Error when mining

I got this error when I was mining stairs down from higher level ground.

develop-3169 (x64)
c++ exception: lua runtime error
stack traceback:

@Relyss help! :smiley:

@littlecats You probably need to make your own error error report.

But i know already your gonna be asked for a save game :stuck_out_tongue:
So you will likely need to upload it somewhere like google drive or dropbox

Do you have the stonehearth.log or the savefile?

2 Likes

Yes, I’m trying to post it. My internet’s really flaky right now. It says body limited and won’t let me post the log. I’m hoping the internet lasts long enough for me to post it.

I forgot how to zip files using the windows zip program. I need to be told how to do it.

2016-10-14 06:52:30.806784 | server |  1 |                              app | Stonehearth Version 0.19.0.3169 (x64)
2016-10-14 06:52:30.806784 | server |  1 |                      core.config | user id is    7f6a3906-b3d2-11e5-a965-f832e4bda186
2016-10-14 06:52:30.806784 | server |  1 |                      core.config | session id is 73517e02-9215-11e6-9f59-80a58965e56d
2016-10-14 06:52:30.806784 | server |  0 |                      core.system | Initializing crash reporter
2016-10-14 06:52:31.337185 | server |  0 |                         lua.data | lua jit is disabled
2016-10-14 06:52:31.383985 | server |  1 |                        resources | Module rayyas_children_ui version 3 is deferred load)
2016-10-14 06:52:36.344793 | server |  1 |                        resources | Modules are verified pristine.
2016-10-14 06:52:36.360393 | server |  1 |                              app | Running Stonehearth server on port 42390
2016-10-14 06:52:36.360393 | server |  0 |                  physics.navgrid | subspace pathfinder is enabled
2016-10-14 06:52:36.360393 | client |  1 |                renderer.renderer | Initializing OpenGL
2016-10-14 06:52:36.375994 | client |  1 |                renderer.renderer | Determining window placement
2016-10-14 06:52:36.375994 | client |  1 |                renderer.renderer | Selecting fullscreen monitor at 0, 0
2016-10-14 06:52:36.375994 | client |  1 |                renderer.renderer | Creating OpenGL Window
2016-10-14 06:52:36.375994 | server |  1 |                             mod radiant | lua controller lifetime tracking set to "nil"
2016-10-14 06:52:36.391594 | server |  0 |                             mod stonehearth.ai.service | [] enable_cpp_compound_action is on
2016-10-14 06:52:37.514796 | analytics |  1 |                        analytics | error in PostJson: Host not found
2016-10-14 06:52:37.514796 | analytics |  1 |                        analytics | error in PostJson: Host not found
2016-10-14 06:52:37.514796 | analytics |  1 |                        analytics | error in PostJson: Host not found
2016-10-14 06:52:37.514796 | analytics |  1 |                        analytics | error in PostJson: Host not found
2016-10-14 06:52:37.561596 | client |  1 |                renderer.renderer | Creating OpenGL Context
22016-10-14 06:52:37.561596 | client |  1 |                renderer.renderer | Creating OpenGL Context
2016-10-14 06:52:37.561596 | client |  1 |                renderer.renderer | Finished OpenGL Initialization
2016-10-14 06:52:37.561596 | client |  1 |                    horde.general | Initializing GL2 backend using OpenGL driver '4.5.0 NVIDIA 372.70' by 'NVIDIA Corporation' on 'GeForce GTX 980/PCIe/SSE2'
2016-10-14 06:52:37.686396 | server |  2 |                          network | server allocating new send buffer (total: 0)
2016-10-14 06:52:37.779996 | client |  1 |                          browser | cef started.
2016-10-14 06:52:37.779996 | client |  2 |                          browser | Navigate called without an existing browser!
2016-10-14 06:52:37.779996 | thread2392 |  2 |                          browser | Doing a buffered navigation....
2016-10-14 06:52:37.811196 | server |  1 |         simulation.remote_client | started buffering client updates. (seq:10 ack:0)
2016-10-14 06:52:37.842396 | client |  0 |                  physics.navgrid | subspace pathfinder is enabled
2016-10-14 06:52:37.842396 | client |  1 |                             mod radiant | lua controller lifetime tracking set to "nil"
2016-10-14 06:52:37.857996 | client |  2 |                          network | client allocating new send buffer (total: 0)
2016-10-14 06:52:37.873596 | client |  1 |                      client.core | user feedback is on
2016-10-14 06:52:38.321601 | server |  1 |         simulation.remote_client | stopped buffering client updates. (seq:10 ack:10)
2016-10-14 06:52:38.366604 | server |  1 |         simulation.remote_client | started buffering client updates. (seq:20 ack:10)
2016-10-14 06:52:38.418607 | server |  1 |         simulation.remote_client | stopped buffering client updates. (seq:20 ack:20)
2016-10-14 06:52:40.089656 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:53:13.306343 | client |  1 |                        resources | error looking for manifest in rayyas_children_ui: invalid file path 'rayyas_children_ui/manifest.json'.
2016-10-14 06:53:13.442351 | server |  0 |                             mod stonehearth | ai slow start is enabled
2016-10-14 06:53:13.442351 | server |  0 |                             mod ai | cpp ai is enabled.
2016-10-14 06:53:13.591360 | server |  0 |               ai.execution_frame | (2761 Leodona Mistyaan) [stonehearth:top] ai slow start is 0
2016-10-14 06:53:13.597360 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:53:13.636362 | client |  1 |                              rpc | critical error in http reactor: could not trace[trace 277 7]
