11:22:22.264484 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:22:22.276492 | client | 2 | dm.receiver | long update for object: 737039 dt: 5ms 2016-07-02 11:22:22.353547 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:22.953974 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-02 11:22:22.953974 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:22.978991 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:22.979992 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:22.979992 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:23.123092 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:23.420302 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:23.831593 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:23.831593 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:23.831593 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:24.050749 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:22:24.109791 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:24.109791 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:24.110792 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:24.357967 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:24.384986 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:24.385986 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:24.385986 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:24.454035 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:24.454035 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:24.454035 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:24.530088 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:24.531089 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:24.531089 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:24.608143 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:24.608143 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:24.609144 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:24.686198 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:24.686198 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:24.686198 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:24.762254 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:24.763256 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:24.763256 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:24.845311 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:24.845311 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:24.845311 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:24.919364 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:24.920364 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:24.920364 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:25.003424 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:25.003424 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:25.003424 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:25.075475 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:25.076478 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:25.076478 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:25.135519 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:25.136520 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:25.136520 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:25.197561 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:25.198562 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:25.198562 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:25.260606 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:25.260606 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:25.260606 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:25.328655 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:25.329655 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:25.329655 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:25.402706 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:25.403707 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:25.403707 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:25.472755 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:25.472755 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:25.472755 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:25.552811 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:25.552811 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:25.552811 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:25.617858 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:25.617858 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:25.617858 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:25.686908 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:25.686908 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:25.686908 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:25.783975 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:25.806994 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:25.808005 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:25.808005 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:25.920071 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:25.920071 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:25.920071 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:26.012136 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:26.013138 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:26.013138 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:26.094196 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:26.094196 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:26.095196 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:26.191266 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:26.192266 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:26.192266 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:26.289334 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:26.318353 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:26.318353 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:26.319354 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:26.420425 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:26.452449 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:26.453450 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:26.453450 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:26.549516 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:26.580539 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:26.581540 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:26.581540 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:26.698622 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:26.730645 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:26.731645 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:26.731645 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:26.798693 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:26.799693 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:26.799693 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:26.866750 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:26.867742 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:26.867742 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:26.937792 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:26.937792 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:26.937792 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.002838 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:27.002838 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.002838 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.070885 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:27.071887 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.071887 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.135932 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:27.136932 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.136932 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.204981 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:27.205984 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.205984 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.278034 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:27.278034 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.278034 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.352085 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:27.353085 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.353085 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.420135 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:27.421135 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.421135 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.486181 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:27.487182 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.487182 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.551227 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:27.551227 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.551227 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.619274 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:27.620276 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.620276 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.707338 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:27.708338 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.708338 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.775384 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:27.776385 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.776385 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.844435 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:27.844435 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.845434 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.906479 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:27.906479 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.907479 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.974527 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:27.974527 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:27.974527 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:28.032567 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:28.033568 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:28.033568 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:28.099614 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:28.100614 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:28.100614 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:28.162658 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:28.163660 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:28.163660 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:28.227704 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:28.228705 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:28.228705 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:28.322773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:28.342787 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:28.343788 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:28.343788 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:28.423845 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:28.423845 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:28.423845 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:28.496895 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:28.497896 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:28.497896 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:28.605972 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:28.655008 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:28.655008 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:28.656015 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:28.767086 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:28.812119 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:28.813121 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:28.813121 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:28.918194 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:28.950217 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:28.951218 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:28.951218 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:29.042281 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:29.043282 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:29.043282 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:29.106327 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:29.107328 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:29.107328 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:29.173374 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:29.174375 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:29.174375 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:29.242423 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:29.243424 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:29.243424 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:29.304467 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:29.304467 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:29.305468 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:29.379519 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:29.380520 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:29.380520 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:29.459577 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:29.459577 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:29.460579 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:29.560649 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:22:29.561650 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:29.562652 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:29.562652 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:29.691741 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:29.692742 