ill keep the intro short:
i made this thread so we could combine ideas for interesting usages of code, and ideas for (future) mods.
as en example: i just thought up that we might be able to use the herbalist-going-to-a-sleeping-hearthling-to-cure-it code, with some hammering, as a farmers-giving-crops-fertaliser-for-better/faster growing crops-code.
and im already doing too much stuff at once so im not going to fiddle with it, but maybe someone else might be inspired and fiddle with it
anyone else have creative ideas?
I was just thinking about this yesterday:
The roots of evil clear a bit of ground and spawn an object at a certain level. Sounds like you could make cave or burrow templates with a monster guarding a treasure using a similar mechanic.
Or random level generation pirate treasure/burial mound…
I think the Archipelago mod already had this. I was surprised to see the mountain sides with “skull cave entrances” and a treasure guarded by pirate undead!
Yes, caves in the archipelago, but for now it is simple a small hole in the mountain wall. I have plans to work in a proper cave mod later, though I still have not started on it.
The buried treasure idea is cool though.
Out of sheer curiosity, anything fun you are cooking up atm Bruno :)?
For the Archipelago I have this manager: Trello
But right now I’m working on the new template sharing site:
Ooh cool! (was indeed asking in general )
I hope it’s working out!
I have been thinking, if it would be possible to spawn wetstones at worldgeneration, just like the bunnystatues… Making somekind of waterfall thing that way?
Should be doable really, just like plants and other items. The problem is them not spawning in places you don’t want. Because if they just spawn in a flat place of land they do a grand total of a puddle.
Ideally you’d want to spawn a sort of structure that looks natural with a whetstone hidden in it that makes the produced water guided over a hill or something, so at least you have a waterfall.
The team is working on spawnable natural structures
I also want to add waterfalls to the canyon, it will require a little more code though as I want it to connect into existing rivers. It would have a hidden wetstone in the wall and a dry stone hidden in the river.
Check Banto video: YouTube It would be similar to that, but smaller, like a one or two wide waterfall.
I really hate waiting for my workers to haul so many objects back to “camp” I always thought it would be a neat idea to have some sort of job that uses a wooden trolley they pull behind them to transport large amounts of items around the world. Perhaps they can only take the cart/trolley along roads that the player makes? If anyone likes the ideal/wants to make it that would be amazing!
I’ve been thinking the same, or an animal / pet, perhaps a donkey that can haul stuff etc. might look into it myself
A donkey which can carry stuff around/ pull something would be really neat!