2016-10-14 06:53:24.448442 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:54:14.316539 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:55:17.048087 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:55:48.227373 | server |  0 |                  simulation.core | took 240 ms to process job list
2016-10-14 06:55:48.436385 | server |  0 |                  simulation.core | took 147 ms to process job list
2016-10-14 06:55:48.526390 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:55:48.747391 | server |  0 |                  simulation.core | took 221 ms to process job list
2016-10-14 06:55:48.907392 | server |  0 |                  simulation.core | took 164 ms to process job list
2016-10-14 06:55:49.067393 | server |  0 |                  simulation.core | took 150 ms to process job list
2016-10-14 06:55:49.197393 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:55:49.407393 | server |  0 |                  simulation.core | took 210 ms to process job list
2016-10-14 06:55:49.664394 | server |  0 |                  simulation.core | took 153 ms to process job list
2016-10-14 06:55:49.794395 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:55:50.034395 | server |  0 |                  simulation.core | took 239 ms to process job list
2016-10-14 06:55:50.200396 | server |  0 |                  simulation.core | took 166 ms to process job list
2016-10-14 06:55:50.400396 | server |  0 |                  simulation.core | took 115 ms to process job list
2016-10-14 06:55:50.520397 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:55:50.780397 | server |  0 |                  simulation.core | took 264 ms to process job list
2016-10-14 06:55:51.100399 | server |  0 |                  simulation.core | took 207 ms to process job list
2016-10-14 06:55:51.210399 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:55:51.460399 | server |  0 |                  simulation.core | took 242 ms to process job list
2016-10-14 06:55:51.624401 | server |  0 |                  simulation.core | took 162 ms to process job list
2016-10-14 06:55:51.794401 | server |  0 |                  simulation.core | took 170 ms to process job list
2016-10-14 06:55:51.974401 | server |  0 |                  simulation.core | took 124 ms to update game state
2016-10-14 06:55:51.974401 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:55:52.204401 | server |  0 |                  simulation.core | took 229 ms to process job list
2016-10-14 06:55:52.314403 | server |  0 |                  simulation.core | took 102 ms to process job list
2016-10-14 06:55:52.514403 | server |  0 |                  simulation.core | took 197 ms to process job list
2016-10-14 06:55:52.644403 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:55:52.854403 | server |  0 |                  simulation.core | took 202 ms to process job list
2016-10-14 06:55:53.074405 | server |  0 |                  simulation.core
| took 129 ms to process job list
2016-10-14 06:55:53.214406 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:55:53.444406 | server |  0 |                  simulation.core | took 227 ms to process job list
2016-10-14 06:55:53.687407 | server |  0 |                  simulation.core | took 160 ms to process job list
2016-10-14 06:55:53.807407 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:55:53.990408 | server |  0 |                  simulation.core | took 184 ms to process job list
2016-10-14 06:55:54.139409 | server |  0 |                  simulation.core | took 145 ms to process job list
2016-10-14 06:55:54.359409 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:55:54.609410 | server |  0 |                  simulation.core | took 249 ms to process job list
2016-10-14 06:55:54.714411 | server |  0 |                  simulation.core | took 101 ms to process job list
2016-10-14 06:55:54.844411 | server |  0 |                  simulation.core | took 128 ms to process job list
2016-10-14 06:55:54.954411 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:55:55.214412 | server |  0 |                  simulation.core | took 257 ms to process job list
2016-10-14 06:55:55.358413 | server |  0 |                  simulation.core | took 139 ms to process job list
2016-10-14 06:55:55.518414 | server |  0 |                  simulation.core | took 159 ms to process job list
2016-10-14 06:55:55.668414 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:55:55.880414 | server |  0 |                  simulation.core | took 211 ms to process job list
2016-10-14 06:55:56.040415 | server |  0 |                  simulation.core | took 160 ms to process job list
2016-10-14 06:55:56.170416 | server |  0 |                  simulation.core | took 125 ms to process job list
2016-10-14 06:55:56.310416 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:55:56.550416 | server |  0 |                  simulation.core | took 238 ms to process job list
2016-10-14 06:55:56.717417 | server |  0 |                  simulation.core | took 172 ms to process job list
2016-10-14 06:55:57.057418 | server |  0 |                  simulation.core | took 101 ms to update game state
2016-10-14 06:55:57.057418 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:55:57.297418 | server |  0 |                  simulation.core | took 232 ms to process job list
2016-10-14 06:55:57.404420 | server |  0 |                  simulation.core | took 104 ms to process job list
2016-10-14 06:55:57.575421 | server |  0 |                  simulation.core | took 170 ms to process job list
2016-10-14 06:55:57.745421 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:55:58.025421 | server |  0 |                  simulation.core | took 275 ms to process job list