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:29.692742 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:29.714757 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:29.715758 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:29.715758 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:29.795814 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:29.795814 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:29.796815 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:29.870868 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:29.870868 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:29.870868 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:29.939917 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:29.940918 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:29.940918 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:30.013971 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:30.014971 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:30.014971 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:30.081017 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:30.081017 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:30.081017 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:30.141059 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:30.141059 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:30.142060 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:30.206104 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:30.207105 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:30.207105 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:30.277155 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:30.277155 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:30.278155 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:30.348205 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:30.349206 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:30.349206 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:30.416254 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:30.417255 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:30.417255 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:30.592377 | client | 2 | dm.receiver | long update for object: 737039 dt: 5ms 2016-07-02 11:22:30.598382 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:22:30.626401 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:30.627402 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:30.627402 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:30.706459 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:30.707459 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:30.707459 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:30.779510 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:30.780511 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:30.780511 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:30.852563 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:30.853564 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:30.853564 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:30.922612 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:30.923612 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:30.923612 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:31.006672 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:31.006672 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:31.007673 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:31.123755 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:31.123755 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:31.124756 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:31.240837 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:31.240837 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:31.240837 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:31.327900 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:31.328901 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:31.328901 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:31.406956 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:31.406956 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:31.406956 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:31.504025 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:31.544053 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:31.545054 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:31.545054 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:31.646123 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:31.669140 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:31.670141 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:31.670141 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:31.781219 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:31.815245 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:31.816245 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:31.816245 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:31.911313 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:31.934330 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:31.935332 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:31.935332 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:31.999375 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:32.000377 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.000377 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.061420 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:32.061420 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.062421 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.131467 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:32.131467 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.132470 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.192512 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:32.192512 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.192512 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.260559 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:32.261560 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.261560 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.336613 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:32.337613 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.337613 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.435683 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:32.457700 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:32.458700 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.458700 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.483717 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:32.483717 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.483717 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.551764 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:32.552765 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.552765 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.623816 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:32.624816 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.625817 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.699870 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:32.700872 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.700872 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.762914 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:32.763915 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.763915 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.824958 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:32.825958 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.825958 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.902013 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:32.903014 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.903014 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.968060 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:32.969061 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:32.969061 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:33.033105 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:33.034105 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:33.034105 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:33.095149 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:33.096149 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:33.096149 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:33.160196 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:33.161196 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:33.161196 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:33.226242 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:33.227243 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:33.227243 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:33.294290 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:33.294290 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:33.294290 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:33.359337 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:33.359337 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:33.359337 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:33.426386 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:33.426386 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:33.426386 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:33.483425 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:33.484427 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:33.484427 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:33.544469 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:33.545469 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:33.545469 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:33.643539 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:33.644539 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:33.644539 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:33.730600 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:33.730600 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:33.730600 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:33.805653 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:33.805653 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:33.805653 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:33.878705 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:33.879706 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:33.879706 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:33.970770 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:33.970770 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:33.971771 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:34.083850 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:34.128883 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:34.128883 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:34.129883 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:34.234957 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:34.273986 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:34.274987 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:34.274987 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:34.429093 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-02 11:22:34.429093 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:34.697283 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:22:34.705289 | client | 2 | dm.receiver | long update for object: 737000 dt: 8ms 2016-07-02 11:22:34.749322 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:34.750323 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:34.750323 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:34.821371 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:34.821371 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:34.822372 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:34.837384 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:34.838385 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:34.838385 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:34.918441 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:34.919440 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:34.919440 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:35.001499 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:35.002500 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:35.002500 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:35.092563 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:35.092563 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:35.092563 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:35.164615 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:35.164615 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:35.165616 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:35.234666 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:35.235665 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:35.235665 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:35.314723 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:35.315725 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:35.315725 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:35.397778 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:35.398779 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:35.398779 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:35.471831 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:35.472832 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:35.472832 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:35.536877 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:35.536877 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:35.537878 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:35.595923 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:35.596922 