Can we link the discussion on task priority? Or should we just have a question to sum it up? (feel free to delete this post if/when you’ve dealt with it)
mod edit:
If I understand the current gameplay implementation correctly, the AI is task based.
The player assigns tasks, the AI director keeps a queue of them and selects units capable/compatible and convenient to carry out the task and completes them. Player has no direct control over what the units do.
A common problem with this system is that if you have something that’s urgent, you have to either cancel all other tasks or modify a lot of unit job priorities such that a specific job is done right awa…
1 Like