I haven’t built the abilities and buffs yet, but that’s coming
-I guess that’s why the level stays on ‘6’ even after promoting.
The double-shield problem should be fixed Make sure you have the latest build of the MOD (Build 1.63).
In A23, shields are attached to the ‘leftArm’-slot, rather than as in A22 where the shields were attached to the ‘offhand’-slot).
-But the controller bug(s) that appears when promoting a Hearthling to a Fountain Guard is known, though I have no idea how to fix it for now
I will test the shield and see if I missed something there.
Thanks again for reporting this (=
after placing 6 twins candle holder in small room. They have not any effect.
I’m crying, tears is drop to the ground. 20+ rooms at my town have a lot of things from your mod.
I’m really sorry the hear about the candelabras
I changed the entity-name a while back, but that was before I added the fountain guard profession (build 1.40 I think…).
I don’t know whats causing your guards to show up as workers though, as they do on your screenshot.
-I haven’t run in to that problem =/
I put the guards in combat, and they fought (They are quite weak, but still, they fight…)
They will be better when I build their buffs.
I also tested the double-shield issue, and it should have been fixed.
The idea is to prevent them from changing outfit/look, -That’s why I removed the ‘plate_wearer’ tag, so they will only equip the fountain guard armor outfit, and not change it.
And the Fountain Guard profession will only have one level, when/if I get it right ^^
Maybe I have to look into that some more, I could put that tag back, and raise the ‘ilevel’ for the outfit to something insane ^^
UPDATE:
Oh, was it the Candelabras or the Tables that disappeared for you?
There is probably a better way to do it, but now when your blacksmith crafts a ‘Promotion Letter’ there will also be a ‘Fountain Guard Armor’ produced with it that your Hearthling will equip.
Will this be put on the Steam Workshop anytime soon? I love the mod but it doesn’t seem to like multiplayer and I was wondering if perhaps using Steam would help facilitate that.
hi.
help me pls.
i’m use don_mod (A23.v0.01.5 Build 1.67)
but my fountain_guard can’t up level and not have skill.
i’m try edit file fountain_guard_description.json change “max_level”: 1, to “max_level”: 6, but not work.
oh…! I have some error
release-949 (x64)[M]
…nehearth/services/server/job/job_info_controller.lua:368: attempt to index a nil value
stack traceback:
[C]: ?
…nehearth/services/server/job/job_info_controller.lua:368: in function ‘_evaluate_highest_level’
…nehearth/services/server/job/job_info_controller.lua:125: in function <…nehearth/services/server/job/job_info_controller.lua:77>
this mod was made way before current stonehearth, and not even the models all load up anymore (for some reason) if you extract the mod. it would have to basically be remade from the ground up.