Some suggestions for AI and interaction:
- Spawning timber wolves slowly research their territory in packs
- Timber wolves hunt nearby wildlife (literally chasing critters from time to time), also lowering hunter yield in a certain area around them.
- When timber wolves detect domesticated animals during their charge on the settlement (sheep, poyos etc) they try to attack them first. If successful, they become neutral for some time (but still can be attacked manually). Goblin wolves still prioritise hearthlings (they are trained).
- Small timber wolves and big foxes “raiding” pastures: try to kill your flock but get scared of the shepherds, hunters and guard patrols and try to run away. Fences are a guaranteed protection.
- Spawning treants can sense trees being cut, so they make lumberjacks / carpenters their number one priority (would be cool if they sometimes spawned near hearthlings cutting trees - the more trees being cut at once, the bigger the chance)
- Timber wolves and varanuses are hostile to each other. Wolves are weaker but can spawn additional packs with a small chance (howling). Treants and rock golems are neutral to both - that’s mutual.
- Wildlife is scared of the undead, running away. That includes varanuses and wolves. Rock golems and treants are not scared and will fight back when close.
- Treants panic when ignited by archer arrows regardless of remaining health.
- Fox hunter pet and poyos/rabbits “socialization” (fox chasing creatures around the pasture)