here are some sceenies… they look *wrong/off though… (drawing with voxels… hardest art ever!)
any ideas? would it fit in game (hearthling’s hands) as a test? - any advice would be greatful thanks
and here are the files if any modders want to take a look and if they can advise me to make it look better
At most use a 3x3 handle if you want It to look like the rest of stonehearth weapons, if you don’t mind cheating though you can just mess with scale after making th model. Normally 10 of the blocks you see there is one big block in game. Code allows you to make this more, or less to be fair I’d hva egone for a 2x2, and a simple red voxel on the hilt for a button.
ok but if i make it that small how to get the effects of the shaft?
ok… so i realise in my may the 4th (and modding excitment) i was going all jedi art master when i should have been going voxel padawan…
Lightsabers glow. Other things in the game do to. Especially lights. There should be code that handles that part.
yes… but how did he get the effect? you still about - he removed his acocunt (cant @ him) so any ideas for something similar to learn? i could reverse i guess? but i don’t know what to look for (yet)
Besides as i keep reading the coded effects of the game keep changing! (darn you @Relyss and etc QQ)
Edit Changed to come under modding catagory
looks like he just moddled the handled and made the entire sabre an ongoing SFX thing.
kinda like how hearthlings light the hearth and fire comes off? he just made the fire go in a stright line.
so its more difficult then what i proposed, (basicly a stick+ slightly modified code from the lamps your hearthlings can make already)
that kind of effect should be no issue - especially if you or @Kittyodoom could let me borrow an effect code, or tell me what to look for? (and how the animation works?)
Also, i guess this looks still too fat (don’t know if its drawing in voxels is the thing throwing me off or what )
Dropbox - Screenshot 2018-05-05 11.37.40.png
at the moment its 3 > 4 vox chunky
did you check out that .qb file i sent you on the discord? that one is the right size for an ingame sword. you can use it as a comparisson aid. or just use it, it was a gift after all
this one lightsaber_enquiped.qb (16.1 KB)
i thought it was an example ok tyvm for that i will take a look
i’d advise carving the corners off the handle (so its more of a + shape) then square, made it during breakfast lol
alright for you - you know what to do - gotta start somewhere though right
Yep! And I know how it is when there’s no one to help (shit) so that’s why I Don’t mind helping others myself
Might lead to something cool in the future, and who knows: maybe you will find out something I haven’t yet
welll once i got the saber (img + code) down - then i will know how to make furniture - then if i can break apart some animations and see how stats work… i can add a jedi knight class with force powers ^^ but let’s learn to crawl first?
Very wise :), do post how it’s going occasionally, people might be able to point you in the right direction of things
@Relyssand etc… could you please direct me to a good thread on the forum so i can find some tips and more resources for modding? i don’t want to keep spamming new posts (and i know we have a lot of threads on the subject so don’t know where to look)
Eveything modding is in the #modding category, though some things might be in the #modeling-animation or #scripting-code categories.
If all you want to do is to add a VFX to a wearable weapon, you don’t have to mess with animations (unless your weapon will have its own custom attack / animation, in which case, there’s an add-on for Blender made by a community member: Stonehearth Add-On for Blender (Animation)).
It’s also possible to attach a default effect to an entity in its json via the “effect_list” component.
(The Stonehearth's Modding Guide is going slow, but will eventually contain all that).
ok so what i am trying to do @Relyssis … so i have my saber and the code for it implemented already (as an example) it works as a weapon in-game…
How do i give a purlpe swish/ beam effect to it? and if creating a Jedi Knight class… how would i add new animation for a force throw as an example?