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:35.596922 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:35.668972 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:35.668972 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:35.669972 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:35.734017 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:35.734017 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:35.735017 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:35.794060 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:35.794060 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:35.795061 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:35.868113 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:35.868113 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:35.868113 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:35.952172 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:22:35.958176 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:22:35.965181 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:35.965181 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:35.966182 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:36.029227 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:36.030227 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:36.030227 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:36.094273 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:36.095276 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:36.095276 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:36.155316 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:36.156317 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:36.156317 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:36.212355 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:36.213356 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:36.213356 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:36.277403 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:36.278403 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:36.278403 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:36.337445 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:36.337445 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:36.337445 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:36.429509 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:36.430509 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:36.430509 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:36.522576 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:36.522576 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:36.522576 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:36.593626 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:36.594627 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:36.594627 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:36.925861 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:37.243086 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:37.408201 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:37.408201 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:37.408201 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:37.495264 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:37.495264 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:37.495264 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:37.647373 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:37.648372 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:37.648372 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:37.936575 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:22:37.986610 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:37.987611 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:37.987611 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:38.065667 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:38.065667 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:38.066668 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:38.123709 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:38.124710 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:38.124710 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:38.204766 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:38.205768 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:38.205768 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:38.289828 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:38.289828 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:38.290829 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:38.365879 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:38.366880 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:38.366880 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:38.434928 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:38.434928 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:38.435929 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:38.504981 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:38.504981 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:38.504981 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:38.581033 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:38.581033 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:38.582034 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:38.655086 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:38.656086 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:38.656086 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:38.715128 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:38.715128 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:38.715128 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:38.781175 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:38.782175 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:38.782175 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:38.856228 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:38.856228 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:38.856228 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:38.915268 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:38.915268 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:38.916269 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:38.983317 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:38.984318 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:38.984318 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:39.100401 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:39.101401 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:39.101401 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:39.116412 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:39.117413 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:39.117413 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:39.192465 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:22:39.196469 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:39.197469 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:39.197469 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:39.271520 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:39.272522 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:39.272522 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:39.357581 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:39.358582 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:39.358582 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:39.430633 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:39.431634 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:39.431634 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:39.507687 | client | 2 | dm.receiver | long update for object: 737039 dt: 5ms 2016-07-02 11:22:39.512690 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:39.513691 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:39.513691 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:39.614763 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:39.646786 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:39.646786 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:39.647786 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:39.738852 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:39.739852 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:39.740855 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:39.839922 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:39.839922 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:39.839922 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:39.923982 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:39.924983 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:39.924983 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:40.023054 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:40.302249 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-02 11:22:40.303250 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:40.337273 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:22:40.490382 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:40.490382 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:40.490382 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:40.576445 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:40.576445 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:40.577446 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:40.675515 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:40.675515 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:40.675515 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:40.781589 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:40.781589 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:40.781589 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:40.863646 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:22:40.901674 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:41.781299 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:41.782298 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:41.782298 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:41.847347 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:41.848346 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:41.848346 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:41.910389 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:41.910389 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:41.911390 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:42.067501 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:22:42.130545 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:42.131545 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:42.131545 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:42.195591 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:22:42.196592 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:42.196592 | server | 2 | lua.code | generating traceback... 2016-07-02 11:22:42.776003 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:43.447477 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:43.642631 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:22:44.421166 | server | 0 | simulation.core | took 155 ms to update game state 2016-07-02 11:22:44.421166 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:44.521237 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:22:44.691355 | client | 2 | dm.receiver | long update for object: 737000 dt: 9ms 2016-07-02 11:22:44.736389 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:45.282775 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:22:46.161397 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:22:46.299494 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:47.399275 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:47.969676 | client | 2 | dm.receiver | long update for object: 737039 dt: 6ms 2016-07-02 11:22:48.675174 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:22:48.680178 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:22:49.275599 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:22:49.281604 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:22:49.950078 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:22:49.955082 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:22:51.519205 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:22:52.309747 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:22:53.019249 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:22:53.729752 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:22:53.735756 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:22:55.137748 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:22:55.142751 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:22:55.823233 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:22:57.221222 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:22:57.777617 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:22:58.544159 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:22:58.550163 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:22:59.143583 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:22:59.264669 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:22:59.804051 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-02 11:22:59.804051 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:22:59.850083 | client | 2 | dm.receiver | long update for object: 737039 dt: 9ms 2016-07-02 11:22:59.855086 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:22:59.961162 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:23:00.105264 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:23:00.303404 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:23:00.996908 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:23:02.177730 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:23:02.182734 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:23:03.098382 