Desktop Tuesday: Exploration Prototype 2

I don’t really like the magic “potion” idea, so much as a scout-based exploration.

To reiterate what I was describing here, it’s somewhat similar to Thief hero options in Disciples 2 - where he can scout the ruins to discover who’s guarding them.
The difference is, when in Disciples Thief fails the mission, he dies. While some consequence for failure is good, dying is not really appropriate for Stonehearth. So instead we can get an “estimate” of treasure and guarding monsters without really knowing how accurate it is + a chance that the monsters will notice the scout and attack him.
So, to improve chances of an accurate scouting info, we may choose to spend more time for a hearthling to observe a landmark, at the cost of increased danger of being discovered. Influence of his stats on hiding/observance is also good.


I thought we weren’t in this kind of game.

Nice idea.

3 Likes