for gold your mentioned shop_gold_label and for x-ray: terrain_xray_vision_icon_name (and following). but like your screenshot with the chest - you must have some issue … i will try your translation and look into it ^^
edit: which file you use fr_fr or fr_bea - but both files from github are not uptodate ^^
edit: for x-ray ahhhh now i understand what you mean ^^ i was at the flat and dynamic strings not the words flat and full xDDDDD
I’m not yet working with Github, I have to do a few more things with Estiva to get sure how to use it correctly (sorry, I’m not a geek like you guys! ).
Ah ok. Yes the fr_BEA is a version from me and yes the buff_duration are wrong, good point. But my local file is a bit more advanced. It’s a mix of my work with Estiva’s one but that’s unofficial yet! So don’t tell anybody!
Here is my last version but keep in mind it’s really a WIP: fr.zip (61.0 KB)
some little issue with spaces but all in all very good … hmmm i dont know why you have the issues with the stacks for gold … i have load an old game and change the language…
@Yshan, just a detail, the description of the mason and weaver at level 6 must be the adaptation of the description from the carpenter and need to be edited in the en.json. Example:
The weaver’s mastery of his trade allows him to come up with completely new ways of using wood.
→ cloth
Or totally different description could be introduced of course.