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:23:04.464366 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:23:04.470353 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:23:05.065774 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:23:05.070778 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:23:05.768271 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:23:05.904369 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:23:06.500789 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:23:06.506794 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:23:06.649895 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:23:06.900074 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:23:07.267332 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:23:08.164980 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:23:08.870466 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:23:22.290964 | server | 1 | lua.memory | lua shared heap size: 92.641 MB. 2016-07-02 11:23:22.290964 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:23:22.290964 | server | 1 | lua.memory | 96 bytes (o: 235208) : ######################################## 2016-07-02 11:23:22.290964 | server | 1 | lua.memory | 64 bytes (o: 224258) : ###################################### 2016-07-02 11:23:22.290964 | server | 1 | lua.memory | 40 bytes (o: 208881) : ################################### 2016-07-02 11:23:22.290964 | server | 1 | lua.memory | 160 bytes (o: 34721) : ##### 2016-07-02 11:23:22.290964 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:23:37.461700 | server | 1 | simulation.remote_client | started buffering client updates. (seq:73364 ack:73354) 2016-07-02 11:23:37.609806 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:73364 ack:73364) 2016-07-02 11:23:43.771178 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:23:44.246502 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:23:45.083094 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:23:45.088099 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:23:45.415329 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:23:45.984733 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:23:45.990738 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:23:46.615178 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:23:47.769996 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:23:48.917808 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:23:48.923812 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:23:50.406862 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:23:50.412866 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:23:51.681764 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:23:55.229276 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:23:55.285315 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:23:55.328344 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:23:55.334349 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:23:57.612962 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:23:59.107021 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:24:11.988135 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:24:13.451171 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:24:16.223131 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:24:16.228135 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:24:16.791536 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:24:21.441825 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:24:22.322449 | server | 1 | lua.memory | lua shared heap size: 96.001 MB. 2016-07-02 11:24:22.322449 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:24:22.322449 | server | 1 | lua.memory | 96 bytes (o: 262751) : ######################################## 2016-07-02 11:24:22.322449 | server | 1 | lua.memory | 64 bytes (o: 228824) : ################################## 2016-07-02 11:24:22.322449 | server | 1 | lua.memory | 40 bytes (o: 209890) : ############################### 2016-07-02 11:24:22.322449 | server | 1 | lua.memory | 160 bytes (o: 35043) : ##### 2016-07-02 11:24:22.322449 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:24:25.028363 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:24:27.303974 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:24:27.491107 | client | 2 | dm.receiver | long update for object: 737039 dt: 9ms 2016-07-02 11:24:27.496111 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:24:30.337122 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:24:32.450616 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:24:32.898933 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:24:33.797570 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:24:33.904646 | client | 2 | dm.receiver | long update for object: 737052 dt: 6ms 2016-07-02 11:24:33.913653 | client | 2 | dm.receiver | long update for object: 737000 dt: 8ms 2016-07-02 11:24:34.038741 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:24:35.011428 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:24:35.111499 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:24:36.152236 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:24:36.691618 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:24:37.009844 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:24:37.291044 | server | 0 | simulation.core | took 222 ms to update game state 2016-07-02 11:24:37.291044 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:24:37.428139 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:24:37.608266 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:24:38.326776 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:24:38.894178 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:24:44.563188 | client | 2 | dm.receiver | long update for object: 737039 dt: 5ms 2016-07-02 11:24:57.438301 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:05.213802 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:08.233941 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:22.157795 | server | 0 | simulation.core | took 139 ms to update game state 2016-07-02 11:25:22.157795 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:22.367942 | server | 1 | lua.memory | lua shared heap size: 87.137 MB. 2016-07-02 11:25:22.368943 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:25:22.368943 | server | 1 | lua.memory | 64 bytes (o: 221464) : ######################################## 2016-07-02 11:25:22.368943 | server | 1 | lua.memory | 40 bytes (o: 191821) : ################################## 2016-07-02 11:25:22.368943 | server | 1 | lua.memory | 96 bytes (o: 176888) : ############################### 2016-07-02 11:25:22.368943 | server | 1 | lua.memory | 160 bytes (o: 34341) : ###### 2016-07-02 11:25:22.368943 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:25:22.905324 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:24.189231 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:27.956898 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:32.216913 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-02 11:25:32.216913 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:32.518129 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:32.929416 | server | 0 | simulation.core | took 148 ms to update game state 2016-07-02 11:25:32.929416 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:33.055507 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-02 11:25:33.055507 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:33.201611 | server | 0 | simulation.core | took 135 ms to update game state 2016-07-02 11:25:33.201611 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:33.351717 | server | 0 | simulation.core | took 140 ms to update game state 2016-07-02 11:25:33.351717 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:33.449785 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:34.031197 | server | 0 | simulation.core | took 159 ms to update game state 2016-07-02 11:25:34.031197 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:34.208321 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:34.416468 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:25:34.430478 | client | 2 | dm.receiver | long update for object: 737000 dt: 7ms 2016-07-02 11:25:34.553566 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:34.875796 | server | 0 | simulation.core | took 312 ms to update game state 2016-07-02 11:25:34.875796 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:34.969861 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:35.040910 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:25:35.045914 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:25:35.055921 | client | 2 | dm.receiver | long update for object: 737000 dt: 9ms 2016-07-02 11:25:35.086943 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:35.641337 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-02 11:25:35.641337 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:35.832471 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:36.238759 | server | 0 | simulation.core | took 145 ms to update game state 2016-07-02 11:25:36.238759 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:36.741115 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:36.977283 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-02 11:25:36.977283 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:37.528672 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:37.876918 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-02 11:25:37.876918 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:37.991998 | client | 2 | dm.receiver | long update for object: 737039 dt: 5ms 2016-07-02 11:25:38.303221 | server | 0 | simulation.core | took 166 ms to update game state 2016-07-02 11:25:38.303221 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:38.512367 | server | 0 | simulation.core | took 136 ms to update game state 2016-07-02 11:25:38.512367 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:38.649464 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:38.826590 | server | 0 | simulation.core | took 156 ms to update game state 2016-07-02 11:25:38.827590 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:39.114797 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:39.208860 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:39.823297 | server | 0 | simulation.core | took 188 ms to update game state 2016-07-02 11:25:39.823297 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:39.953387 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:40.080478 | server | 0 | simulation.core | took 115 ms to update game state 2016-07-02 11:25:40.080478 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:40.170541 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:40.318648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:40.546809 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-02 11:25:40.546809 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:40.775969 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:41.244301 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:41.524500 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:41.863740 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:42.034863 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:42.405124 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-02 11:25:42.405124 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:42.584251 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:43.021559 | server | 0 | simulation.core | took 164 ms to update game state 2016-07-02 11:25:43.021559 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:43.199693 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:43.330779 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-02 11:25:43.330779 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:43.442858 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-02 11:25:43.442858 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:43.581955 | server | 0 | simulation.core | took 136 ms to update game state 2016-07-02 11:25:43.581955 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:43.807116 | server | 0 | simulation.core | took 108 ms to update game state 2016-07-02 11:25:43.807116 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:44.183384 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-02 11:25:44.183384 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:44.364511 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:44.775800 | server | 0 | simulation.core | took 147 ms to update game state 2016-07-02 11:25:44.775800 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:44.944921 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:45.080015 | server | 0 | simulation.core | took 132 ms to update game state 2016-07-02 11:25:45.080015 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:45.251136 | server | 0 | simulation.core | took 117 ms to update game state 2016-07-02 11:25:45.251136 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:45.443274 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:45.760497 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:45.970647 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-02 11:25:45.970647 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:46.130773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:46.305883 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:46.657133 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:46.846265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:47.192510 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:47.387650 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:47.822956 | server | 0 | simulation.core | took 124 ms to update game state 2016-07-02 11:25:47.822956 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:47.959055 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:48.053120 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:48.239252 