release-472 (x32)
...earth/services/server/build/scaffolding_manager.luac:48: attempt to index field 'fabricator' (a nil value)
stack traceback:
[C]: ?
...earth/services/server/build/scaffolding_manager.luac:48: in function '_trace_project_region'
...earth/services/server/build/scaffolding_manager.luac:13: in function <...earth/services/server/build/scaffolding_manager.luac:10>
Hello mate !
The error seems to show that you somehow (or didn’t by yourself) have a bad placement with something you build
what does exactly happen in game when the error popped up ?
nothing happened my hearthlings where building at the time that error popped up I crossed it off and the game continued as normal
I get the same exact error but it was because i really asked for it !
That’s why i was thinking it look like the same but in your case, that seems to be strange :o !
Nothing strange in the build too ? :o
no don’t think so looks how I designed it, last time I had that error though on a build the hearthlings never put the door in
Don’t worry so mate
If it isn’t have a bad behavior on the game after she popped up, everything’s fine
Now you reported it, the dev would have more solution to fix it
I would have do the same but you was faster
Edit : I’m gonna try to reproduce the same faulty build i do in my game because the error message was the same as you and provide a screen and a savegame !
Hey @Albert, seen this exact error in a few threads. Has this been resolved?
This is probably still an open bug.
OK, let me merge the threads…
what is that kind of error guys?
tnx!
release-465 (x32)
...earth/services/server/build/scaffolding_manager.luac:48: attempt to index field 'fabricator' (a nil value)
stack traceback:
[C]: ?
...earth/services/server/build/scaffolding_manager.luac:48: in function '_trace_project_region'
...earth/services/server/build/scaffolding_manager.luac:13: in function <...earth/services/server/build/scaffolding_manager.luac:10>
release-465 (x32)
c++ exception: lua runtime error
stack traceback:
*ALPHA 12
Looks as if to be another error with the scaffolding fabricator.
It shows 154 errors . Are they all the same/similar, or is each one substantially different?
i guess they all have something the same with bulding system
My stonehearth game lately has been lagging. So i decided to look at my RAM. Then i saw 9GB being used so then i closed stonehearth and it jumped all the way down to 2 GB of RAM. Is it supposed to take that much RAM?
Computer Specs:
Intel i7-2600K
2 GB Nvidia Geforce 760
16 GB RAM
I changed it from windowed to full screen and it didn’t jump to 9 GB Again. Weird. Thought i’d let you guys know. Plus i got this engine error:
release-465 (x64)
...earth/services/server/build/scaffolding_manager.luac:48: attempt to index field 'fabricator' (a nil value)
stack traceback:
[C]: ?
...earth/services/server/build/scaffolding_manager.luac:48: in function '_trace_project_region'
...earth/services/server/build/scaffolding_manager.luac:13: in function <...earth/services/server/build/scaffolding_manager.luac:10>
Yeah, they fixed one resource leak but another one appeared. Bacically, in c++ they are using probably using the “new” command quite frequently without discarding them properly. The result is that new memory (hence “new” command) is only used for a few calculations is never marked as reusable and instead when the program wants more storage it just takes more. Wait for an update or restart the program once in a while.
welcome to the discourse @Crusher
the game should not be using that much ram, this sounds like a memory leak.
did you get that error once, or was it a continually repeating error?
The coding isn’t perfect yet, this’ll eat at your RAM after a while yea ^^’
[size=10]16GB should be fine for at least a while tho o.o[/size]
welcome to the discourse @Crusher
Thank you ! @8BitCrab
did you get that error once, or was it a continually repeating error?
It was once when i loaded the game. I haven’t loaded the game since but after class i’ll head back and load again to see if the error persists! By game i mean the “Save”