Suspend Mining causes Engine Error

Summary:
Attempted to Suspend Mining caused Engine Error.
Steps to reproduce:

  1. Not sure if this matters but, the area highlighted has been mined into.
  2. Click on highlighted area.
  3. Click suspend mining.

Expected Results:
Its suppose to suspend the mining in the highlighted area.
Actual Results:
release-784 (x64)
c++ exception: invalid file path ‘object://game/6336347’.
stack traceback:
[C]: in function 'load_json’
radiant/modules/resources.lua:35: in function 'load_json’
stonehearth/lib/entity_forms/entity_forms_lib.lua:141: in function ‘create_ghost_entity’
…ehearth/services/client/build_editor/item_placer.lua:45: in function ‘go’
…tonehearth/call_handlers/place_item_call_handler.lua:21: in function <…tonehearth/call_handlers/place_item_call_handler.lua:17>release-784 (x64)
…ehearth/services/client/build_editor/item_placer.lua:46: attempt to index field ‘ghost_entity’ (a nil value)
stack traceback:
[C]: ?
…ehearth/services/client/build_editor/item_placer.lua:46: in function ‘go’
…tonehearth/call_handlers/place_item_call_handler.lua:21: in function <…tonehearth/call_handlers/place_item_call_handler.lua:17>release-784 (x64)
c++ exception: lua runtime error
stack traceback:release-784 (x64)
c++ exception: invalid file path ‘object://game/6336347’.
stack traceback:
[C]: in function 'load_json’
radiant/modules/resources.lua:35: in function 'load_json’
radiant/modules/entities.lua:572: in function ‘get_entity_data’
…tonehearth/call_handlers/place_item_call_handler.lua:52: in function <…tonehearth/call_handlers/place_item_call_handler.lua:44>release-784 (x64)
radiant/modules/entities.lua:85: attempt to call method ‘is_valid’ (a nil value)
stack traceback:
[C]: in function 'is_valid’
radiant/modules/entities.lua:85: in function 'destroy_entity’
stonehearth/call_handlers/entities_call_handler.lua:20: in function <stonehearth/call_handlers/entities_call_handler.lua:17>release-784 (x64)
c++ exception: lua runtime error
stack traceback:
Notes:

Attachments:
http://tinypic.com/r/257hmwi/9
Version Number and Mods in use:
release-784 (x64)
System Information:

OS Name Microsoft Windows 10 Home
Version 10.0.16299 Build 16299
Other OS Description Not Available
OS Manufacturer Microsoft Corporation
System Name DESKTOP-M84MODI
System Manufacturer To Be Filled By O.E.M.
System Model To Be Filled By O.E.M.
System Type x64-based PC
System SKU To Be Filled By O.E.M.
Processor Intel® Core™ i7-7700 CPU @ 3.60GHz, 3601 Mhz, 4 Core(s), 8 Logical Processor(s)
BIOS Version/Date American Megatrends Inc. P7.10, 10/27/2016
SMBIOS Version 2.8
Embedded Controller Version 255.255
BIOS Mode UEFI
BaseBoard Manufacturer ASRock
BaseBoard Model Not Available
BaseBoard Name Base Board
Platform Role Desktop
Secure Boot State Off
PCR7 Configuration Binding Not Possible
Windows Directory C:\WINDOWS
System Directory C:\WINDOWS\system32
Boot Device \Device\HarddiskVolume1
Locale United States
Hardware Abstraction Layer Version = “10.0.16299.192”
User Name DESKTOP-M84MODI\Kevin
Time Zone Central America Standard Time
Installed Physical Memory (RAM) 8.00 GB
Total Physical Memory 7.95 GB
Available Physical Memory 1.70 GB
Total Virtual Memory 19.0 GB
Available Virtual Memory 5.63 GB
Page File Space 11.0 GB
Page File D:\pagefile.sys
Device Encryption Support Reasons for failed automatic device encryption: TPM is not usable, PCR7 binding is not supported, Hardware Security Test Interface failed and device is not InstantGo, Un-allowed DMA capable bus/device(s) detected, TPM is not usable
Hyper-V - VM Monitor Mode Extensions Yes
Hyper-V - Second Level Address Translation Extensions Yes
Hyper-V - Virtualization Enabled in Firmware Yes
Hyper-V - Data Execution Protection Yes

Summary:
Pressing the green/action button after highlighting an Egg, does not cause the game to crash.
Steps to reproduce:

