When knights/footmen are starving they loose health, then go to the cleric to get healed. They go get food and get starved again and and loose more health and go to the cleric again.
Steps to reproduce:
Starve your knights/footmen
Spawn in a cleric
Get some food
Watch what happens
Expected Results:
The knights/footmen will go back and forth between the cleric and getting food
Actual Results:
The knights/footmen will go back and forth between the cleric and getting food
Thanks for the report and the savegame! The problem was that the knights thought the cleric was in combat (because it had a target) and would run to him to join the combat. I’ve checked in a fix so that it only counts as combat when the target is unfriendly, which fixes this behavior. It will be included in the next unstable push.
I also noticed that your save throws an error about restoring timers on load. Any idea how you ended up with that error?