Will the Big Game Hunter still concern him/herself with smaller animals? Or would early promotion be a bad idea as it would leave the settlement short on small game hunters?
You mentioned that the focus is away from Micromanagement. Will there be a GUI for crafting, controlling farmers, trappers, hunters, and their work areas, etc? Will I have to find the carpenter’s workshop every time I want to craft something, or can I press a button at the side of the screen and have any carpenter craft it?
I’m maybe able answer this. We have kind of come to an agreement with Team Radiant that is longer lasting and easier to use for us both, which is
So instead of going once through that huge list that I (and others) wrote, I’m collecting the most pressing questions and proposals every week, wrap them up in a nice, comprehensible and short package and send them over.
I haven’t gone through the modding manifesto yet and re-added all entries as I’m somewhat busy with Jelly. If you want something to be added, however, be sure to propose it in that thread - and I’ll take a look at it immediately. I expect to get all entries in the modding manifest into the requests by Sunday, but it might become next week.
It’s a long-term solution that hopefully benefits both modders and the developers.
I believe it will be pushed out simultaneously with the trapper, at least that’s the way I understood it. Not because they were holding back on the weaver, but because they made good progress on the trapper and can give us both in the same major release.
At least that’s the way I understood it. If I’m completely wrong I deny having said any of this…
The Desktop Tuesday (and other days) update is great, but it only gives one perspective, usually from either Tom or Stephanie. Could we get a quick update on what each member of the team is working on and what their next projects are?