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-02 11:25:48.240253 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:48.375349 | server | 0 | simulation.core | took 130 ms to update game state 2016-07-02 11:25:48.375349 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:48.583499 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:48.764623 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:48.947752 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:49.316016 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:49.501146 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:49.811365 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:50.072549 | server | 0 | simulation.core | took 142 ms to update game state 2016-07-02 11:25:50.072549 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:50.157609 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:50.295708 | server | 0 | simulation.core | took 134 ms to update game state 2016-07-02 11:25:50.295708 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:50.540881 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:50.900136 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:51.212356 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:51.356459 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:51.861815 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:52.321139 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:52.888541 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-02 11:25:52.889542 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:53.404906 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:53.809195 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:53.941288 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:54.384600 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:54.908973 | server | 0 | simulation.core | took 318 ms to update game state 2016-07-02 11:25:54.908973 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:55.059079 | server | 0 | simulation.core | took 140 ms to update game state 2016-07-02 11:25:55.059079 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:55.131128 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:55.251213 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:55.639490 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:55.762576 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:55.878658 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-02 11:25:55.878658 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:56.047777 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:56.231908 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:56.488090 | server | 0 | simulation.core | took 143 ms to update game state 2016-07-02 11:25:56.488090 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:56.657208 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:56.839337 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:57.111531 | server | 0 | simulation.core | took 159 ms to update game state 2016-07-02 11:25:57.111531 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:57.475787 | server | 0 | simulation.core | took 256 ms to update game state 2016-07-02 11:25:57.475787 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:57.673928 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:57.918100 | server | 0 | simulation.core | took 135 ms to update game state 2016-07-02 11:25:57.919101 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:58.124246 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:58.514523 | server | 0 | simulation.core | took 131 ms to update game state 2016-07-02 11:25:58.514523 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:58.724673 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:58.855766 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:59.324097 | server | 0 | simulation.core | took 151 ms to update game state 2016-07-02 11:25:59.325098 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:59.460193 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:59.799433 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:25:59.900509 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:00.333811 | server | 0 | simulation.core | took 378 ms to update game state 2016-07-02 11:26:00.333811 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:00.712078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:00.907216 | server | 0 | simulation.core | took 137 ms to update game state 2016-07-02 11:26:00.907216 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:01.296491 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:01.411573 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:01.562680 | server | 0 | simulation.core | took 144 ms to update game state 2016-07-02 11:26:01.562680 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:01.669755 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:02.064035 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:02.119073 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:02.372253 | server | 0 | simulation.core | took 192 ms to update game state 2016-07-02 11:26:02.372253 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:02.758534 | server | 0 | simulation.core | took 176 ms to update game state 2016-07-02 11:26:02.758534 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:03.110777 | server | 0 | simulation.core | took 188 ms to update game state 2016-07-02 11:26:03.111778 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:03.230860 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:03.333933 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:03.710199 | server | 0 | simulation.core | took 118 ms to update game state 2016-07-02 11:26:03.710199 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:03.911342 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:03.987396 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:04.344648 | server | 0 | simulation.core | took 147 ms to update game state 2016-07-02 11:26:04.344648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:04.669879 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:04.734925 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:04.897040 | server | 0 | simulation.core | took 106 ms to update game state 2016-07-02 11:26:04.897040 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:05.088174 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:05.338353 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:05.448430 | server | 0 | simulation.core | took 101 ms to update game state 2016-07-02 11:26:05.448430 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:05.756648 | server | 0 | simulation.core | took 305 ms to update game state 2016-07-02 11:26:05.756648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:05.894747 | server | 0 | simulation.core | took 128 ms to update game state 2016-07-02 11:26:05.894747 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:06.100893 | server | 0 | simulation.core | took 197 ms to update game state 2016-07-02 11:26:06.100893 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:06.186954 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:06.611253 | server | 0 | simulation.core | took 117 ms to process job list 2016-07-02 11:26:07.341771 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-02 11:26:07.341771 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:07.469860 | server | 0 | simulation.core | took 110 ms to update game state 2016-07-02 11:26:07.469860 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:08.727750 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:08.780788 | client | 0 | renderer.effects_list [(923789 Little Stone Golem stonehearth:monster_tuning:forest:little_stone_golem) effect:77 sound] | Unexpected destruction of the sound buffer 2016-07-02 11:26:09.041974 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:09.724458 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-02 11:26:09.724458 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:10.208798 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:10.319879 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:10.752184 | server | 0 | simulation.core | took 222 ms to update game state 2016-07-02 11:26:10.752184 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:11.164475 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:11.406647 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:11.527735 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:11.672835 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:12.061111 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:14.039509 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:26:14.875101 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:26:15.700686 | client | 2 | dm.receiver | long update for object: 737052 dt: 10ms 2016-07-02 11:26:16.498249 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:26:18.655779 | server | 0 | simulation.core | took 104 ms to update game state 2016-07-02 11:26:18.655779 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:19.608451 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:22.373408 | server | 1 | lua.memory | lua shared heap size: 93.030 MB. 2016-07-02 11:26:22.374409 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:26:22.374409 | server | 1 | lua.memory | 64 bytes (o: 232163) : ######################################## 2016-07-02 11:26:22.374409 | server | 1 | lua.memory | 96 bytes (o: 219954) : ##################################### 2016-07-02 11:26:22.374409 | server | 1 | lua.memory | 40 bytes (o: 213288) : #################################### 2016-07-02 11:26:22.374409 | server | 1 | lua.memory | 160 bytes (o: 35563) : ###### 2016-07-02 11:26:22.374409 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:26:32.029242 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:33.954603 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:34.624078 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:26:34.625078 | server | 2 | lua.code | generating traceback... 2016-07-02 11:26:34.625078 | server | 2 | lua.code | generating traceback... 2016-07-02 11:26:35.566747 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:35.881969 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:35.907985 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:26:35.907985 | server | 2 | lua.code | generating traceback... 2016-07-02 11:26:35.907985 | server | 2 | lua.code | generating traceback... 2016-07-02 11:26:36.047086 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:36.448370 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:36.463381 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:26:36.464382 | server | 2 | lua.code | generating traceback... 2016-07-02 11:26:36.464382 | server | 2 | lua.code | generating traceback... 2016-07-02 11:26:36.563449 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:36.692541 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:39.374440 | server | 0 | simulation.core | took 140 ms to update game state 2016-07-02 11:26:39.374440 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:39.809749 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:39.872792 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:39.924833 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:26:39.924833 | server | 2 | lua.code | generating traceback... 2016-07-02 11:26:39.925833 | server | 2 | lua.code | generating traceback... 2016-07-02 11:26:40.684366 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:26:40.684366 | server | 2 | lua.code | generating traceback... 2016-07-02 11:26:40.684366 | server | 2 | lua.code | generating traceback... 2016-07-02 11:26:43.079061 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:26:43.080061 | server | 2 | lua.code | generating traceback... 2016-07-02 11:26:43.080061 | server | 2 | lua.code | generating traceback... 2016-07-02 11:26:43.470337 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:45.177546 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-02 11:26:45.177546 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:45.357675 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:45.402706 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:26:45.403707 | server | 2 | lua.code | generating traceback... 2016-07-02 11:26:45.403707 | server | 2 | lua.code | generating traceback... 2016-07-02 11:26:45.633871 | client | 2 | dm.receiver | long update for object: 737000 dt: 7ms 2016-07-02 11:26:49.104326 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:26:49.105327 | server | 2 | lua.code | generating traceback... 2016-07-02 11:26:49.105327 | server | 2 | lua.code | generating traceback... 2016-07-02 11:26:49.178377 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:26:49.178377 | server | 2 | lua.code | generating traceback... 2016-07-02 11:26:49.179377 | server | 2 | lua.code | generating traceback... 2016-07-02 11:26:49.762791 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:26:49.762791 | server | 2 | lua.code | generating traceback... 2016-07-02 11:26:49.762791 | server | 2 | lua.code | generating traceback... 