Crash To Desktop on late game with ACE

I have just tried the save and apply the mod change, but i’m getting the same result.
This is the new log and updated save.
I was trying to add some stone chest near my storage building and it CTD just after i add 2 of them.

stonehearth.log (30.7 KB)
1546552000360.rar (9.0 MB)

Are you on the official version of Stonehearth or are you on the [latest] (beta) version?

I’m on the steam latest beta branch.

Ok, in your Stonehearth file, can you please delete user_setting.json and launch stonehearth? It will create a new file. After that, can you please launch your save. You will need to pause the game the second you load in, teleport any idle hearthling you see in the town citizens window (by going to their character info window, and clicking the teleport icon in the upper right). After that, make sure you split your patrolling parties (knights/clerics/footmen/bowmen) into 2 groups (you can click the group flag color and then click the button with the 3 faces on it to add or remove hearthlings from each).

The save I sent you was run for a full day/night cycle and only this latest one, you’ve just uploaded, am I experiencing crashing with. I am crashing the moment the hearthlings start looking for food and a few are out of range.

Even after fixing, this error is happening (so I would redownload the upload I sent you, not the latest one you just uploaded):

2019-01-03 17:50:35.124167 | server | 0 | simulation.core | took 954 ms to update game state
2019-01-03 17:50:35.124167 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2019-01-03 17:52:44.805006 | server | 0 | simulation.core | took 120 ms to update game state
2019-01-03 17:52:44.806006 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2019-01-03 17:52:49.305004 | client | 1 | horde.general | over_lifetime_[rgb] properties are no longer supported. Use a single over_lifetime property.

I’ll try deleting the user_settings.json

Do you think it’s because i’m too low on food and hearthling are too far from it to be able to eat ?

There are also a few stuck hearthlings too, that are just standing in place. There should be 4 that you have to teleport to the surface or to an open space. Your food storage is too far from where they sit and eat at. The one hearthling (511238 Eyla Oppen) is attempting to get food and sit down, but her way to get to the seating is too far (when I tp her closer, I can atleast get her to finish eating before the game crashes)

Thanks for the help @Nikia, but this save is unrecoverable.
It keep crashing at approximatly the same moment in game.
I’ve move to another Save without ACE for the moment.

Summary:

Late game consistently crashing to desktop for unknown reasons with ACE enabled.

Stonehearth.log:

stonehearth.log (6.1 MB)

Attachments:

Didn’t find a crash dump

Versions and Mods:

ACE mod, both mod & main game versions managed by steam

System Information:

Windows 10, external monitor, GTX 1070

Have you attempted basic troubleshooting steps here: Crashing on start? Read this! UPDATED October 18, 2016

Not crashing on start

Notes:

[Any additional useful information]

You should be able to upload files now.

2 Likes

I encountered late game crashes with no dumps when trying to save my game. If this is the case, I have found 90% of the time an item is bugged, and selling it triggers a crash upon saving. I rapid fire save & load emptying my inventory of non-essentials until landing on the item that causes the crashes. With a bit of repetition you can manage to sell or delete the item and save, giving you a checkpoint of sorts to continue past the bug. From there you shouldn’t encounter any more problems.

This is all assuming you had the same type of crashes, but perhaps troubleshooting your inventory is necessary.

This isn’t occurring during a save @Omni

With some experimentation however, it might be a gearbox getting picked up / moved that’s breaking things. Will keep playing for a bit but I destroyed the block instead & it hasn’t crashed yet.

NVM, crashed regardless, that’s not it

Yeah, no idea, curious if the logs tell us anything

Seems like an animation issue got you in a really bad loop before you crash; could you provide the save file? Would help a lot :smiley:

1 Like

@Rosteroster, some instructions to upload the savefile:

  1. Find the save folder for the saves you wish to upload. By default, they are located in C:\Program Files (x86)\Steam\steamapps\common\Stonehearth\saved_games (assuming a default Steam install).
  2. Zip the folder.
    1. Right click the folder (should be named a long set of numbers).
    2. Left click on Send to in the menu that appears.
    3. Left click on `Compressed (Zipped) folder).
    4. (Optional) Rename the folder to something different than the default set of numbers.
  3. Upload the save.
    1. If the zip is less than 10 MB, you can upload it directly. Either use the upload button or drag and drop it into the compose window,
    2. If larger than 10 MB, upload it to a cloud storage site like Dropbox, Google Drive, File Dropper, etc. and post the sharing link here.

If the crash is reproducible a bit after loading the savefile that’ll help the ACE team diagnose where it’s coming from. Seems like some entity can’t play their idle animation.

1 Like

@DaniAngione, His CTD really looks like mine crash-to-desktop-on-late-game-with-ace, i can provide a savefile which instantly crash if you unpause the game or another one a bit before crashing.

Before unpausing, i can see 3 hearthlings whose activity status is empty.

Instant CTD when unpaused savefile :
1546558894445.7z (7.1 MB)
Log after crash :
stonehearth.log (24.5 KB)

1 Like

Link here https://drive.google.com/open?id=1HLH06pjFSMkTfRwEHLsQGFrkOV0s_c7H

Let me know if you can’t download from there, it should be accessible. It doesn’t crash immediately but has consistently generated crashes after a bit of time.

1 Like

Was there any resolution to this? (I can’t really tell after issues merged). Are we waiting for a fix in a future version or some such?