It looks really good. Can’t wait to see it on a hearthling.
^^) I’ll post a screenshot, i hope the result will look good.
Changed the design a bit, but here it is (=
It turned out better than I though, ^^
When/if in-MOD, it will be an old heirloom since its age has long since passed…
Looks very cool! The bronze around the eyes give people an almost owl-like apperance.
Thank you! -Yeah! I thought so myself to ^^ We’re a little bit worried about it, but I think it works? (=
Very much approve of this design. It is a little grand for the average hearthling but these are Numenorians. A small concern is that it seems that particular helmet design (the two bird wings) seem to be a Gondorian design (from the Fountain Guard and Citadel Guard) not necessarily a Numenorian one. I have to check up to see of the Numenorians also had this style helmet.
Thank you! -It began as a work on the Fountain-guard helm, with feathers, but I saw this image and then
voxels happened hehe (=
Just some general feedback; Have you considered simplifying the designs? I think it would fit in a lot more better if you simplified the complex parts.
I think the overall look of the mod is marvelous, it just looks a little out of place in Stonehearth. Also, I really love the lancet window! Just giving a little feedback.
This is how far I got on the helmet for the Fountain Guards, -I have a more feathery-idea for this one (=
Really jalouse of your moddeling skills
i hope i can use this mod really soon ! At the same time as your biome mod => Minas tirith here we come!
Thank you! (=
I’m working on it now (the biome stole some of the time, but it was worth it) ^^
Would be cool later on to see if a thread with building templates for the houses of the city could grow
Aha, had no idea about it! -I eill check it out later (=
In general though, I stick to StoneHearth.Net, so I’m thinking a thread here on the forum
I Use VoxelShop
It can be tricky to get started with, but it works fine!
StoneVoxel were the first software I used, and it’s a smooth program but with less features.
And then there is MagicaVoxel, -I use it mostly for rendering.
But again, VoxelShop is the one I use to about 95% of the time
Yep, that’s an Outdoor Sign Stand
So can you export or import models in that program? And do you make everything on a scale what is normal for stonehearth? or does the program automaticly adjust the seize once you use the model in game?
(sorry if it sounds confusing )
Yes! -It has it’s own file extension, .vsd (Good for saving your work before exporting it)
But you import .qb files, (the kind StoneHearth uses).
So, a pointer is to import a model from StoneHearth made by Team Radiant.
And there you will see the style, colors and the common size of the objects.
I don’t know much about this function, but every block or ‘square’ in StoneHearth consists of ten voxels, so you have some margins of making smaller items
No problem ^^)