Wow, so many questions in 1…
How solidified are the plans for the mod tools?
Pretty solid, but the proof is in the pudding. We want to have the mod tools and APIs available in the beta so people can try them out and let us know what’s missing.
Are they primarily aesthetic items & stats or is there a scripting component?
There’s definitely scripting. We’re trying to build as many gameplay systems as possible using our own modding tools. Ideally, anything you see in the game you can replicate and put your own twist on using the modding tools. So you can add your own item, give it a cool animation, and make it do something unique with scripts. Want a pair of magic boots that make your worker run 3x as fast? No problem!
Will they be released in a beta stage in tandem with the game beta or are they something not undergoing full development until the game is more finalized?
On the contrary. We can’t actually develop the game until the modding framework is in place, since we’re building most of the game as a collection of mods. We want the framework to be available in the beta.
Thanks for the great question! Let me know if you have more.