At most use a 3x3 handle if you want It to look like the rest of stonehearth weapons, if you don’t mind cheating though you can just mess with scale after making th model. Normally 10 of the blocks you see there is one big block in game. Code allows you to make this more, or less to be fair I’d hva egone for a 2x2, and a simple red voxel on the hilt for a button.
yes… but how did he get the effect? you still about - he removed his acocunt (cant @ him) so any ideas for something similar to learn? i could reverse i guess? but i don’t know what to look for (yet)
Besides as i keep reading the coded effects of the game keep changing! (darn you @Relyss and etc QQ)
looks like he just moddled the handled and made the entire sabre an ongoing SFX thing.
kinda like how hearthlings light the hearth and fire comes off? he just made the fire go in a stright line.
so its more difficult then what i proposed, (basicly a stick+ slightly modified code from the lamps your hearthlings can make already)
that kind of effect should be no issue - especially if you or @Kittyodoom could let me borrow an effect code, or tell me what to look for? (and how the animation works?)
Also, i guess this looks still too fat (don’t know if its drawing in voxels is the thing throwing me off or what )
did you check out that .qb file i sent you on the discord? that one is the right size for an ingame sword. you can use it as a comparisson aid. or just use it, it was a gift after all
Yep! And I know how it is when there’s no one to help (shit) so that’s why I Don’t mind helping others myself
Might lead to something cool in the future, and who knows: maybe you will find out something I haven’t yet
welll once i got the saber (img + code) down - then i will know how to make furniture - then if i can break apart some animations and see how stats work… i can add a jedi knight class with force powers ^^ but let’s learn to crawl first?
@Relyssand etc… could you please direct me to a good thread on the forum so i can find some tips and more resources for modding? i don’t want to keep spamming new posts (and i know we have a lot of threads on the subject so don’t know where to look)
If all you want to do is to add a VFX to a wearable weapon, you don’t have to mess with animations (unless your weapon will have its own custom attack / animation, in which case, there’s an add-on for Blender made by a community member: Stonehearth Add-On for Blender (Animation)).
It’s also possible to attach a default effect to an entity in its json via the “effect_list” component.