Hey ya’ll - this one is mostly for the devs (though if you have any input feel free to respond!)
So here’s a picture of the entrance to my current project. It’s a small bridge to a single locked door, with this being the only point of access to my island stronghold. There are a few of the longer-range turrets up on the wall, which have limited range but can hit targets on the far side of the bridge.
My question is this: what controls where targets which cannot break down the door, but still insist on trying to attack (pajama-robbers, goblins that spawn at camps, basically the little early game enemies which can’t actually spawn alongside doorbreakers) poof away into smoke? I would like it if instead of them just vanishing I could actually use my turrets to fight them off; I understand that they couldn’t ever break down the door, but it would still be nicer than getting an “Invaders!” notification only to have the baddies vanish from existence before I actually get a chance to do something about it.
I’m familiar with the destktop Tuesday that talked about what controls where enemies will spawn, but I don’t recall that discussing how they despawn, which is what I’m curious about here. Maybe we could consider a more elegant solution to the poof zone?