2016-07-02 11:26:52.629820 | server | 1 | simulation.remote_client | started buffering client updates. (seq:76808 ack:76798) 2016-07-02 11:26:52.729892 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:26:52.731894 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:76808 ack:76805) 2016-07-02 11:27:02.694942 | server | 0 | simulation.core | took 103 ms to update game state 2016-07-02 11:27:02.695943 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:05.583988 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:07.024006 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:27:07.198131 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:27:08.210846 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:08.401983 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:27:08.401983 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:08.401983 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:11.590239 | server | 0 | simulation.core | took 187 ms to update game state 2016-07-02 11:27:11.590239 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:11.712327 | server | 0 | simulation.core | took 111 ms to update game state 2016-07-02 11:27:11.712327 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:12.838123 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:27:12.838123 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:12.838123 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:12.982226 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:27:12.983224 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:12.983224 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:13.120323 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:27:13.120323 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:13.121325 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:13.240406 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:27:13.240406 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:13.240406 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:13.365494 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:27:13.365494 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:13.365494 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:13.487580 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:27:13.488581 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:13.488581 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:13.605664 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:27:13.605664 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:13.606665 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:13.731755 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:27:13.731755 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:13.731755 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:13.851840 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:27:13.852841 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:13.852841 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:13.977927 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:27:13.978928 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:13.978928 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:14.099014 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:27:14.100015 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:14.100015 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:14.229105 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:27:14.229105 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:14.230106 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:14.368204 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:27:14.368204 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:14.368204 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:14.456268 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:27:14.456268 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:14.457268 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:15.143753 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:27:15.156762 | client | 2 | dm.receiver | long update for object: 737000 dt: 7ms 2016-07-02 11:27:15.422950 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:15.871267 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:27:15.883275 | client | 2 | dm.receiver | long update for object: 737000 dt: 7ms 2016-07-02 11:27:16.119444 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:16.553752 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:27:16.566761 | client | 2 | dm.receiver | long update for object: 737000 dt: 7ms 2016-07-02 11:27:16.772906 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-02 11:27:16.773907 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:16.900997 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:17.023083 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:17.390343 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:27:17.403353 | client | 2 | dm.receiver | long update for object: 737000 dt: 7ms 2016-07-02 11:27:17.962748 | client | 2 | lua.code | generating traceback... 2016-07-02 11:27:17.963749 | client | 0 | lua.code | -- Script Error (lua) Begin ------------------------------- 2016-07-02 11:27:17.963749 | client | 0 | lua.code | ...ervices/client/build_editor/build_editor_service.lua:145: attempt to index a nil value 2016-07-02 11:27:17.963749 | client | 0 | lua.code | stack traceback: 2016-07-02 11:27:17.963749 | client | 0 | lua.code | [C]: ? 2016-07-02 11:27:17.963749 | client | 0 | lua.code | ...ervices/client/build_editor/build_editor_service.lua:145: in function '_on_mouse_event' 2016-07-02 11:27:17.963749 | client | 0 | lua.code | ...ervices/client/build_editor/build_editor_service.lua:60: in function '_mouse_cb' 2016-07-02 11:27:17.963749 | client | 0 | lua.code | stonehearth/services/client/input/input_capture.lua:49: in function '_dispatch' 2016-07-02 11:27:17.963749 | client | 0 | lua.code | stonehearth/services/client/input/input_service.lua:55: in function '_dispatch_input' 2016-07-02 11:27:17.963749 | client | 0 | lua.code | stonehearth/services/client/input/input_service.lua:12: in function 2016-07-02 11:27:17.963749 | client | 0 | lua.code | -- Lua Error End ------------------------------- 2016-07-02 11:27:17.964749 | client | 1 | client.core | error dispatching input: lua runtime error 2016-07-02 11:27:17.965750 | client | 2 | lua.code | generating traceback... 2016-07-02 11:27:17.965750 | client | 1 | client.core | error dispatching input: lua runtime error 2016-07-02 11:27:17.981761 | client | 2 | lua.code | generating traceback... 2016-07-02 11:27:17.981761 | client | 1 | client.core | error dispatching input: lua runtime error 2016-07-02 11:27:18.075827 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:27:18.088836 | client | 2 | dm.receiver | long update for object: 737000 dt: 8ms 2016-07-02 11:27:18.273969 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:18.328006 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:27:18.341015 | client | 2 | dm.receiver | long update for object: 737000 dt: 7ms 2016-07-02 11:27:18.384046 | server | 1 | ai.execution_frame | (2753 Chel Rayne) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:27:18.385046 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:18.385046 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:18.559170 | client | 2 | lua.code | generating traceback... 2016-07-02 11:27:18.559170 | client | 1 | client.core | error dispatching input: lua runtime error 2016-07-02 11:27:18.567176 | client | 2 | lua.code | generating traceback... 2016-07-02 11:27:18.567176 | client | 1 | client.core | error dispatching input: lua runtime error 2016-07-02 11:27:22.368865 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:27:22.416900 | server | 1 | lua.memory | lua shared heap size: 101.442 MB. 2016-07-02 11:27:22.417901 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:27:22.417901 | server | 1 | lua.memory | 96 bytes (o: 266570) : ######################################## 2016-07-02 11:27:22.417901 | server | 1 | lua.memory | 64 bytes (o: 248060) : ##################################### 2016-07-02 11:27:22.417901 | server | 1 | lua.memory | 40 bytes (o: 245022) : #################################### 2016-07-02 11:27:22.417901 | server | 1 | lua.memory | 160 bytes (o: 37242) : ##### 2016-07-02 11:27:22.417901 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:27:22.740128 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:23.038345 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:23.549701 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-02 11:27:23.549701 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:23.605742 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:27:23.606742 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:23.606742 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:25.374993 | client | 2 | dm.receiver | long update for object: 737000 dt: 8ms 2016-07-02 11:27:27.869759 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:28.627295 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:29.476895 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:27:29.481899 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:27:30.254448 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:27:30.259451 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:27:30.947937 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:27:34.456419 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:27:35.087867 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:35.136901 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:27:35.141905 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:27:35.501161 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:35.615240 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:35.817383 | server | 0 | simulation.core | took 163 ms to update game state 2016-07-02 11:27:35.817383 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:36.068562 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:36.903151 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:38.190067 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:38.831516 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:27:38.840522 | client | 2 | dm.receiver | long update for object: 737000 dt: 7ms 2016-07-02 11:27:39.515000 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:27:39.525007 | client | 2 | dm.receiver | long update for object: 737000 dt: 9ms 2016-07-02 11:27:40.187475 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:27:40.192479 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:27:40.865957 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:27:40.870961 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:27:43.904109 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:27:47.029318 | server | 0 | simulation.core | took 113 ms to update game state 2016-07-02 11:27:47.029318 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:47.101369 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:47.878920 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:27:48.028026 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-02 11:27:48.028026 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:48.166124 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:27:48.735524 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:27:48.961685 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:27:50.047453 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:27:50.800987 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:50.847019 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:27:50.852023 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:27:50.862030 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:27:50.863032 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:50.863032 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:50.984118 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:27:50.985119 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:50.985119 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:51.123215 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:27:51.124215 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:51.124215 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:51.236295 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:27:53.197682 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:27:54.013262 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:27:54.019265 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:27:54.703749 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:27:54.733770 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:27:54.734770 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:54.734770 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:54.806823 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:27:54.927908 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:27:54.928908 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:54.928908 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:55.015971 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:27:55.015971 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:55.015971 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:55.068008 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:27:55.091024 | server | 1 | ai.execution_frame | (5341 Emilia Hart) [stonehearth:teardown_structure_adjacent] start thinking called from non-stopped state "stopping" 2016-07-02 11:27:55.091024 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:55.091024 | server | 2 | lua.code | generating traceback... 