Another question that raises to mind is: Do all bushes/trees have a respawn timer that starts when the food is collected? Or do some have a set respawn time (for example beginning of spring berries respawn) or a timespan where they dont grow (like in winter)?
I know the current code is just partly done, just curious.
I suppose I should add my opinion to the mix, obviously youāve all been dying to hear it
So, in relation to the gathering of berries, @Ramcat raises some interesting points that I would have to agree with in that it seems a tad micro and perhaps even laborious to click single berry bushes?
Going to the other end of the scale and I believe Timber and Stone has this option, @SteveAdamo correct me if Iām wrong, you could set your settlerās to āgatherā food (berries) and they would go on their way without a care in the world harvesting the bushes like the delightful automatons they are.
The problem I found in Timber and Stone with this system, is that the settlers seemed to go to the next nearest bush resulting in them taking this route to the outer edges of the map - not the most desirable thing to happen, especially with Goblins and the like. As @voxel_pirate notes, perhaps a system where you can remove certain bushes from the designation would help remedy your settlers venturing into dangerous territory?
Although, Iām sure you can work something out where the settlerās are capable of gauging how dangerous a specific area is and avoid it on their own accord rather than us having to micro their pathfinding? Or perhaps even allow us to designate ādangerous landā where the settlers avoid at all costs?
And then we have this middle ground of, designate an area and collect from said area. It seems logically to be the most accommodating to everyone, but perhaps that click the bushes you want is desirable in some way? Or perhaps an autonomous function where you say āgo gatherā and they run along is better?
I know this is perhaps a direction you donāt wanna go down ⦠but drawing from the idea that you can focus on a system as intensely as you want, and if you choose to dedicate time to something (e.g. farming) the rewards are worthwhile, but youāre not hindered if you donāt, could there be a potential benefit for clicking single berry bushes? A slightly higher yield of berries? Slightly higher pick time (this might just end up negating the clicking anyway making the whole adventure futile)? Some sort of benefit for going around and clicking each individual berry bush?
I personally prefer the idea that if I want to, I can click individual bushes, because perhaps I want to create some sort of odd berry bush shape to act as a border for my sacrificial pit to Raya. And on the other hand there are likely going to be times when I just want to mass harvest an area stripping it clean of any and all worth.
Drawing on this point Steve, any prioritizing of entities would have to be quite a catch-all system ⦠in that, perhaps itās beneficial to designate an area, and then have certain options that guides the harvesting such as - āharvest closest firstā or āfurthest firstā, āharvest largest firstā (assuming there is some variation in crop yields?) and on the flip side āharvest smallest firstā?
Or were you envisaging it to be a case of designating the area and then prioritizing specific bushes?
/end essay. I should probably proof read but hey, Iām power drunk.
You are correct sir, thatās how T&S works ⦠You can tell units to freely gather berries, or you can specify individual bushesā¦
The problem you mention is somewhat of a pain though , in that a unit may wander clear across the mapā¦
Being able to designate an area, or as you suggested, having units be smart enough to not stumble into trouble would be a nice featureā¦
How long do you think it took for people to start testing some of the info revealed here on the graphics test? I know Iāve been playing around with some of the stuff but sadly the limitations of the graphics test compared to the full game have me going rather slowly. Currently trying to figure out how to modify the scene.
as in, reverse engineering? wow, im impressedā¦
Tell us if you found out. I am not such a wizard when coming to such things unfortunately. But eager to see my creations being born in the real world.