2016-10-14 06:55:58.161423 | server |  0 |                  simulation.core | took 134 ms to process job list
2016-10-14 06:55:58.322424 | server |  0 |                  simulation.core | took 162 ms to process job list
2016-10-14 06:55:58.462424 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:55:58.722424 | server |  0 |                  simulation.core | took 252 ms to process job list
2016-10-14 06:55:58.954425 | server |  0 |                  simulation.core | took 137 ms to process job list
2016-10-14 06:55:59.084426 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:55:59.274426 | server |  0 |                  simulation.core | took 188 ms to process job list
2016-10-14 06:55:59.440427 | server |  0 |                  simulation.core | took 103 ms to process job list
2016-10-14 06:55:59.550428 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:55:59.750428 | server |  0 |                  simulation.core | took 194 ms to process job list
2016-10-14 06:55:59.987429 | server |  0 |                  simulation.core | took 141 ms to process job list
2016-10-14 06:56:00.127429 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:56:00.347430 | server |  0 |                  simulation.core | took 216 ms to process job list
2016-10-14 06:56:00.447431 | server |  0 |                  simulation.core | took 104 ms to process job list
2016-10-14 06:56:00.617431 | server |  0 |                  simulation.core | took 165 ms to process job list
2016-10-14 06:56:00.757431 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:56:00.952432 | server |  0 |                  simulation.core | took 194 ms to process job list
2016-10-14 06:56:01.057433 | server |  0 |                  simulation.core | took 102 ms to process job list
2016-10-14 06:56:01.237433 | server |  0 |                  simulation.core | took 178 ms to process job list
2016-10-14 06:56:01.367433 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:56:01.597434 | server |  0 |                  simulation.core | took 223 ms to process job list
2016-10-14 06:56:01.747435 | server |  0 |                  simulation.core | took 154 ms to process job list
2016-10-14 06:56:01.917435 | server |  0 |                  simulation.core | took 167 ms to process job list
2016-10-14 06:56:02.107436 | server |  0 |                  simulation.core | took 106 ms to update game state
2016-10-14 06:56:02.107436 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:56:02.387436 | server |  0 |                  simulation.core | took 269 ms to process job list
2016-10-14 06:56:02.520437 | server |  0 |                  simulation.core | took 130 ms to process job list
2016-10-14 06:56:02.672437 | server |  0 |                  simulation.core | took 155 ms to process job list
2016-10-14 06:56:02.812437 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:56:03.064438 | server |  0 |                  simulation.core | took 251 ms to process job list
2016-10-14 06:56:03.204439 | server |  0 |                  simulation.core | took 136 ms to process job list
2016-10-14 06:56:03.494439 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:56:03.749440 | server |  0 |                  simulation.core | took 256 ms to process job list
2016-10-14 06:56:03.857440 | server |  0 |                  simulation.core | took 102 ms to process job list
2016-10-14 06:56:03.997440 | server |  0 |                  simulation.core | took 134 ms to process job list
2016-10-14 06:56:04.147441 | server |  0 |                  simulation.core | took 103 ms to update game state
2016-10-14 06:56:04.147441 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:56:04.177441 | server |  1 |                        resources | error looking for manifest in rayyas_children_ui: invalid file path 'rayyas_children_ui/manifest.json'.
2016-10-14 06:56:04.917442 | server |  1 |                        resources | error looking for manifest in rayyas_children_ui: invalid file path 'rayyas_children_ui/manifest.json'.
2016-10-14 06:56:04.917442 | server |  0 |                  simulation.core | took 773 ms to process job list
2016-10-14 06:56:05.242451 | client |  1 |                         lua.code | unrecognized object type 'boxed' in json_to_lua!
2016-10-14 06:56:05.242451 | client |  1 |                         lua.code | unrecognized object type 'boxed' in json_to_lua!
2016-10-14 06:56:05.593469 | client |  1 |                        resources | error looking for manifest in rayyas_children_ui: invalid file path 'rayyas_children_ui/manifest.json'.
2016-10-14 06:56:07.003511 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:56:21.941701 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:56:22.010705 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 06:57:02.624164 | client |  1 |                              rpc | critical error in http reactor: could not trace[trace 1571 7]
2016-10-14 07:00:28.551380 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:00:39.734552 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:01:11.412847 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:01:28.723103 | client |  1 |                         deferred | [deferred 8534 '[method obj:object://tmp/90 fn:3479 route:build_ladder]'] resolve called in non-wait state!
2016-10-14 07:01:34.183143 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:01:38.177172 | server |  0 |                  simulation.core | took 105 ms to update game state
2016-10-14 07:01:38.177172 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:01:44.409343 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:02:10.426659 | client |  1 |                              rpc | critical error in http reactor: could not trace[trace 3960 7]