2016-07-02 11:27:56.688155 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:27:56.804236 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:56.924320 | client | 1 | rpc | critical error in http reactor: could not trace[trace 41165 8] 2016-07-02 11:27:57.606804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:57.697868 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:58.407369 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:27:58.412373 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:27:58.943752 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:59.197930 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:59.675268 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:59.901427 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:27:59.952463 | client | 2 | dm.receiver | long update for object: 737039 dt: 9ms 2016-07-02 11:28:00.738019 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:28:00.746025 | client | 2 | dm.receiver | long update for object: 737000 dt: 7ms 2016-07-02 11:28:01.220361 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:01.559601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:01.795768 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:01.918855 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:02.507273 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:03.484964 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:03.535000 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:04.565728 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:07.204595 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:28:08.165276 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:28:09.373130 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:28:10.151681 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:28:10.422874 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:12.317215 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:16.344064 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:16.669294 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:17.781080 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:18.207382 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:28:18.212386 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:28:18.999944 | client | 2 | dm.receiver | long update for object: 737039 dt: 6ms 2016-07-02 11:28:19.771489 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:28:19.775492 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:28:20.573058 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:28:20.578062 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:28:22.422365 | server | 1 | lua.memory | lua shared heap size: 94.008 MB. 2016-07-02 11:28:22.423366 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:28:22.423366 | server | 1 | lua.memory | 64 bytes (o: 236435) : ######################################## 2016-07-02 11:28:22.423366 | server | 1 | lua.memory | 40 bytes (o: 225357) : ###################################### 2016-07-02 11:28:22.423366 | server | 1 | lua.memory | 96 bytes (o: 219475) : ##################################### 2016-07-02 11:28:22.423366 | server | 1 | lua.memory | 160 bytes (o: 36369) : ###### 2016-07-02 11:28:22.423366 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:28:25.137287 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:28:31.078491 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:31.172557 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:31.274630 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:28:31.297647 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:31.372700 | client | 2 | dm.receiver | long update for object: 737039 dt: 5ms 2016-07-02 11:28:31.756971 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:31.912081 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:32.320370 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:32.427447 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:32.591563 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:28:32.943813 | server | 0 | simulation.core | took 105 ms to update game state 2016-07-02 11:28:32.943813 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:34.412852 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:35.286470 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:35.551659 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:35.708768 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:35.813842 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:36.829561 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:38.146494 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:28:42.480561 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:44.537015 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:44.946305 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:45.408634 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:28:46.050087 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:46.067099 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:46.187184 | server | 0 | simulation.core | took 102 ms to update game state 2016-07-02 11:28:46.187184 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:46.248227 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:28:46.344296 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:46.731568 | server | 0 | simulation.core | took 114 ms to update game state 2016-07-02 11:28:46.732569 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:47.004764 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:47.469092 | server | 0 | simulation.core | took 120 ms to update game state 2016-07-02 11:28:47.469092 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:47.518125 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:28:47.524129 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:28:47.681241 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:47.784314 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:48.437777 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:48.840062 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:49.323405 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:49.447492 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:49.752707 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:49.802743 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:50.085952 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:50.126973 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:50.343124 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:50.427184 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:28:50.547269 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:50.558277 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:51.101661 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:28:51.571995 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:51.949261 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:28:51.955265 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:28:52.598721 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:52.898934 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:28:52.905939 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:28:53.750536 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:55.506779 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:55.749951 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:55.819001 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:56.594550 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:57.523206 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:57.850439 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:57.971524 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:58.637996 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:28:58.879165 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:28:59.366510 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:59.493602 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:28:59.698746 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:29:00.284159 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:29:00.292166 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:29:01.046699 | client | 2 | dm.receiver | long update for object: 737039 dt: 6ms 2016-07-02 11:29:01.400952 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:29:07.478251 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:29:08.193772 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:29:08.903260 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:29:08.908263 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:29:09.319556 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:29:09.728845 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:29:10.508397 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:29:10.624479 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:29:11.242915 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:29:11.337983 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:29:11.398026 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:29:13.122247 | server | 0 | simulation.core | took 124 ms to update game state 2016-07-02 11:29:13.122247 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:29:14.621306 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:29:15.700069 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:29:16.558676 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:29:17.282189 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:29:18.086758 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:29:18.939362 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:29:19.024422 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:29:22.469860 | server | 1 | lua.memory | lua shared heap size: 98.616 MB. 2016-07-02 11:29:22.469860 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:29:22.469860 | server | 1 | lua.memory | 40 bytes (o: 247808) : ######################################## 2016-07-02 11:29:22.469860 | server | 1 | lua.memory | 64 bytes (o: 247803) : ####################################### 2016-07-02 11:29:22.469860 | server | 1 | lua.memory | 96 bytes (o: 238309) : ###################################### 2016-07-02 11:29:22.470861 | server | 1 | lua.memory | 160 bytes (o: 36857) : ##### 2016-07-02 11:29:22.470861 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:29:22.528903 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:29:23.126324 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:29:23.131328 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:29:23.850838 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:29:24.516310 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:29:25.727167 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:29:26.367619 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:29:27.009072 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:29:27.126155 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:29:27.132159 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:29:27.419364 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-07-02 11:29:27.924722 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:29:27.982761 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:29:28.075827 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:29:28.169894 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:29:28.246949 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:29:28.812349 | server | 0 | simulation.core | took 141 ms to update game state 2016-07-02 11:29:28.812349 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:29:30.368449 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:29:31.234062 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:29:36.484778 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:29:36.667907 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:29:36.671911 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:29:38.494201 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:29:41.943642 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:29:41.990674 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:29:41.995679 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:29:43.189525 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:29:43.337629 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:29:43.425692 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:29:57.932959 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:29:58.342248 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:29:59.063758 | server | 0 | simulation.core | took 124 ms to update game state 2016-07-02 11:29:59.064759 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:29:59.166832 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:29:59.998419 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:30:00.912067 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:30:03.273737 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:30:03.446859 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:30:03.505902 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:30:04.374517 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:30:05.766502 | client | 2 | dm.receiver | long update for object: 434159 dt: 5ms 2016-07-02 11:30:11.552595 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:30:11.557599 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:30:12.280110 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:30:16.208891 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:30:16.293951 | client | 2 | dm.receiver | long update for object: 434159 dt: 5ms 2016-07-02 11:30:16.354995 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:30:16.999451 | server | 0 | simulation.core | took 160 ms to update game state 2016-07-02 11:30:16.999451 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:30:19.779418 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:30:21.719804 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:30:22.494339 | server | 1 | lua.memory | lua shared heap size: 91.385 MB. 2016-07-02 11:30:22.494339 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:30:22.494339 | server | 1 | lua.memory | 64 bytes (o: 231471) : ######################################## 2016-07-02 11:30:22.494339 | server | 1 | lua.memory | 40 bytes (o: 213741) : #################################### 2016-07-02 11:30:22.494339 | server | 1 | lua.memory | 96 bytes (o: 189760) : ################################ 2016-07-02 11:30:22.494339 | server | 1 | lua.memory | 160 bytes (o: 35253) : ###### 2016-07-02 11:30:22.494339 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:30:22.528363 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:30:23.232874 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:30:23.912343 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:30:24.038432 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:30:24.043435 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:30:24.561804 | client | 2 | dm.receiver | long update for object: 434159 dt: 6ms 2016-07-02 11:30:26.164950 | client | 2 | dm.receiver | long update for object: 737039 dt: 6ms 2016-07-02 11:30:26.991523 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:30:27.730045 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:30:28.775784 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:30:31.442672 | server | 0 | simulation.core | took 158 ms to update game state 2016-07-02 11:30:31.442672 