Hmn, it does not seem to be the concensus here but I was perhaps thinking death and aging could be a positive side in encouraging a player to do more than the minimum for their people.
Yes, it would be annoying to have high level professionals die but I feel it would add greater depth if as people get older their skills and experiance grow but they begin to grow physically weaker. This could for example be represented by their work becoming slower but the range of things they can do increases. Finally, to counterbalance their eventual death they could apprentice some younger people, teaching them their accumilated knowledge so the next generation may take the fast track in what their elders know and then develop it further before in turn getting old and teaching the next generation and so on.
I feel this overall would create a more interesting and deep game as it removes focus on a few ultra experianced powerful units and more focus on a stable and flourishing socioty where the old teach the young and the knowledge and technique/technology advances for the whole civilisation, not just individual experts, much like real life.
anyway, just my opinion on things.
Ps, the whole natural death thing has been avoided in all the similar games such as towns and gnomoria and I feel this is a weakenss, causing the late game to become a little boring and focused on an unrealistic immortal population of ultra experienced super people. Natural death will not hinder the early game as it will take a while to first happen but create more depth later.
Intriguing. Kinda like a Dwarf Fortress type thing. And if you donât bury the dead people get upset and ghosts come back and wreak havoc and all that.
Honestly I think the whole aging and natural death aspect would be a nuisance and would really be kind of dejecting. Having your people just die off when you have plenty of food and good defences, I donât know, it would make me feel like what the heck is the point of even trying. I think a simple, killed through cobat, killed through starvation, killed through plague is the best way to go.
Anything else would probably ruin the playability of the game.
Itâs a balancing kind of thing. Without natural death, youâd just end up with a bunch of level 99 warriors who can solo cthulhu⌠Would really end up ruining the game unless there is an organized titan invasion module where you get hit by like 20 at once.
I donât think we need to collect bodies. but it would be pretty cool if we could construct a mausoleum or a small cemetary. It would be cool to SEE them mourn, and we donât need bodies to do that.
I also have to say that I donât think bodies should instantly go away. I wanna loot shit. lol.
I think whether or not aging is an annoyance will depend largely on how long it takes. If it takes 80 hours of play before a villager dies of old age, maybe with a +/- so that a chunk of them donât all die at the same time, I donât think it would be that worrisome, especially if it is very clear how much longer they have left.
In any case, it should definitely be optional as it is a âfatalâ mechanic. I know the devâs have talked about having a game mode that turns off all killing mechanics, but I think it might be nice if you could choose from a selection of deadly mechanics to include in the game you start.
For example, maybe you want a game with starvation and aging so you have to have careful resource management, but you donât want goblin invasions so that you can focus on the resources and not on the combat.
Iâm really excited to see how the AI reacts to different things. Iâll be a bit sad if I can just kite things while my other units range them down. It would leave me with a lot of titan level loot at very low levels though
Funeral Pyres would be legit. Guess right now this is still just an idea phase though.
I like the idea of having a graveyard for the dead and maybe being able to build memorials for super units or older guys, it would definitely add character to your city and civilization. After spending weeks on a city anything that could give it that breath of itâs own personal lore would be awesome.
Or if he was a hardcore soldier, funeral pyre or viking funeral would be the way to go >_>
I had to read this a good five times before I understood what you meant. And no. Buns arenât the equivalent of a coffin. Buns are the equivalent of a boat, transporting the sausage to a wondrous new destination.
WONDEROUS. The sausage knows itâs fate, it resigned itself to it many days ago, and now it waits, waits for that glorious moment where the finality of itâs devouring comes.
Perhaps they view it as a sacrifice to their makers? With ketchup and mustard (or whatever you put on your sausages in your locality) being the appropriate, ceremonial dress!