I love how Hearthlings get a bonus when eating while sitting on a chair. This kind of mechanics make it really interesting to place them, not only because it looks good. I would really like to see more of these mechanics, especially if it affects combat. This way, it for example really matters when you build a wall higher than 2 blocks high ;). It also makes combat, and gameplay in general, more dynamic overall. The real suggestions are the examples in the next list:
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It would be nice if the use of a tower would lead to an increased shooting range; when an archers shoots from 2 blocks high, the range is extended by 1, from 4 blocks high, an increase by 1.7 or so. The used equation should lead to a limit to prevent exploitation.
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Battlements provide cover against enemy āarchersā. While this is probably pretty hard to implement, it could be simplified to adding cover when a parapet of one block high is in front of the archer. It could also be simplified as a small increase in ranged defense.
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Day or Night, sunny or rainy; combat changes The meteorologic circumstances changes the battle and the way of life in the village. I.e.: zombies are stronger in the night, and our Hearthling soldiers are weaker, unless they are near a fireplace or torch or other light source. This could imply that during the day, the player attacks a zombie-camp because otherwise the player gets attacked during the night. Wolves could need hibernation (which is when they are the weakest) and the player should attack the pack before spring arrives.
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Destroyable blocks (and therefore walls) and doors . This is probably suggested somewhere and no idea how hard it is to implement, but it could mean that it matters how thick walls are, and how many you have, or how wel they are guarded.
Iāll probably add other mechanics later on. I really hope it is of some use, this was my first post on this forum; I hope I did well . Also, English is not my native language, but I hope it is understandable.
Anyway, I love how the game evolvesā¦ canāt wait till tomorrow when a the new desktop Tuesday arrives!