2016-10-14 07:02:18.545876 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:02:25.937948 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:02:34.291005 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:02:44.850250 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:02:46.331260 | client |  1 |                              rpc | critical error in http reactor: could not trace[trace 4481 fallow]
2016-10-14 07:02:53.092331 | client |  1 |                              rpc | critical error in http reactor: could not trace[trace 4570 fallow]
2016-10-14 07:03:03.491442 | client |  1 |                              rpc | critical error in http reactor: could not trace[trace 4647 fallow]
2016-10-14 07:03:09.984525 | client |  1 |                              rpc | critical error in http reactor: could not trace[trace 4733 fallow]
2016-10-14 07:03:19.118649 | client |  1 |                              rpc | critical error in http reactor: could not trace[trace 4844 fallow]
2016-10-14 07:03:33.041915 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:04:20.134604 | client |  1 |                              rpc | critical error in http reactor: could not trace[trace 5425 fallow]
2016-10-14 07:04:50.026853 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:05:10.462287 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:06:47.833237 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:08:00.560804 | server |  2 |      simulation.pathfinder.astar | [astar tid:810 (9446 Auryn Qualdeem) @ (586.00, 47.00, -249.00)] open set is empty!  returning
2016-10-14 07:08:29.433022 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:08:37.476165 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:08:48.046291 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:10:14.883438 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:10:37.635650 | client |  1 |                              rpc | critical error in http reactor: could not trace[trace 8824 7]
2016-10-14 07:11:00.781989 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:11:02.057999 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:14:55.995074 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:16:37.529409 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:16:56.901736 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:17:02.174809 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:18:17.868622 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:18:18.252624 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:18:34.997763 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:19:06.490073 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:20:13.287575 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:20:29.737777 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:20:38.453898 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:20:48.190041 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:21:15.406380 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:21:51.080699 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:21:57.701773 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:22:44.339145 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:23:16.530359 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:23:20.008403 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:23:39.658653 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:23:41.387666 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:24:08.720881 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:24:24.049983 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:24:28.415015 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:24:38.710111 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:24:41.739134 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:24:41.953135 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:24:43.409146 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:24:43.853150 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:24:44.453157 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:24:44.903159 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:24:52.482212 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:25:02.704292 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:25:02.905294 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:25:28.551550 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:25:29.408558 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:25:30.216565 | server |  2 |      simulation.pathfinder.astar | [astar tid:3670 (9446 Auryn Qualdeem) item_path_finder @ (404.00, 40.00, -256.00)] open set is empty!  returning
2016-10-14 07:25:32.408580 | server |  0 |                  simulation.core | took 116 ms to update game state
2016-10-14 07:25:32.408580 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:25:52.773800 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:25:57.776833 | server |  0 |                  simulation.core | took 108 ms to update game state
