[Dev Blog] Mining Update!

Starts making obsidian walls all the way down to bedrock, with tiny doorways too small for the worms to get in

:stuck_out_tongue:

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wooha that would be so cool if we could have tremor worms.

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  1. Nice! Glad we can finally see this in action, canā€™t wait to see next weekā€™s update
  2. New music!

With regards to keeping the ā€œundersideā€ interesting, Iā€™d actually like to see a bedrock landscape that canā€™t be mined. Its not as challenging to have a flat bottom layer. If the bedrock forms underground geological barriers under mountains, for example, then youā€™d need to start a new mine or make convoluted tunnels to reach the other side.

Because I typically suck at explaining, to clarify, have a look at the uber cool/overpriced Abyss coffee table:
https://www.google.ca/search?q=height+map+table&espv=2&biw=1366&bih=677&source=lnms&tbm=isch&sa=X&ei=D2MsVKeNFKaa7ga5g4C4BA&ved=0CAYQ_AUoAQ#tbm=isch&q=abyss+table&spell=1&imgdii=_

I know what you mean, but personally Iā€™d rather be able to mine that kind of stuff, albeit with better quality tools / more wear & tear on the tools etc (think obsidian & diamond picks in Minecraft). For reasons of game mechanics we need something at the bottom of the map, be it magic destroy-everything lava, a Minecraft-y void, or a flat layer of indestructible rock.

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I would like to suggest along with going forward that you should consider adding an additional branch of Lighting. One that can be on/off by player or always on in the mine system itself. The way you have lighting now its on/off based on time of day. Cave system would normally always be dark so it would be nice to always have the mine or cavern system with constant light or at least controlled light. I will go as far as adding it as a recipe of something like an Oil Lamp. Requiring a little bit more then the traditional wood. So say something like wood or metal then add the fuel that could be retrieved from trapper as optional feat based on a new animal with blubber to be made into oil. Just an Ideaā€¦

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Oooh! Lava moat!

Maybe the bedrock needs a geomancer to mulch it up? Or just really expensive pickaxes :smile:

Cant wait. I have one possible idea for the camera controls that could work above and below ground. not sure how hard it would be to add to the game however.

Separate to the zoom control is a z height control. Any ā€˜roomsā€™ above whatever x height control is on is not shown. for the definition of a room, i am meaning the space between the floor and the roof. if it cuts through halfway of the room, it will display the whole room, floor. if it drops below ground level and there is a tunnel underneath, then it would display the tunnel. This kind of setup would allow multilevel of construction both up and down, but there are some drawbacks. You wouldnā€™t be able to see both above ground and below ground at the same time. Anothing thing is that it would be yet another control for the player, although it would be simple enough with ctrl+mousewheel.

So awesome, this update shows that none of the dev teamā€™s effort was wasted!

I feel as though mining should be something done after release. Mostly because everything above ground still needs to be finished.

Where do you think all the minerals for iron etc will come from though?

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Yer I believe this was the main reasoning behind introducing it now, so that we can find readily available amounts of stone and have the mason etc.

It makes sense to get the fundamentals in place at the very least, if anything it opens up more choices and options above groundšŸ˜„

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