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:30:32.497418 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:30:32.561463 | client | 2 | dm.receiver | long update for object: 737039 dt: 11ms 2016-07-02 11:30:32.565466 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:30:33.150881 | server | 0 | simulation.core | took 182 ms to update game state 2016-07-02 11:30:33.150881 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:30:33.543158 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:30:33.548161 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:30:34.290687 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:30:34.972171 | client | 2 | dm.receiver | long update for object: 737039 dt: 12ms 2016-07-02 11:30:34.977174 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:30:35.660657 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:30:35.936852 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:30:36.653359 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:30:37.366864 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:30:37.708106 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:30:38.409602 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:30:38.918962 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:30:39.126109 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:30:39.844617 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:30:40.629173 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:30:40.718235 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:30:40.723239 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:30:42.742669 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:30:43.076906 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:30:45.208415 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:30:46.062018 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:30:47.577089 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:30:47.849282 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:30:48.363648 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:30:48.823973 | client | 2 | dm.receiver | long update for object: 737039 dt: 6ms 2016-07-02 11:30:49.058138 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:30:50.312025 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:30:50.983501 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:30:51.167630 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:30:51.871129 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:30:52.062265 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:30:52.774769 | client | 2 | dm.receiver | long update for object: 737039 dt: 12ms 2016-07-02 11:30:52.779773 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:30:53.504286 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:30:53.655393 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:30:57.762299 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:30:57.903398 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:30:57.908401 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:30:58.576874 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:30:58.798031 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:30:58.866079 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:30:58.871083 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:30:59.390452 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:30:59.521544 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:30:59.682657 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:00.264070 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:31:00.545267 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:31:00.550270 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:31:01.004592 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:31:02.145401 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:31:02.245471 | server | 0 | simulation.core | took 122 ms to update game state 2016-07-02 11:31:02.245471 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:31:03.800573 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:31:03.910651 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:31:04.483054 | client | 2 | dm.receiver | long update for object: 737039 dt: 5ms 2016-07-02 11:31:04.719222 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:04.796278 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:05.623861 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:31:05.680902 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:31:05.728936 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:05.809997 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:31:06.677608 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:06.953804 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:07.140936 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:07.606264 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:07.611267 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:31:07.772382 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:08.561940 | client | 2 | dm.receiver | long update for object: 737039 dt: 9ms 2016-07-02 11:31:08.839137 | client | 2 | dm.receiver | long update for object: 737039 dt: 5ms 2016-07-02 11:31:09.461577 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:09.465580 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:31:11.011676 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:31:13.324312 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:31:13.371345 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:31:14.140889 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:14.148894 | client | 2 | dm.receiver | long update for object: 737052 dt: 8ms 2016-07-02 11:31:14.553181 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:31:14.987488 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:31:15.976189 | client | 2 | dm.receiver | long update for object: 737039 dt: 11ms 2016-07-02 11:31:16.385477 | client | 2 | dm.receiver | long update for object: 737039 dt: 5ms 2016-07-02 11:31:16.390481 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:31:16.784760 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:17.062957 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:31:17.110990 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:31:17.509272 | client | 2 | dm.receiver | long update for object: 737039 dt: 9ms 2016-07-02 11:31:17.514276 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:31:18.262808 | server | 0 | simulation.core | took 164 ms to update game state 2016-07-02 11:31:18.262808 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:31:18.319846 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:31:19.924982 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:31:20.870653 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:20.981729 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:21.741268 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:31:21.852348 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:21.857351 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:31:22.533829 | server | 1 | lua.memory | lua shared heap size: 99.725 MB. 2016-07-02 11:31:22.534829 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:31:22.534829 | server | 1 | lua.memory | 96 bytes (o: 259270) : ######################################## 2016-07-02 11:31:22.534829 | server | 1 | lua.memory | 64 bytes (o: 240819) : ##################################### 2016-07-02 11:31:22.534829 | server | 1 | lua.memory | 40 bytes (o: 229124) : ################################### 2016-07-02 11:31:22.534829 | server | 1 | lua.memory | 160 bytes (o: 37785) : ##### 2016-07-02 11:31:22.534829 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:31:22.655914 | client | 2 | dm.receiver | long update for object: 737039 dt: 9ms 2016-07-02 11:31:22.660918 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:31:22.770996 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:23.355412 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:23.624601 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:23.628604 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:31:24.205012 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:25.361829 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:25.866186 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:31:26.199423 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:31:26.204427 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:31:26.311516 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:31:26.638734 | server | 0 | simulation.core | took 125 ms to update game state 2016-07-02 11:31:26.638734 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:31:26.682765 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:26.687768 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:31:27.495342 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:31:30.211263 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:30.931773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:31:31.686305 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:31:31.798386 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:31:33.361492 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:34.018957 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:31:34.934604 | client | 2 | dm.receiver | long update for object: 737039 dt: 6ms 2016-07-02 11:31:35.095718 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:35.770197 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:35.777202 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:31:36.124446 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:36.620797 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:36.708861 | client | 2 | dm.receiver | long update for object: 737039 dt: 5ms 2016-07-02 11:31:36.821945 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:31:37.061111 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:37.536446 | client | 2 | dm.receiver | long update for object: 737039 dt: 8ms 2016-07-02 11:31:37.541449 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:31:37.855673 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:31:37.958746 | client | 2 | dm.receiver | long update for object: 737039 dt: 7ms 2016-07-02 11:31:38.275971 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:31:38.477111 | server | 0 | simulation.core | took 126 ms to update game state 2016-07-02 11:31:38.477111 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-07-02 11:31:38.515138 | client | 2 | dm.receiver | long update for object: 737039 dt: 5ms 2016-07-02 11:31:38.520142 | client | 2 | dm.receiver | long update for object: 737052 dt: 5ms 2016-07-02 11:31:55.564204 | client | 1 | renderer.renderer | ignoring screen resize to (0, 0) 2016-07-02 11:32:03.812041 | client | 1 | renderer.renderer | ignoring duplicate screen resize to (1920, 1080) 2016-07-02 11:32:07.016310 | server | 1 | simulation.remote_client | started buffering client updates. (seq:82481 ack:82471) 2016-07-02 11:32:08.267193 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:82481 ack:82481) 2016-07-02 11:32:08.317228 | server | 1 | simulation.remote_client | started buffering client updates. (seq:82507 ack:82481) 2016-07-02 11:32:08.367265 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:82507 ack:82507) 2016-07-02 11:32:08.626448 | client | 1 | renderer.renderer | ignoring screen resize to (0, 0) 2016-07-02 11:32:22.549302 | server | 1 | lua.memory | lua shared heap size: 95.141 MB. 2016-07-02 11:32:22.550302 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:32:22.550302 | server | 1 | lua.memory | 64 bytes (o: 238888) : ######################################## 2016-07-02 11:32:22.550302 | server | 1 | lua.memory | 96 bytes (o: 223536) : ##################################### 2016-07-02 11:32:22.550302 | server | 1 | lua.memory | 40 bytes (o: 214715) : ################################### 2016-07-02 11:32:22.550302 | server | 1 | lua.memory | 160 bytes (o: 38032) : ###### 2016-07-02 11:32:22.550302 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:32:43.164890 | client | 1 | renderer.renderer | ignoring duplicate screen resize to (1920, 1080) 2016-07-02 11:32:51.161549 | client | 1 | renderer.renderer | ignoring screen resize to (0, 0) 2016-07-02 11:32:57.742208 | client | 1 | renderer.renderer | ignoring duplicate screen resize to (1920, 1080) 2016-07-02 11:33:00.780371 | server | 1 | simulation.remote_client | started buffering client updates. (seq:83554 ack:83544) 2016-07-02 11:33:02.180348 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:83554 ack:83554) 2016-07-02 11:33:02.230383 | server | 1 | simulation.remote_client | started buffering client updates. (seq:83583 ack:83554) 2016-07-02 11:33:02.280418 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:83583 ack:83583) 2016-07-02 11:33:02.990921 | client | 1 | renderer.renderer | ignoring screen resize to (0, 0) 2016-07-02 11:33:22.576795 | server | 1 | lua.memory | lua shared heap size: 97.626 MB. 2016-07-02 11:33:22.576795 | server | 1 | lua.memory | o: outstanding allocs 2016-07-02 11:33:22.577783 | server | 1 | lua.memory | 96 bytes (o: 248956) : ######################################## 2016-07-02 11:33:22.577783 | server | 1 | lua.memory | 64 bytes (o: 239750) : ###################################### 2016-07-02 11:33:22.577783 | server | 1 | lua.memory | 40 bytes (o: 216314) : ################################## 2016-07-02 11:33:22.577783 | server | 1 | lua.memory | 160 bytes (o: 38054) : ###### 2016-07-02 11:33:22.577783 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-07-02 11:33:53.057353 | client | 1 | renderer.renderer | ignoring duplicate screen resize to (1920, 1080) 2016-07-02 11:33:58.799416 | client | 0 | client.core | starting save. 2016-07-02 11:33:58.992566 | client | 0 | client.core | saved. 2016-07-02 11:33:59.058600 | server | 0 | simulation.core | Starting save. 2016-07-02 11:34:03.752922 | server | 0 | simulation.core | Saved. 2016-07-02 11:34:03.776939 | client | 1 | client.core | clearing save deferred pointers