2016-10-14 07:25:57.776833 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:26:11.095923 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:26:13.642938 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:26:13.776940 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:26:18.852005 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:26:24.004040 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:26:24.500044 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:26:25.866052 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:27:31.287709 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:28:04.863138 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:28:21.537640 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:28:52.892083 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:28:56.810157 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:29:08.664277 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:30:22.632213 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:30:30.105283 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:30:31.922296 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:30:37.853340 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:30:44.801389 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:31:19.093657 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:31:19.958664 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:31:25.196704 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:32:00.851052 | client |  1 |                              rpc | critical error in http reactor: could not trace[trace 20726 7]
2016-10-14 07:33:39.591567 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:34:03.265753 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:34:07.348782 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:34:07.878785 | server |  0 |                  simulation.core | took 136 ms to update game state
2016-10-14 07:34:07.878785 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:34:14.241838 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:34:14.901842 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:34:17.099914 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:34:17.857918 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:34:19.504929 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:34:33.490047 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:34:50.710297 | client |  1 |                         deferred | [deferred 48613 '[method obj:object://tmp/90 fn:22537 route:build_ladder]'] resolve called in non-wait state!
2016-10-14 07:35:05.374457 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:35:07.447499 | client |  1 |                              rpc | critical error in http reactor: could not trace[trace 22754 7]
2016-10-14 07:35:27.334906 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:35:29.879934 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:35:38.096087 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:36:11.285651 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:36:11.388655 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:36:38.058038 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:36:48.864175 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:37:04.383347 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:38:43.946453 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:38:44.710458 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:39:46.275348 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:39:58.691554 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:40:13.124663 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:40:13.530666 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:40:44.932973 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:40:58.915101 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-10-14 07:41:15.552326 | server |  2 |                         lua.code | generating traceback...
2016-10-14 07:41:15.552326 | server |  0 |                         lua.code | -- Script Error (lua) Begin ------------------------------- 
2016-10-14 07:41:15.552326 | server |  0 |                         lua.code |    ...tonehearth/services/server/mining/mining_service.lua:215: attempt to call method 'get_area' (a nil value)
2016-10-14 07:41:15.552326 | server |  0 |                         lua.code |    stack traceback:
2016-10-14 07:41:15.552326 | server |  0 |                         lua.code |    	[C]: in function 'get_area'
2016-10-14 07:41:15.552326 | server |  0 |                         lua.code |    	...tonehearth/services/server/mining/mining_service.lua:215: in function '_choose_merge_survivor'
2016-10-14 07:41:15.552326 | server |  0 |                         lua.code |    	...tonehearth/services/server/mining/mining_service.lua:130: in function 'dig_region'
2016-10-14 07:41:15.552326 | server |  0 |                         lua.code |    	stonehearth/call_handlers/mining_call_handler.lua:297: in function <stonehearth/call_handlers/mining_call_handler.lua:284>
2016-10-14 07:41:15.552326 | server |  0 |                         lua.code | -- Lua Error End   ------------------------------- 
2016-10-14 07:41:15.552326 | server |  2 |                         lua.code | generating traceback...
2016-10-14 07:41:15.552326 | server |  0 |                         lua.code | -- Script Error (native) Begin ------------------------------- 
2016-10-14 07:41:15.552326 | server |  0 |                         lua.code |    c++ exception: lua runtime error
2016-10-14 07:41:15.552326 | server |  0 |                         lua.code |    stack traceback:
2016-10-14 07:41:15.552326 | server |  0 |                         lua.code | -- Lua Error End   ------------------------------- 
2016-10-14 07:42:34.863291 | client |  0 |                      client.core | starting save.
2016-10-14 07:42:34.863291 | client |  0 |                      client.core | saved.
2016-10-14 07:42:34.895291 | server |  0 |                  simulation.core | Starting save.
2016-10-14 07:42:35.761294 | server |  0 |                  simulation.core | Saved.
2016-10-14 07:42:35.761294 | client |  1 |                      client.core | clearing save deferred pointers
2016-10-14 07:42:46.516375 | server |  0 |                        analytics | timeout waiting for posts to send

