Day 1 Rainmun (show off your town)

So far so good. only little hiccups in the graphics of pausing moments. 25 people thus far. and in celebration ( this is the farthest I have been into the game)

http://s6.postimg.org/52chvq0bl/253250_2015_10_07_00003.png

a lot of my villagers are out by the fires relaxing!

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Yay!
Performance is improving!
Very nice town. I love the fireplace on the roof.
-Yang

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yah, its definitely a lot better. I have to do a driver update, so possibly could be better in a few minutes lol

and thanks, the area up top is a loft type deal. its just full of beds and rugs lol. I wanted to see how a couple trees looked under water as well lol

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Good ol’ water tree being flooded and all that. When I was little it was just a water sapling. Boy those good ol’ watertree days.

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I also just reached the 1st Day of Rainmun! So far so good (sure there’s a few bugs here or there, an engine error or two, a floating a tree, some confusion about placing fences).

Question for you @Simica_Na , do you notice any slow-down during the nights? I’m fairly certain it’s a graphics-related issue, just curious if other people are experiencing it too or if it’s really all on how crappy my current graphics card is.

currently my only issues are lagging, I have them moving stock piles which apparently can take quite a bit out of them.

Pretty neat design, well done!

There is something odd with the fireplace on the roof, seems the light is not casted on the ground/roof. And in fact it seems even the wall mounted lantern do not cast their light either… What’s happening?

this is most likely due to having lots of light sources (campfires, lanterns, etc.) as they cast a lot of shadows, and they also give off a ton of particle effects. one workaround for this is to turn the shadows and lights, graphic options, down during the night.

@Beatrice

here is a closer up of the fire
http://s6.postimg.org/wjh2arc4h/253250_2015_10_08_00005.png

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Ah no all is ok, on the close up indeed we can see the light is casted normally…

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