  1. Find spawned egg on the ground. (From Shepard)
  2. Highlight it.
  3. Press the Green/Action button.

Expected Results:
Game Engine Error
Actual Results:
Bug screen shows up.
release-784 (x64)
c++ exception: invalid file path ‘object://game/6336347’.
stack traceback:
[C]: in function 'load_json’
radiant/modules/resources.lua:35: in function 'load_json’
stonehearth/lib/entity_forms/entity_forms_lib.lua:141: in function ‘create_ghost_entity’
…ehearth/services/client/build_editor/item_placer.lua:45: in function ‘go’
…tonehearth/call_handlers/place_item_call_handler.lua:21: in function <…tonehearth/call_handlers/place_item_call_handler.lua:17>release-784 (x64)
…ehearth/services/client/build_editor/item_placer.lua:46: attempt to index field ‘ghost_entity’ (a nil value)
stack traceback:
[C]: ?
…ehearth/services/client/build_editor/item_placer.lua:46: in function ‘go’
…tonehearth/call_handlers/place_item_call_handler.lua:21: in function <…tonehearth/call_handlers/place_item_call_handler.lua:17>release-784 (x64)
c++ exception: lua runtime error
stack traceback:release-784 (x64)
c++ exception: invalid file path ‘object://game/6336347’.
stack traceback:
[C]: in function 'load_json’
radiant/modules/resources.lua:35: in function 'load_json’
radiant/modules/entities.lua:572: in function ‘get_entity_data’
…tonehearth/call_handlers/place_item_call_handler.lua:52: in function <…tonehearth/call_handlers/place_item_call_handler.lua:44>
Notes:
Does not crash game, still spawns chick just fine.
Attachments:
Image attached

Version Number and Mods in use:
release-784(64)
System Information:

OS Name Microsoft Windows 10 Home
Version 10.0.16299 Build 16299
Other OS Description Not Available
OS Manufacturer Microsoft Corporation
System Name DESKTOP-M84MODI
System Manufacturer To Be Filled By O.E.M.
System Model To Be Filled By O.E.M.
System Type x64-based PC
System SKU To Be Filled By O.E.M.
Processor Intel® Core™ i7-7700 CPU @ 3.60GHz, 3601 Mhz, 4 Core(s), 8 Logical Processor(s)
BIOS Version/Date American Megatrends Inc. P7.10, 10/27/2016
SMBIOS Version 2.8
Embedded Controller Version 255.255
BIOS Mode UEFI
BaseBoard Manufacturer ASRock
BaseBoard Model Not Available
BaseBoard Name Base Board
Platform Role Desktop
Secure Boot State Off
PCR7 Configuration Binding Not Possible
Windows Directory C:\WINDOWS
System Directory C:\WINDOWS\system32
Boot Device \Device\HarddiskVolume1
Locale United States
Hardware Abstraction Layer Version = “10.0.16299.192”
User Name DESKTOP-M84MODI\Leftblank
Time Zone Central America Standard Time
Installed Physical Memory (RAM) 8.00 GB
Total Physical Memory 7.95 GB
Available Physical Memory 1.70 GB
Total Virtual Memory 19.0 GB
Available Virtual Memory 5.63 GB
Page File Space 11.0 GB
Page File D:\pagefile.sys
Device Encryption Support Reasons for failed automatic device encryption: TPM is not usable, PCR7 binding is not supported, Hardware Security Test Interface failed and device is not InstantGo, Un-allowed DMA capable bus/device(s) detected, TPM is not usable
Hyper-V - VM Monitor Mode Extensions Yes
Hyper-V - Second Level Address Translation Extensions Yes
Hyper-V - Virtualization Enabled in Firmware Yes
Hyper-V - Data Execution Protection Yes

@Crocod00m, where you using templates, or the build editor at all, when this happened?

I merged your threads because you’ve posted the same errors. The errors are kept in that small window, so when you close it, and a new error happens, the error will appear at the end. In this case seems that there was a 4th error (see the 1/4 in your screenshot) but I only see the same errors from your other thread.

They relate to building and items, so I doubt they come from the mining zone or the chick. Could you upload that savefile so that we can take a look at it?

  1. Find the save folder for the saves you wish to upload. By default, they are located in C:\Program Files (x86)\Steam\steamapps\common\Stonehearth\saved_games (assuming a default Steam install).
  2. Zip the folder.
  3. Right click the folder (should be a long set of numbers).
  4. Left click on Send to in the menu that appears.
  5. Left click on `Compressed (Zipped) folder).
  6. (Optional) Rename the folder to something different than the default set of numbers.
  7. Upload the save.
  8. If the zip is less than 10 MB, you can upload it directly. Either use the upload button or drag and drop it into the compose window,
  9. If larger than 10 MB, upload it to a cloud storage site like Dropbox, Google Drive, File Dropper, etc. and post the sharing link here.

@Relyss

Thank you for informing as to why the thread was merged, that is very kind of you.

I was not aware, that the errors were still from my first bug report. That was completely unknown to me.

To be honest, I may have been building from the templates recently or playing around in the building interface on the houses that is being currently build. I know one thing for certain I pressed the button highlighted in the picture below. Then the error report came up the first time. Then I went north east, towards the mining area and accidentally clicked on the highlighted area and wanted to quickly click out of that menu and hit suspend mining. Then the last error occurred.

I attached the save file. I believe the error occurred before my last save, but this is the most recent. I could also provide a save file about one day earlier as well. If timing correlates to what your searching for.

Crocod00m Save file.zip (8.4 MB)

1 Like