The error window is much improved and can now be closed permanently.
Start Up Diagnostics
We've added a lot more diagnostics to help determine the cause of crashes on start up. Although this build may still crash on start up, the data it provides will help us fix the issue.
Also, if you are having problems launching the game on Windows 7, make sure Service Pack 1 is installed.
Bug Fixes
Lua no longer consumes 100% CPU after multiple errors.
Removing a building after starting construction no longer generates a scaffolding error.
Deleting a building after placing template no longer throws errors.
Workers will now restock items acquired from the trader.
You can now promote even when the talisman is located at high altitude.
Items in stockpiles at high altitude are now included in inventory/score.
Hitting escape while planting banner no longer throws a UI error.
Fixed errors when shepherd is chasing down sheep.
Fixed waterfall error when water bodies are merging.
Rendering errors that resulted in light shafts / god rays emanating from light sources is fixed.
Other Changes
Party menu now has hotkey 'g'.
Various tooltips fixed
Finally, thanks again to all of you for helping to make this a better game!
Good Job there, will test it ASAP for sure, although I didnât have any crashes so far.
By the way: While downloading it through Steam, I noticed that the Stonehearth-Logo shown in the Download-Section is still the old one.
Perhaps you want to replace that?
How is this done anyway? I havenât found any option that allows you to permanently disable errors in the GUI. The new error window is nice though. More stonehearthy
Also, if you turn it off, can it be turned back on later?
Sorry to disappoint you @Albert, but for me it said: "Not compatible save"
Unfortunately I have already deleted the old saves, so I canât post screenshotsâŚ
Was that just a message you can ignore?
yes, after every update that message will be on any old saves. thought generally you should listen to it, as they will be super buggy normally, but because @Albert said they are compatible i think its fine.
I think that was the case, as I saw the message in the main screen and was like: "Oh yeah, incompatible saves was a thing, go and delete themâŚ"
As I was counting on deleting them for each new release anyways, no problem, but next time: Please say so on the patch notes, because I canât remember reading something like this.
BTW: Great work on that patch. Really improved my Stonehearth experience (which was already great!).