Hopefully this works. Save file.

1476456154778.zip (4.8 MB)

I’ve moved your posts to a new topic, @littlecats. Thanks for the log and the savefile!

3 Likes

Thank you for moving it for me. :slight_smile:

Summary:
So i usally make a bigger mining area so i dont have to micro manage. But this time a got an error when connecting 2 area’s.
Steps to reproduce:

  1. create an mining area with mine block
  2. wait for the villagers to almost be done mining
    3)connect another mining area to it.

Expected Results:
Villagers continue to mine
Actual Results:
see the error pop-up
Notes:
develop-3169 (x64)[M]…tonehearth/services/server/mining/mining_service.lua:215: attempt to call method ‘get_area’ (a nil value)stack traceback:
[C]: in function ‘get_area’
…tonehearth/services/server/mining/mining_service.lua:215: in function ‘_choose_merge_survivor’
…tonehearth/services/server/mining/mining_service.lua:130: in function 'dig_region’
stonehearth/call_handlers/mining_call_handler.lua:297: in function <stonehearth/call_handlers/mining_call_handler.lua:284>
develop-3169 (x64)[M]c++ exception: lua runtime errorstack traceback:
Attachments:

Version Number and Mods in use:
latest alpha 19 unstable only debugtools installed. Fresh game with raya people
System Information:

2 Likes

@Doc_Brano Thanks for the detailed repro! I was able to duplicate it and fix the bug for the next release.

3 Likes

Summary:


Steps to reproduce:

  1. try to mine a small area

Expected Results:

Actual Results:


Notes:

Attachments:

Version Number and Mods in use:
alpha 19 unstable release steam
System Information:
same as always 750 ti graphics 24 gb ram all that stuff from my previous posts

Thanks for the report @dutchuss2016, looks like @Albert has already fixed this up for the next build!

cool i just randomly stumbled into it

1 Like